axmol/CHANGELOG.md

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2024-10-22 12:47:13 +08:00
## axmol-2.2.1 Oct.22 2024
### Bug fixes
- Fix curl link error on macOS
2024-10-20 09:42:12 +08:00
## axmol-2.2.0 Oct.20 2024
### Significant changes relative to 2.1.5:
- Enable vsync by default by @halx99 in https://github.com/axmolengine/axmol/pull/2118
- Improve android media player, also fix #2101 by @halx99 in https://github.com/axmolengine/axmol/pull/2109
- Add build on ubuntu 24.04 support by @halx99 in https://github.com/axmolengine/axmol/pull/2152
- No longer add sprite as child of RenderTexture by @halx99 in https://github.com/axmolengine/axmol/pull/2149
- API change too: remove all DrawNode setLineWidth() stuff by @aismann in https://github.com/axmolengine/axmol/pull/2172
### Bug fixes
- Fix invalidated iterator access in `Scheduler::unscheduleAllWithMinPriority()` by @smilediver in https://github.com/axmolengine/axmol/pull/2194
- Fix label in PauseTest. by @Tosik86 in https://github.com/axmolengine/axmol/pull/2157
- Fix #2147 full screen incorrect on macOS by @halx99 in https://github.com/axmolengine/axmol/pull/2150
- Fix RenderTargetGL FBO not recreate when recv EVENT_RENDERER_RECREATED by @halx99 in https://github.com/axmolengine/axmol/pull/2148
- Fix EventMouse coords by @halx99 in https://github.com/axmolengine/axmol/pull/2141
- Fix for incorrect bits per pixel set on texture reload by @rh101 in https://github.com/axmolengine/axmol/pull/2138
- Fix move constructor comment in Data class by @Tosik86 in https://github.com/axmolengine/axmol/pull/2132
- Fix Node `setPosition()` and `setPositionNormalized()` not switching normalized mode if positions match by @smilediver in https://github.com/axmolengine/axmol/pull/2102
- Fix issue with widget positioning when using normalized coordinates by @rh101 in https://github.com/axmolengine/axmol/pull/2110
- Fix RenderTexture data needs to be saved to the cache before the GLSurfaceView context is lost by @rh101 in https://github.com/axmolengine/axmol/pull/2146
- Fix incorrect static value usage in JNI array methods by @rh101 in https://github.com/axmolengine/axmol/pull/2178
- Fix #2199 by @halx99 in https://github.com/axmolengine/axmol/pull/2200
- Fix LuaJit Compilations by @IamSanjid in https://github.com/axmolengine/axmol/pull/2159
- Fix #2163 by @halx99 in https://github.com/axmolengine/axmol/pull/2166
- Fix #2169 by @halx99 in https://github.com/axmolengine/axmol/pull/2170
- fix Crash Sprite when _texture null by @NgVThangBz in https://github.com/axmolengine/axmol/pull/2164
- Fix dangling ref in `SpriteFrameCache::removeSpriteFramesFromTexture()` by @smilediver in https://github.com/axmolengine/axmol/pull/2106
- Fix android fps issue when certain animation intervals are set by @rh101 in https://github.com/axmolengine/axmol/pull/2162
- Fix DownloaderCURL too many open files and other fixes by @smilediver in https://github.com/axmolengine/axmol/pull/2182
### Improvements
- [ImGui] Allow setting of custom font config to enable merging of multiple fonts and other features by @rh101 in https://github.com/axmolengine/axmol/pull/2085
- Update DevSetup.md with iOS simulator build commands by @rh101 in https://github.com/axmolengine/axmol/pull/2087
- Remove couple bad warnings by @smilediver in https://github.com/axmolengine/axmol/pull/2088
- Trim trailing whitespace for files in `core` folder by @smilediver in https://github.com/axmolengine/axmol/pull/2089
- Remove the NS_AX_BEGIN and NS_AX_END macros. by @j-jorge in https://github.com/axmolengine/axmol/pull/2100
- Remove the USING_NS_AX and NS_AX macros. by @j-jorge in https://github.com/axmolengine/axmol/pull/2103
- Remove usage of the NS_AX macro. by @j-jorge in https://github.com/axmolengine/axmol/pull/2107
- Sprite: show stretch warning only if stretching is enabled by @smilediver in https://github.com/axmolengine/axmol/pull/2113
- Delay load mf.dll, mfplat.dll by @halx99 in https://github.com/axmolengine/axmol/pull/2116
- Remove unreferenced sprite from test scene by @rh101 in https://github.com/axmolengine/axmol/pull/2119
- Set RenderTexture content size on creation by @rh101 in https://github.com/axmolengine/axmol/pull/2120
- Update sweep.h (fix invalid UTF-8) by @aismann in https://github.com/axmolengine/axmol/pull/2121
- Math optimizations by @smilediver in https://github.com/axmolengine/axmol/pull/2115
- DrawNode V2 by @aismann in https://github.com/axmolengine/axmol/pull/2124
- USe gradle-8.8-bin.zip everywhere by @crazyhappygame in https://github.com/axmolengine/axmol/pull/2134
- Refine contributing.md guide by @Tosik86 in https://github.com/axmolengine/axmol/pull/2135
- Allow turn on/off deprecated features by @halx99 in https://github.com/axmolengine/axmol/pull/2136
- Math: remove and replace GP_ASSERT with AX_ASSERT by @smilediver in https://github.com/axmolengine/axmol/pull/2143
- Enable cache render data for webgl by default by @halx99 in https://github.com/axmolengine/axmol/pull/2151
- Fix some compiling deprecated issues by @halx99 in https://github.com/axmolengine/axmol/pull/2154
- Update DrawNode.cpp (fix #2140) by @aismann in https://github.com/axmolengine/axmol/pull/2158
- Add (missing) parameter 'drawLineToCenter' to 'drawSolidCircle(...)' by @aismann in https://github.com/axmolengine/axmol/pull/2160
- Optimize DrawNode by @smilediver in https://github.com/axmolengine/axmol/pull/2165
- remove DrawPrimitivesTests (Cocos2Dx) (redundant mit DrawNodeTest) by @aismann in https://github.com/axmolengine/axmol/pull/2179
- move ZwoptexTest to SpriteTest (better add it to the SpriteTest section as removing) by @aismann in https://github.com/axmolengine/axmol/pull/2180
- Update README.md (thirdparty) by @aismann in https://github.com/axmolengine/axmol/pull/2183
- `AxmolActivity` refactoring and fixes by @smilediver in https://github.com/axmolengine/axmol/pull/2185
- Update controller.cpp Add small hint that the DrawNode tests be "not finished": "Node: Draw (WIP)" by @aismann in https://github.com/axmolengine/axmol/pull/2189
- DrawNode calls: replacing Color4F with Color4B (without the 'test' folder!) by @aismann in https://github.com/axmolengine/axmol/pull/2192
2024-09-28 14:30:24 +08:00
### sdks updates
- emsdk: 3.1.63 ==> 3.1.67
2024-09-28 14:30:24 +08:00
### 3rdparty updates
2024-10-20 09:42:12 +08:00
- glad: 2.0.6 ==> 2.0.8
2024-09-28 14:30:24 +08:00
- curl: 8.9.1 ==> 8.10.1
- simdjson: 3.10.0 ==> 3.10.1
- libpng: 1.6.43 ==> 1.6.44
2024-10-20 09:42:12 +08:00
- c-ares: 1.33.0 ==> 1.34.1
2024-09-28 14:30:24 +08:00
- openssl: 3.3.1 ==> 3.0.15
- yasio: 4.2.4 ==> 4.3.1
- jpeg-turbo: 3.0.3 ==> 3.0.4
2024-10-20 09:42:12 +08:00
- luajit: 2.1-04dca79 ==> 2.1-97813fb
2024-09-28 14:30:24 +08:00
- simdjson: 3.10.0 ==> 3.10.1
- rapidjson: 1.1.0-b4a6da3 ==> 1.1.0-815e6e7
2024-10-20 09:42:12 +08:00
- freetype: 2.13.2 ==> 2.13.3
2024-09-28 14:30:24 +08:00
Release 2.1.5 (#2076) * Fix unexpected libpng used * Fix string format incorrect for tests * Fix #1751, use coroutine control AutoTest flow * Update CHANGELOG.md * Added OpenType font (.otf) to the noCompress list. (#2077) * Update 1k & copyright notice in some sources * Move doctest to axmol 3rdparty * Fix ci * Update 1kdist to v90 * Update 1kiss.ps1 * DrawNodeV2 0.95.1 (#2079) * Rename remaining legacy engine related spells and improve code style * Update 3rdparty README.md * Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078 * Fix ci * FastRNG: add missing include for AXASSERT (#2081) * Delete unused files * Improve FileUtils - Rename FileUtils::createDirectory to FileUtils::createDirectories - Use splitpath_cb to optimize FileUtils::createDirectories - Rename FileUtils::getFileShortName to FileUtils::getPathBaseName - Rename FileUtils::getFileExtension to FileUtils::getPathExtension - Add FileUtils::getPathDirName - Add FileUtils::getPathBaseNameNoExtension - Mark all renamed FileUtils stubs old name deprecated - Mark all FileUtils offthread APIs deprecated * Update box2d to v2.4.2 * Disable /sdl checks explicitly for winuwp For axmol deprecated policy, we need disable /sdl checks explicitly to avoid compiler traits invoking deprecated functions as error * Update cppwinrt to 2.0.240405.15 * Update simdjson to 3.10.0 * Fix box2d testbed compile error * Improve file path to url * Fix FileUtils::createDirectories unix logic * axmol-cmdline: remove arch suffix for host build output directory * Update CHANGELOG.md * Update lua bindings --------- Co-authored-by: Dani Alias <danielgutierrezalias@gmail.com> Co-authored-by: aismann <icesoft@freenet.de> Co-authored-by: smilediver <smilediver@outlook.com>
2024-08-11 21:11:35 +08:00
## axmol-2.1.5 Aug.11 2024
2024-07-27 00:38:36 +08:00
Release 2.1.5 (#2076) * Fix unexpected libpng used * Fix string format incorrect for tests * Fix #1751, use coroutine control AutoTest flow * Update CHANGELOG.md * Added OpenType font (.otf) to the noCompress list. (#2077) * Update 1k & copyright notice in some sources * Move doctest to axmol 3rdparty * Fix ci * Update 1kdist to v90 * Update 1kiss.ps1 * DrawNodeV2 0.95.1 (#2079) * Rename remaining legacy engine related spells and improve code style * Update 3rdparty README.md * Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078 * Fix ci * FastRNG: add missing include for AXASSERT (#2081) * Delete unused files * Improve FileUtils - Rename FileUtils::createDirectory to FileUtils::createDirectories - Use splitpath_cb to optimize FileUtils::createDirectories - Rename FileUtils::getFileShortName to FileUtils::getPathBaseName - Rename FileUtils::getFileExtension to FileUtils::getPathExtension - Add FileUtils::getPathDirName - Add FileUtils::getPathBaseNameNoExtension - Mark all renamed FileUtils stubs old name deprecated - Mark all FileUtils offthread APIs deprecated * Update box2d to v2.4.2 * Disable /sdl checks explicitly for winuwp For axmol deprecated policy, we need disable /sdl checks explicitly to avoid compiler traits invoking deprecated functions as error * Update cppwinrt to 2.0.240405.15 * Update simdjson to 3.10.0 * Fix box2d testbed compile error * Improve file path to url * Fix FileUtils::createDirectories unix logic * axmol-cmdline: remove arch suffix for host build output directory * Update CHANGELOG.md * Update lua bindings --------- Co-authored-by: Dani Alias <danielgutierrezalias@gmail.com> Co-authored-by: aismann <icesoft@freenet.de> Co-authored-by: smilediver <smilediver@outlook.com>
2024-08-11 21:11:35 +08:00
### Significant changes relative to 2.1.4:
2024-07-27 00:38:36 +08:00
- Add render I420 video support by @halx99 in https://github.com/axmolengine/axmol/pull/2050 , also fix issue #2049 reported by @SimplyJpk
Release 2.1.5 (#2076) * Fix unexpected libpng used * Fix string format incorrect for tests * Fix #1751, use coroutine control AutoTest flow * Update CHANGELOG.md * Added OpenType font (.otf) to the noCompress list. (#2077) * Update 1k & copyright notice in some sources * Move doctest to axmol 3rdparty * Fix ci * Update 1kdist to v90 * Update 1kiss.ps1 * DrawNodeV2 0.95.1 (#2079) * Rename remaining legacy engine related spells and improve code style * Update 3rdparty README.md * Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078 * Fix ci * FastRNG: add missing include for AXASSERT (#2081) * Delete unused files * Improve FileUtils - Rename FileUtils::createDirectory to FileUtils::createDirectories - Use splitpath_cb to optimize FileUtils::createDirectories - Rename FileUtils::getFileShortName to FileUtils::getPathBaseName - Rename FileUtils::getFileExtension to FileUtils::getPathExtension - Add FileUtils::getPathDirName - Add FileUtils::getPathBaseNameNoExtension - Mark all renamed FileUtils stubs old name deprecated - Mark all FileUtils offthread APIs deprecated * Update box2d to v2.4.2 * Disable /sdl checks explicitly for winuwp For axmol deprecated policy, we need disable /sdl checks explicitly to avoid compiler traits invoking deprecated functions as error * Update cppwinrt to 2.0.240405.15 * Update simdjson to 3.10.0 * Fix box2d testbed compile error * Improve file path to url * Fix FileUtils::createDirectories unix logic * axmol-cmdline: remove arch suffix for host build output directory * Update CHANGELOG.md * Update lua bindings --------- Co-authored-by: Dani Alias <danielgutierrezalias@gmail.com> Co-authored-by: aismann <icesoft@freenet.de> Co-authored-by: smilediver <smilediver@outlook.com>
2024-08-11 21:11:35 +08:00
- Refactor math simd by @halx99 in https://github.com/axmolengine/axmol/pull/2070, proposed by @huiguochen and @smilediver
- Implement NEON transformVertices & transformIndices by @smilediver in https://github.com/axmolengine/axmol/pull/2065
- Implement SSE transformVertices & transformIndices, proposed by @huiguochen
- Add cmake option `AX_WASM_ISA_SIMD` to support build wasm with SIMD support, supports values `sse`, `neon`
- Rewrite all neon inline asm code with NEON intrinsics, this will allow WASM and winuwp-arm64 can compile with NEON intrinsic
- Improve FileUtils by @halx99
- Rename FileUtils::createDirectory to FileUtils::createDirectories
- Use splitpath_cb to optimize FileUtils::createDirectories
- Rename FileUtils::getFileShortName to FileUtils::getPathBaseName
- Add FileUtils::getPathDirName
- Add FileUtils::getPathBaseNameNoExtension
- Mark all renamed FileUtils stubs old name deprecated
- Mark all FileUtils offthread APIs deprecated
- Remove arch suffix of host default build output directory for axmol cmdline
2024-07-27 00:38:36 +08:00
### Bug Fixes
Release 2.1.5 (#2076) * Fix unexpected libpng used * Fix string format incorrect for tests * Fix #1751, use coroutine control AutoTest flow * Update CHANGELOG.md * Added OpenType font (.otf) to the noCompress list. (#2077) * Update 1k & copyright notice in some sources * Move doctest to axmol 3rdparty * Fix ci * Update 1kdist to v90 * Update 1kiss.ps1 * DrawNodeV2 0.95.1 (#2079) * Rename remaining legacy engine related spells and improve code style * Update 3rdparty README.md * Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078 * Fix ci * FastRNG: add missing include for AXASSERT (#2081) * Delete unused files * Improve FileUtils - Rename FileUtils::createDirectory to FileUtils::createDirectories - Use splitpath_cb to optimize FileUtils::createDirectories - Rename FileUtils::getFileShortName to FileUtils::getPathBaseName - Rename FileUtils::getFileExtension to FileUtils::getPathExtension - Add FileUtils::getPathDirName - Add FileUtils::getPathBaseNameNoExtension - Mark all renamed FileUtils stubs old name deprecated - Mark all FileUtils offthread APIs deprecated * Update box2d to v2.4.2 * Disable /sdl checks explicitly for winuwp For axmol deprecated policy, we need disable /sdl checks explicitly to avoid compiler traits invoking deprecated functions as error * Update cppwinrt to 2.0.240405.15 * Update simdjson to 3.10.0 * Fix box2d testbed compile error * Improve file path to url * Fix FileUtils::createDirectories unix logic * axmol-cmdline: remove arch suffix for host build output directory * Update CHANGELOG.md * Update lua bindings --------- Co-authored-by: Dani Alias <danielgutierrezalias@gmail.com> Co-authored-by: aismann <icesoft@freenet.de> Co-authored-by: smilediver <smilediver@outlook.com>
2024-08-11 21:11:35 +08:00
- Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078
- Fix ImGui index draw info incorrect by @rh101 in https://github.com/axmolengine/axmol/pull/2052
2024-07-27 00:38:36 +08:00
- Fix ArchLinux setup dependencies always fail by @halx99
- Fix android VolatileTexture memory leak when addImage(img,k,fmt)
Release 2.1.5 (#2076) * Fix unexpected libpng used * Fix string format incorrect for tests * Fix #1751, use coroutine control AutoTest flow * Update CHANGELOG.md * Added OpenType font (.otf) to the noCompress list. (#2077) * Update 1k & copyright notice in some sources * Move doctest to axmol 3rdparty * Fix ci * Update 1kdist to v90 * Update 1kiss.ps1 * DrawNodeV2 0.95.1 (#2079) * Rename remaining legacy engine related spells and improve code style * Update 3rdparty README.md * Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078 * Fix ci * FastRNG: add missing include for AXASSERT (#2081) * Delete unused files * Improve FileUtils - Rename FileUtils::createDirectory to FileUtils::createDirectories - Use splitpath_cb to optimize FileUtils::createDirectories - Rename FileUtils::getFileShortName to FileUtils::getPathBaseName - Rename FileUtils::getFileExtension to FileUtils::getPathExtension - Add FileUtils::getPathDirName - Add FileUtils::getPathBaseNameNoExtension - Mark all renamed FileUtils stubs old name deprecated - Mark all FileUtils offthread APIs deprecated * Update box2d to v2.4.2 * Disable /sdl checks explicitly for winuwp For axmol deprecated policy, we need disable /sdl checks explicitly to avoid compiler traits invoking deprecated functions as error * Update cppwinrt to 2.0.240405.15 * Update simdjson to 3.10.0 * Fix box2d testbed compile error * Improve file path to url * Fix FileUtils::createDirectories unix logic * axmol-cmdline: remove arch suffix for host build output directory * Update CHANGELOG.md * Update lua bindings --------- Co-authored-by: Dani Alias <danielgutierrezalias@gmail.com> Co-authored-by: aismann <icesoft@freenet.de> Co-authored-by: smilediver <smilediver@outlook.com>
2024-08-11 21:11:35 +08:00
- Fix cmake prebuilt link error by @IamSanjid in https://github.com/axmolengine/axmol/pull/2058
- Fix prebuilt openssl dll path incorrect for winuwp by @halx99
- Fix #2060, make http request/respose reference counter thread-safe by @halx99 in https://github.com/axmolengine/axmol/pull/2064, reported by @qq461787436
- Fix Curl downloader not observing set task limits by @smilediver in https://github.com/axmolengine/axmol/pull/2067
- Fix a regression introduced by 2.1.4 that live2d compile error by @halx99, reported by @Sevael
- Fix unexpected libpng from system used
- Fix #1751, use coroutine control AutoTest flow
2024-07-27 00:38:36 +08:00
### Improvements
Release 2.1.5 (#2076) * Fix unexpected libpng used * Fix string format incorrect for tests * Fix #1751, use coroutine control AutoTest flow * Update CHANGELOG.md * Added OpenType font (.otf) to the noCompress list. (#2077) * Update 1k & copyright notice in some sources * Move doctest to axmol 3rdparty * Fix ci * Update 1kdist to v90 * Update 1kiss.ps1 * DrawNodeV2 0.95.1 (#2079) * Rename remaining legacy engine related spells and improve code style * Update 3rdparty README.md * Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078 * Fix ci * FastRNG: add missing include for AXASSERT (#2081) * Delete unused files * Improve FileUtils - Rename FileUtils::createDirectory to FileUtils::createDirectories - Use splitpath_cb to optimize FileUtils::createDirectories - Rename FileUtils::getFileShortName to FileUtils::getPathBaseName - Rename FileUtils::getFileExtension to FileUtils::getPathExtension - Add FileUtils::getPathDirName - Add FileUtils::getPathBaseNameNoExtension - Mark all renamed FileUtils stubs old name deprecated - Mark all FileUtils offthread APIs deprecated * Update box2d to v2.4.2 * Disable /sdl checks explicitly for winuwp For axmol deprecated policy, we need disable /sdl checks explicitly to avoid compiler traits invoking deprecated functions as error * Update cppwinrt to 2.0.240405.15 * Update simdjson to 3.10.0 * Fix box2d testbed compile error * Improve file path to url * Fix FileUtils::createDirectories unix logic * axmol-cmdline: remove arch suffix for host build output directory * Update CHANGELOG.md * Update lua bindings --------- Co-authored-by: Dani Alias <danielgutierrezalias@gmail.com> Co-authored-by: aismann <icesoft@freenet.de> Co-authored-by: smilediver <smilediver@outlook.com>
2024-08-11 21:11:35 +08:00
- Enhance Color4F and method naming change by @rh101 in https://github.com/axmolengine/axmol/pull/2072
- Improve FastRNG implementation by @DelinWorks in https://github.com/axmolengine/axmol/pull/2056
- Move FastRNG to ax ns and more improvements by @DelinWorks in https://github.com/axmolengine/axmol/pull/2057
- Add missing include for AXASSERT by @smilediver in https://github.com/axmolengine/axmol/pull/2081
2024-07-27 00:38:36 +08:00
- Handle premultiplied alpha for grayscale PNGs by @j-jorge in https://github.com/axmolengine/axmol/pull/2047
Release 2.1.5 (#2076) * Fix unexpected libpng used * Fix string format incorrect for tests * Fix #1751, use coroutine control AutoTest flow * Update CHANGELOG.md * Added OpenType font (.otf) to the noCompress list. (#2077) * Update 1k & copyright notice in some sources * Move doctest to axmol 3rdparty * Fix ci * Update 1kdist to v90 * Update 1kiss.ps1 * DrawNodeV2 0.95.1 (#2079) * Rename remaining legacy engine related spells and improve code style * Update 3rdparty README.md * Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078 * Fix ci * FastRNG: add missing include for AXASSERT (#2081) * Delete unused files * Improve FileUtils - Rename FileUtils::createDirectory to FileUtils::createDirectories - Use splitpath_cb to optimize FileUtils::createDirectories - Rename FileUtils::getFileShortName to FileUtils::getPathBaseName - Rename FileUtils::getFileExtension to FileUtils::getPathExtension - Add FileUtils::getPathDirName - Add FileUtils::getPathBaseNameNoExtension - Mark all renamed FileUtils stubs old name deprecated - Mark all FileUtils offthread APIs deprecated * Update box2d to v2.4.2 * Disable /sdl checks explicitly for winuwp For axmol deprecated policy, we need disable /sdl checks explicitly to avoid compiler traits invoking deprecated functions as error * Update cppwinrt to 2.0.240405.15 * Update simdjson to 3.10.0 * Fix box2d testbed compile error * Improve file path to url * Fix FileUtils::createDirectories unix logic * axmol-cmdline: remove arch suffix for host build output directory * Update CHANGELOG.md * Update lua bindings --------- Co-authored-by: Dani Alias <danielgutierrezalias@gmail.com> Co-authored-by: aismann <icesoft@freenet.de> Co-authored-by: smilediver <smilediver@outlook.com>
2024-08-11 21:11:35 +08:00
- Optimize ProgramState::setTexture() to avoid vector (de)allocations by @smilediver in https://github.com/axmolengine/axmol/pull/2061
- Add OpenType font (.otf) to the noCompress list by @danialias in https://github.com/axmolengine/axmol/pull/2077
- Update DrawNodeEx aka DrawNodeV2 to 0.95.1 by @aismann in https://github.com/axmolengine/axmol/pull/2079
### sdks updates
- cppwinrt: 2.0.240111.5 ==> 2.0.240405.15
2024-07-27 00:38:36 +08:00
### 3rdparty updates
Release 2.1.5 (#2076) * Fix unexpected libpng used * Fix string format incorrect for tests * Fix #1751, use coroutine control AutoTest flow * Update CHANGELOG.md * Added OpenType font (.otf) to the noCompress list. (#2077) * Update 1k & copyright notice in some sources * Move doctest to axmol 3rdparty * Fix ci * Update 1kdist to v90 * Update 1kiss.ps1 * DrawNodeV2 0.95.1 (#2079) * Rename remaining legacy engine related spells and improve code style * Update 3rdparty README.md * Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078 * Fix ci * FastRNG: add missing include for AXASSERT (#2081) * Delete unused files * Improve FileUtils - Rename FileUtils::createDirectory to FileUtils::createDirectories - Use splitpath_cb to optimize FileUtils::createDirectories - Rename FileUtils::getFileShortName to FileUtils::getPathBaseName - Rename FileUtils::getFileExtension to FileUtils::getPathExtension - Add FileUtils::getPathDirName - Add FileUtils::getPathBaseNameNoExtension - Mark all renamed FileUtils stubs old name deprecated - Mark all FileUtils offthread APIs deprecated * Update box2d to v2.4.2 * Disable /sdl checks explicitly for winuwp For axmol deprecated policy, we need disable /sdl checks explicitly to avoid compiler traits invoking deprecated functions as error * Update cppwinrt to 2.0.240405.15 * Update simdjson to 3.10.0 * Fix box2d testbed compile error * Improve file path to url * Fix FileUtils::createDirectories unix logic * axmol-cmdline: remove arch suffix for host build output directory * Update CHANGELOG.md * Update lua bindings --------- Co-authored-by: Dani Alias <danielgutierrezalias@gmail.com> Co-authored-by: aismann <icesoft@freenet.de> Co-authored-by: smilediver <smilediver@outlook.com>
2024-08-11 21:11:35 +08:00
- box2d: 2.4.1 ==> 2.4.2
- curl: 8.8.0 ==> 8.9.1
- simdjson: 3.9.5 ==> 3.10.0
2024-07-27 00:38:36 +08:00
- lz4: 1.9.4 ==> 1.10.0
Release 2.1.5 (#2076) * Fix unexpected libpng used * Fix string format incorrect for tests * Fix #1751, use coroutine control AutoTest flow * Update CHANGELOG.md * Added OpenType font (.otf) to the noCompress list. (#2077) * Update 1k & copyright notice in some sources * Move doctest to axmol 3rdparty * Fix ci * Update 1kdist to v90 * Update 1kiss.ps1 * DrawNodeV2 0.95.1 (#2079) * Rename remaining legacy engine related spells and improve code style * Update 3rdparty README.md * Fix checkReallySupportsASTC does not work on ios device reported by @BIGCATDOG in https://github.com/axmolengine/axmol/issues/2078 * Fix ci * FastRNG: add missing include for AXASSERT (#2081) * Delete unused files * Improve FileUtils - Rename FileUtils::createDirectory to FileUtils::createDirectories - Use splitpath_cb to optimize FileUtils::createDirectories - Rename FileUtils::getFileShortName to FileUtils::getPathBaseName - Rename FileUtils::getFileExtension to FileUtils::getPathExtension - Add FileUtils::getPathDirName - Add FileUtils::getPathBaseNameNoExtension - Mark all renamed FileUtils stubs old name deprecated - Mark all FileUtils offthread APIs deprecated * Update box2d to v2.4.2 * Disable /sdl checks explicitly for winuwp For axmol deprecated policy, we need disable /sdl checks explicitly to avoid compiler traits invoking deprecated functions as error * Update cppwinrt to 2.0.240405.15 * Update simdjson to 3.10.0 * Fix box2d testbed compile error * Improve file path to url * Fix FileUtils::createDirectories unix logic * axmol-cmdline: remove arch suffix for host build output directory * Update CHANGELOG.md * Update lua bindings --------- Co-authored-by: Dani Alias <danielgutierrezalias@gmail.com> Co-authored-by: aismann <icesoft@freenet.de> Co-authored-by: smilediver <smilediver@outlook.com>
2024-08-11 21:11:35 +08:00
- c-ares: 1.32.2 ==> 1.33.0
2024-07-27 00:38:36 +08:00
2024-07-20 16:23:48 +08:00
## axmol-2.1.4 Jun.20 2024
2024-06-07 00:33:01 +08:00
2024-07-03 00:07:42 +08:00
### Significant changes relative to 2.1.3:
2024-06-07 00:33:01 +08:00
2024-07-03 00:05:06 +08:00
- Add JobSystem support by @halx99
- Add cmake option AX_WASM_INITIAL_MEMORY
- Add Linux WebView implementation by @IamSanjid in https://github.com/axmolengine/axmol/pull/1985
- Improve curl download implementation by @halx99 in https://github.com/axmolengine/axmol/pull/1999
- Use `curl_multi_poll` instead select
- Use `curl_xferinfo_callback` instead deprecated `curl_progress_callback`
- Don't use CURL_HEADER to get content length, get it in xferinfo_callback
- Improve RenderTarget by @smilediver in https://github.com/axmolengine/axmol/pull/1996
- Make apple controller to support four players by @paulocoutinhox in https://github.com/axmolengine/axmol/pull/2009
2024-06-07 00:33:01 +08:00
2024-07-20 16:23:48 +08:00
### Deprecated
2024-06-07 00:33:01 +08:00
- `AsyncTaskPool`, use `JobSystem` instead.
- `AXLOG`, `AXLOGINFO`, `AXLOGWARN`, `AXLOGERROR`, use `AXLOGD`, `AXLOGI`, `AXLOGE` instead.
2024-07-13 01:51:41 +08:00
- Mark AXLOG, AXLOGINFO, AXLOGWARN, AXLOGERROR deprecated in https://github.com/axmolengine/axmol/pull/2017
- Rename all AXLOG/printf to AXLOGD (without .\core, .\3rdparty) by @aismann in https://github.com/axmolengine/axmol/pull/2020
- Set several log messages to verbose level by @rh101 in https://github.com/axmolengine/axmol/pull/2021
- Change AXLOGI to more appropriate AXLOGD for several log calls by @rh101 in https://github.com/axmolengine/axmol/pull/2028
- `StringUtils::format`, use `fmt::format` instead.
2024-06-07 00:33:01 +08:00
2024-07-03 00:05:06 +08:00
### Bug Fixes
2024-07-07 09:46:48 +08:00
- Fix call to incorrect java method by @rh101 in https://github.com/axmolengine/axmol/pull/2015
2024-07-03 00:05:06 +08:00
- Fix Callback and store Renderer Image type by @AlexandreK38 in https://github.com/axmolengine/axmol/pull/1945
- Fix char8_t not disable on msvc by @halx99
- Fix Renderer recreated by @smilediver in https://github.com/axmolengine/axmol/pull/1988
- Fix AvfMediaEngine assetion when play some HLS video files by @halx99 in https://github.com/axmolengine/axmol/issues/1984
- Fix compiling errors when on linux ubuntu2204 by @bwaiox in https://github.com/axmolengine/axmol/pull/2012
2024-07-09 23:04:59 +08:00
- Fix prebuilt, add ax_link_ext macro by @iAndyHD3 in https://github.com/axmolengine/axmol/pull/2022
- Fix #1943, Make extension luabinding can be controlled by AX_EXT_HINT by @halx99, reported by @iAndyHD3
2024-07-03 00:05:06 +08:00
### Improvements
- Add ability to change Inspector's font size by @IamSanjid in https://github.com/axmolengine/axmol/pull/1932
- Calculate safe area inset values for android devices with rounded corners by @rh101 in https://github.com/axmolengine/axmol/pull/1934
- Update documentation for axmol build commands when targetting the iOS simulator by @rh101 in https://github.com/axmolengine/axmol/pull/1938
- Added glyph ranges manager for ImGuiPresenter, added ability to use glyph ranges for Inspector's font by @IamSanjid in https://github.com/axmolengine/axmol/pull/1936
- Add support for necessary events to be sent regardless of event dispatcher enabled state by @rh101 in https://github.com/axmolengine/axmol/pull/1940
- Enable DrawNodeEx by default by @aismann in https://github.com/axmolengine/axmol/pull/1950
- Apply child stencils correctly to the clipping node by @rh101 in https://github.com/axmolengine/axmol/pull/1957
- Fix some compiler warnings on windows by @IamSanjid in https://github.com/axmolengine/axmol/pull/1954
- Update DevSetup.md by @caryyu in https://github.com/axmolengine/axmol/pull/1965
- Sprite and TextureCache from ax::Data by @AlexandreK38 in https://github.com/axmolengine/axmol/pull/1967
- Remove duplicate cmake options by @halx99
- Count run action finish to call final finish when two run actions are performed by @AlexandreK38 in https://github.com/axmolengine/axmol/pull/1946
- Only pause GLSurfaceView if activity is moved to the background, and not if it just loses focus by @rh101 in https://github.com/axmolengine/axmol/pull/1942
- Update spine README.md by @rh101 in https://github.com/axmolengine/axmol/pull/1975
- Update llvm setup
- Remove llvm setup from gh action yml config, since 1kiss will setup it
- Update 1kiss.ps1 llvm min requirement to 17.0.6 for msvc14.40 support
- Remove llvm version config from 1k/manifest.ps1 since 1kiss.ps1 already set properly for msvc14.40 support
- Update TLD to `axmol.dev` in sources by @halx99
- Don't output log when custom ILogOutput was set by @halx99
- Use new logging system for audio by @halx99
- Update DrawNodeV2 0.94 by @aismann in https://github.com/axmolengine/axmol/pull/2008
2024-07-13 01:51:41 +08:00
- Ensure the RenderTexture reference is valid on threaded saveToFile task completion by @rh101 in https://github.com/axmolengine/axmol/pull/2024
2024-07-20 02:52:07 +08:00
- Some warning and other minor fixes by @smilediver in https://github.com/axmolengine/axmol/pull/2038
2024-07-13 01:51:41 +08:00
2024-07-03 00:05:06 +08:00
### sdks & tools updates
- gradle: 8.7 ==> 8.8
- AGP: 8.2.2 ==> 8.4.0
2024-07-15 23:33:36 +08:00
- emsdk: 3.1.59 ==> 3.1.63
2024-07-03 00:05:06 +08:00
2024-07-20 16:23:48 +08:00
### 3rdparty updates
2024-07-03 00:05:06 +08:00
2024-07-20 02:52:07 +08:00
- openssl: 3.0.13 ==> 3.3.1
2024-07-13 22:12:06 +08:00
- Clipper2: 1.3.0 ==> 1.4.0
2024-07-09 23:04:59 +08:00
- simdjson: 3.9.2 ==> 3.9.5
- fmtlib: 10.2.1 ==> 11.0.1
2024-07-03 00:05:06 +08:00
- yasio: 4.2.2 ==> 4.2.3
2024-07-03 00:07:42 +08:00
- oboe: 1.8.1 ==> 1.9.0
2024-07-13 01:51:41 +08:00
- plainlua: 5.4.6 ==> 5.4.7
2024-07-20 02:52:07 +08:00
- c-ares: 1.29.0 ==> 1.32.2
- luajit: 2.1-d06beb0 ==> 2.1-04dca79
2024-07-03 00:05:06 +08:00
## axmol-2.1.3 May.26 2024
2024-03-26 00:08:53 +08:00
2024-04-06 15:31:27 +08:00
### Significant changes relative to 2.1.2:
2024-04-24 23:01:18 +08:00
- Implement cross-platform media controller for video playback by @rh101 in https://github.com/axmolengine/axmol/pull/1845
2024-04-27 23:40:52 +08:00
- Adjust media control positioning if video aspect ratio is maintained by @rh101 in https://github.com/axmolengine/axmol/pull/1851
2024-05-22 21:42:04 +08:00
- Allow media controls to be rotated left or right by 90 degrees by @rh101 in https://github.com/axmolengine/axmol/pull/1910
2024-04-06 15:31:27 +08:00
- Allow certain code modules to be removed from build process by @rh101 in https://github.com/axmolengine/axmol/pull/1769, i.e. remove 3d features by `-DAX_ENABLE_3D=OFF`
- New logging system with general log level and colored support
- Implement new axmol log system based on fmtlib by @halx99 in https://github.com/axmolengine/axmol/pull/1732
- Logging colorful support by @halx99 in https://github.com/axmolengine/axmol/pull/1735
- Improve logging color style by @halx99 in https://github.com/axmolengine/axmol/pull/1739
- Add support for verbose trace level logging by @rh101 in https://github.com/axmolengine/axmol/pull/1764
- Removed the '\n' which creates a second (empty) line. by @aismann in https://github.com/axmolengine/axmol/pull/1746
- Add wasm EditBox support
2024-04-09 02:42:25 +08:00
- Simplify axmol cmdlines build command, now you can use command `axmol` instead `axmol build` to build your project
- Linking prebuilt xcframework for apple platforms, please do clean `AX_ROOT` by `axmol -c -u` if you tracking axmol engine git repo
2024-05-02 15:49:26 +08:00
- Add unit tests by @smilediver in https://github.com/axmolengine/axmol/pull/1862
- https://github.com/axmolengine/axmol/pull/1870
- https://github.com/axmolengine/axmol/pull/1871
- Add AXLOGD,AXLOGI,... functions for lua
2024-05-17 23:56:54 +08:00
- Add axmol cmdline build option to specify build optimize flag: `-O0`(Debug), `-O1`(MinSizeRel), `-O2`(RelWithDebInfo), `-O3`(Release)
2024-04-06 15:31:27 +08:00
2024-05-22 21:42:04 +08:00
### Breaking Changes
2024-04-27 23:43:32 +08:00
- Rename `ax::Ref` ==> `ax::Object`
2024-04-27 23:43:32 +08:00
- Remove `ax::log`, use `AXLOGD` instead
- Remove cmake function: `ax_uwp_set_all_targets_deploy_min_version`
- Remove deprecated pixel formats L8, A8, LA8 in https://github.com/axmolengine/axmol/pull/1839
- Move `axmol/build.ps1` to `axmol/tools/cmdline/build.ps1`
- Rename ax::ccMessageBox to ax::messageBox
- Move ax::ccNextPOT to ax::utils::nextPOT
- Remove unused API: ax::LuaLog
- Change parameter 'sharedRT' of RenderTexture::create to false
2024-05-11 01:22:27 +08:00
### Mark as deprecated
- `2d/TextFieldTTF`
- `ui/UITextField`, use `ui/TextFieldEx` instead
2024-03-26 00:08:53 +08:00
### BugFixes
2024-04-05 01:20:44 +08:00
- Fix fullscreen incorrect in retina display by @halx99, reported by @TyelorD
2024-04-13 22:11:22 +08:00
- Fix same uniforms in fragment and vertex shaders not working in Metal by @smilediver in https://github.com/axmolengine/axmol/pull/1808
2024-03-26 00:08:53 +08:00
- Fix android build by @smilediver in https://github.com/axmolengine/axmol/pull/1723
- Fix EditBox error by @binxiaojiao in https://github.com/axmolengine/axmol/pull/1755
- Fix InputEvent in fairyGUI onKeyDown and onKeyUp by @binxiaojiao in https://github.com/axmolengine/axmol/pull/1757
- Fix wasm FPS control not working by @binxiaojiao in https://github.com/axmolengine/axmol/pull/1762
- Fix texture recreation when GL context is lost by @smilediver in https://github.com/axmolengine/axmol/pull/1763
- Fix DebugDraw issue in 3D physics by @halx99
- Fix OpenGLState cache error, reported by @solan-solan in https://github.com/axmolengine/axmol/issues/1759
- Fix linux crash after close window by @halx99
- Fix setup.ps1 not update AX_ROOT in unix profile by @halx99
2024-04-07 23:50:38 +08:00
- Fix a regression introduced by 2.1.2 that template gradlew permission incorrect
2024-04-09 02:42:25 +08:00
- Fix build android with axmol cmdline arch not working
- Fix crash on iOS by @smilediver in https://github.com/axmolengine/axmol/pull/1799
- Fix typo: BLEND_CLOLOR ==> BLEND_COLOR
- Fix typo: RESERVE_SUBTRACT ==> REVERSE_SUBTRACT
2024-04-15 22:31:26 +08:00
- Fix video player crash on apple platforms, reported by @asnagni in https://github.com/axmolengine/axmol/issues/1815
2024-04-19 00:28:57 +08:00
- Fix an issue where ProgressTimer didn't properly set or cascade its opacity by @TyelorD in https://github.com/axmolengine/axmol/pull/1830
- Fix ClippingNode stencil needing global z set manually by @TyelorD in https://github.com/axmolengine/axmol/pull/1831
- Fix FileUtilsApple::getPathForDirectory() checking wrong path by smilediver in https://github.com/axmolengine/axmol/pull/1828
- Fix issue where UIWidget couldn't be reselected by @TyelorD in https://github.com/axmolengine/axmol/pull/1827
2024-04-24 23:01:18 +08:00
- Fix glfw crash on macOS for large mouse button ids by @smilediver in https://github.com/axmolengine/axmol/pull/1835
2024-04-27 23:40:52 +08:00
- Fix 1k/fetch.cmake not working on powershell 5.1
2024-05-02 15:49:26 +08:00
- Fix spine two color tint data not being copied across to backend buffer on first frame by @rh101 in https://github.com/axmolengine/axmol/pull/1875
- Fix FileUtils issues on macOS by @smilediver in https://github.com/axmolengine/axmol/pull/1863
2024-05-17 23:56:54 +08:00
- Fix memory corruption bug and resulting crash in the TextFieldTTF by @TyelorD in https://github.com/axmolengine/axmol/pull/1890
2024-05-22 21:42:04 +08:00
- Fix shaders not copying to final build on macOS for non Xcode builds by @smilediver in https://github.com/axmolengine/axmol/pull/1908
- Fix system font blurring by in @DelinWorks in https://github.com/axmolengine/axmol/pull/1907
2024-05-24 04:25:02 +08:00
- Fix android ImGui crash due to invalid pointer by @rh101 in https://github.com/axmolengine/axmol/pull/1920
2024-03-26 00:08:53 +08:00
### Improvements
- Update ios/tvos LaunchScreen.storyboard to 11.0+, also fix xcode15.4 build error
- Update prebuilt tool `glslcc` to 1.9.5, macos-arm64 support and built for macos-10.15+
2024-04-19 00:28:57 +08:00
- Improve MediaPlayer: handle video rotation properly
2024-03-26 00:08:53 +08:00
- Disable c++20 char8_t
- Improve build system, set rpath properly for platforms: linux, apple
2024-03-26 00:08:53 +08:00
- HttpClient: add support for PATCH method by @smilediver in https://github.com/axmolengine/axmol/pull/1722
- Add -f switch info to axmol command help output by @rh101 in https://github.com/axmolengine/axmol/pull/1729
- Adapt DrawNodeEx to the changes on: Move color types to math/Color.h axmolengine#1741 by @aismann in https://github.com/axmolengine/axmol/pull/1760
- Add Node World Space Positioning by @DelinWorks in https://github.com/axmolengine/axmol/pull/1743
- Move color types to math/Color.h by @halx99 in https://github.com/axmolengine/axmol/pull/1741
- Removing EditBox should not result in logging an error message by @rh101 in https://github.com/axmolengine/axmol/pull/1740
- Update LUA config for new build options by @rh101 in https://github.com/axmolengine/axmol/pull/1772
2024-03-26 00:08:53 +08:00
- Update TLD axmol.org -> axmol.dev
- Rename folder thirdparty ==> 3rdparty
- Update spine to 4.1-54fac9d
- Update axmol cmdline preferred cmake to 3.29.3+ for supress xcode 15 duplicated linking warnings
2024-04-03 04:07:55 +08:00
- Remove unnecessary cmake option: `AX_VS_DEPLOYMENT_TARGET`
- Make FileStream open file for write share flags same with cstd
2024-04-06 23:45:47 +08:00
- Fix some compile warnings
2024-04-08 02:02:01 +08:00
- Add ttf fallback render support
- Add cmake option: `AX_EXT_HINT` to set default extensions state
2024-04-13 22:11:22 +08:00
- Add axmol cmdline option `-dm` to dump compiler preprocessors before build
2024-04-19 00:28:57 +08:00
- Display cmake command used by build script in console by @rh101 in https://github.com/axmolengine/axmol/pull/1834
- Add Borderless Windowed Mode by @TyelorD in https://github.com/axmolengine/axmol/pull/1826
- Add CC_USE_CULLING Alias to cocos2d.h by @TyelorD in https://github.com/axmolengine/axmol/pull/1825
2024-04-24 23:01:18 +08:00
- Prevent repeated loading of plist files when loading csb files by @tkzcfc in https://github.com/axmolengine/axmol/pull/1844
2024-04-27 23:40:52 +08:00
- Remove Info.plist from mac Resources by @martinking71 https://github.com/axmolengine/axmol/pull/1849
- Add libvlc prebuilt entry CMakeLists.txt
2024-05-02 15:49:26 +08:00
- Add ability to create console apps by @smilediver in https://github.com/axmolengine/axmol/pull/1859
2024-05-17 23:56:54 +08:00
- Add support for ensuring sprite content size does not change on new texture by @rh101 in https://github.com/axmolengine/axmol/pull/1897
2024-05-22 21:42:04 +08:00
- Remove obsolete `box2d-optimized` support by @aismann in https://github.com/axmolengine/axmol/pull/1913
- Add macOS, Linux support for `tools/ci/genbindings.ps1`
- Fix `axmol` cmdline not raise error when cmake build fail
- Migrate wasm ci from appveyor to github actions
2024-05-24 04:25:02 +08:00
- Set AX_USE_METAL and AX_USE_GL to 1 if defined by @smilediver in https://github.com/axmolengine/axmol/pull/1916
- Update the CMake minimum version requirement to 3.23.0+ by @rh101 in https://github.com/axmolengine/axmol/pull/1918
- Add x86_64 to example list of possible target architectures for android by @rh101 in https://github.com/axmolengine/axmol/pull/1919
- Enable lua `bit` module for all lua versions supported by axmol
- Fix passing non null terminated strings for null terminated params by @smilediver in https://github.com/axmolengine/axmol/pull/1924
- Fix sol problem in emplace method by @paulocoutinhox in https://github.com/axmolengine/axmol/pull/1927
- Fix descriptor typo by @paulocoutinhox in https://github.com/axmolengine/axmol/pull/1928
- Do image processing to reverse premultiplied alpha in separate thread by @rh101 in https://github.com/axmolengine/axmol/pull/1929
2024-03-26 00:08:53 +08:00
2024-05-22 21:42:04 +08:00
### sdks & tools updates
2024-03-26 00:08:53 +08:00
2024-05-24 01:28:55 +08:00
- emsdk: 3.1.53 ==> 3.1.60
- AGP: 8.2.1 ==> 8.2.2
2024-04-19 00:28:57 +08:00
- androidx.media3: 1.0.2 ==> 1.2.1
2024-05-22 21:42:04 +08:00
- glslcc: 1.9.4 ==> 1.9.5
2024-03-26 00:08:53 +08:00
### 3rdparty updates
2024-05-11 00:27:08 +08:00
- simdjson: 3.7.0 ==> 3.9.2
2024-03-30 01:11:22 +08:00
- flatbuffers: 2.0.8 ==> 24.3.25
2024-06-06 00:00:01 +08:00
- curl: 8.6.0 ==> 8.8.0
2024-04-03 04:07:55 +08:00
- glad: 2.0.5 ==> 2.0.6
2024-04-03 20:26:32 +08:00
- yasio: 4.2.1 ==> 4.2.2
2024-04-15 22:31:26 +08:00
- llhttp: 9.2.0 ==> 9.2.1
- libwebp: 1.3.2 ==> 1.4.0
- astcenc: 4.7.0 ==> 4.8.0
2024-04-06 23:45:47 +08:00
- stb_image: 2.28 ==> 2.29
- luajit: 2.1-9cc2e42 ==> 2.1-d06beb0
- c-ares: 1.25.0 ==> 1.29.0
2024-05-19 01:25:57 +08:00
- imgui: 1.90.4 ==> 1.90.6
2024-03-26 00:08:53 +08:00
2024-02-25 12:38:16 +08:00
## axmol-2.1.2 Feb.25 2024
2024-02-21 22:35:57 +08:00
### BugFixes
2024-04-05 00:15:17 +08:00
- Fix screen size incorrect in retina display by @halx99 in https://github.com/axmolengine/axmol/pull/1692, reported by @IcemarkUK
2024-02-21 22:35:57 +08:00
- Fix view size incorrect when frameZoomFactor not 1.0 by @halx99 in https://github.com/axmolengine/axmol/pull/1694
- Fix lua build for Android, iOS and Windows by @rh101 in https://github.com/axmolengine/axmol/pull/1650
- Fix missing return statement by @rh101 in https://github.com/axmolengine/axmol/pull/1657
- Fix cross fade transition by @rh101 in https://github.com/axmolengine/axmol/pull/1664
- Fix Update CONTRIBUTING.md by @grif-on in https://github.com/axmolengine/axmol/pull/1673
- Fix crash during scene transition due to invalid camera by @rh101 in https://github.com/axmolengine/axmol/pull/1676
- Fix trim leading and trailing whitespace characters for RichText XML text by @rh101 in https://github.com/axmolengine/axmol/pull/1687
2024-02-22 20:05:54 +08:00
- Fix can't start lua project on iOS by @halx99
- Fix lua build for Android, iOS by @bintester in https://github.com/axmolengine/axmol/pull/1709
- Fix #1704, control android cmake options by engine axutils.gradle by @halx99 in https://github.com/axmolengine/axmol/pull/1705
- Fix #1703, unzip don't rely on zlib DLL export by @halx99
- Fix OSX sandbox network issue by @halx99, reported by @IcemarkUK
- Fix c-ares link issue
- Fix DrawNode luabinding color type mismatch by @halx99, reported by @qq461787436
2024-02-21 22:35:57 +08:00
### Improvements
2024-02-22 20:05:54 +08:00
- Change extension folder structure to reduce file name conflicts by @rh101 in https://github.com/axmolengine/axmol/pull/1647
2024-02-21 22:35:57 +08:00
- Committing luabindings for commit 9f8962d by @axmol-bot in https://github.com/axmolengine/axmol/pull/1648
- Use different global names and #undef the #defines to stay unity build friendly. by @j-jorge in https://github.com/axmolengine/axmol/pull/1653
- Add AX_USE_ALSOFT_STATIC CMake option to compile and link OpenAL Soft as a static library. by @j-jorge in https://github.com/axmolengine/axmol/pull/1654
- Ability to disable default implementations of HTTP and WebSocket clients by @rh101 in https://github.com/axmolengine/axmol/pull/1656
- Remove duplicate CODE_SIGN_IDENTITY that is setting invalid value by @rh101 in https://github.com/axmolengine/axmol/pull/1666
- Disable unused extensions in the FairyGUI and Live2D tests to speed up builds by @rh101 in https://github.com/axmolengine/axmol/pull/1665
- Update README.md by @danialias in https://github.com/axmolengine/axmol/pull/1668
- Spelling and formatting corrections for .md files by @danialias in https://github.com/axmolengine/axmol/pull/1671
- Update CONTRIBUTING.md by @grif-on in https://github.com/axmolengine/axmol/pull/1670
- Solved broken links in README.md by @danialias in https://github.com/axmolengine/axmol/pull/1677
- Ensure correct video mode settings are applied when creating view by @rh101 in https://github.com/axmolengine/axmol/pull/1678
- Solved more broken links in README.md by @grif-on in https://github.com/axmolengine/axmol/pull/1680
- Some additions and corrections for readme files. by @danialias in https://github.com/axmolengine/axmol/pull/1682
- RichText enhancements by @rh101 in https://github.com/axmolengine/axmol/pull/1683
- Add -j to specify build cpu count support by @halx99 in https://github.com/axmolengine/axmol/pull/1688
- Ensure valid whitespace is not trimmed when html parsing mode is used by @rh101 in https://github.com/axmolengine/axmol/pull/1689
- Add support for window close button calback by @lich426 in https://github.com/axmolengine/axmol/pull/1697
- RichText and ScrollView enhancements by @rh101 in https://github.com/axmolengine/axmol/pull/1696
2024-02-22 20:05:54 +08:00
- Improve project templates by @halx99 in https://github.com/axmolengine/axmol/pull/1713
- [Android] Allow setting certain defines without modifying engine source by @rh101 in https://github.com/axmolengine/axmol/pull/1710
- Improve dll support by @halx99 in https://github.com/axmolengine/axmol/pull/1706
- Don't use fmt header only by @halx99 in https://github.com/axmolengine/axmol/pull/1707
- Don't use yasio header only by @halx99
### sdks updates
- cppwinrt: 2.0.230706.1 ==> 2.0.240111.5
2024-02-21 22:35:57 +08:00
### 3rdparty updates
- glad: 2.0.4 ==> 2.0.5
- yasio: 4.2.0 ==> 4.2.1
- llhttp: 9.1.3 == > 9.2.0
2024-02-22 20:05:54 +08:00
- oboe: 1.8.0 ==> 1.8.1
2024-02-24 12:41:29 +08:00
- libpng: 1.6.42 ==> 1.6.43
2024-02-24 14:17:31 +08:00
- glfw: git b4c3ef9 ==> 3.4
2024-02-24 19:55:51 +08:00
- simdjson: 3.6.4 ==> 3.7.0
2024-02-25 09:57:27 +08:00
- imgui: 1.90.1 ==> 1.90.4
2024-02-21 22:35:57 +08:00
2024-02-01 22:40:37 +08:00
## axmol-2.1.1 Feb.2 2024
2024-01-24 22:20:29 +08:00
### BugFixes
- Fix shaders not copying to final build on macOS for non Xcode builds by @smilediver
- Fix `Scheduler::pauseTarget` can't timer targets, reported by @shaniamjad6
- Fix build lua projects with engine prebuilts lib doesn't work, reported by @grif-on
- Fix GUI ScrollView clipping bug and add lua support by @bintester
- Ensure scissor state is set to the correct value prior to a buffer clear by @rh101
- Fix memory leaks when app exit on non-embed systems by @halx99 and @lich426
- Fix can't generate lua bindings for set/get Node localZOrder, reporeted by @bintester
2024-02-01 22:40:37 +08:00
- Fix lua template include incorrect module path, reported by @grif-on
- Fix build win32 with clang error
- Fix ci build-site download unexpected artifacts from appveyor
2024-01-24 22:20:29 +08:00
2024-05-22 21:42:04 +08:00
### Breaking changes
- Rename android entrypoint: `cocos_android_app_init` ==> `axmol_android_app_init`
2024-02-21 22:35:57 +08:00
### Improvements
2024-01-24 22:20:29 +08:00
- Add some utils functions and lua support by @bintester
### 3rdparties updates
- simdjson: 3.6.3 ==> 3.6.4
2024-02-01 22:40:37 +08:00
- curl: 8.5.0 ==> 8.6.0
- openssl: 3.0.12 ==> 3.0.13
2024-02-21 22:35:57 +08:00
- yasio: 4.1.4 ==> 4.2.0(5.0.0)
2024-02-01 22:40:37 +08:00
- zlib: 1.3 ==> 1.3.1
- jpeg-turbo: 3.0.1 ==> 3.0.2
- libpng: 1.6.40 ==> 1.6.42
- luajit: 2.1-43d0a19 ==> 2.1-9cc2e42
2024-01-24 22:20:29 +08:00
## axmol-2.1.0 Jan.20 2024
### Significant changes relative to 2.0.0:
2024-01-17 00:44:03 +08:00
- Migrate Windows UWP from C++/CX to [cppwinrt](https://github.com/microsoft/cppwinrt) for c++20 codebase by @halx99
2023-12-20 20:43:08 +08:00
- Refactor Target Platforms Enums
2024-01-18 00:02:50 +08:00
- Update AGP to 8.2.1 Android Studio 2023.1.1+
- Update android API to 34
2024-01-17 00:44:03 +08:00
- Add support for enabling TTF SDF rendering globally by @halx99
- Add extension: SDFGen to generate prebaked font atlas by @halx99
- Add API: `FontAtlasCache::preloadFontAtlas` to support label SDF rendering with prebaked atlas by @halx99
- Add API `Device::getPixelRatio` by @halx99
- Add ImGui android DPI scaling support by @halx99
- Add winuwp FPS control support by @halx99
- Add API: `compressGZ`, `decompressGZ` by @halx99
- Combine `backend::Device` and `backend::DeviceInfo` into `backend::DriverBase` by @halx99
- Improve axmol console scripts by @halx99
- Rebase main repo, repo size reduce from 1.1GB+ to ~80MB by @halx99
- Add simple cmake pkg manager aka `1k/fetch.cmake` to download all prebuilts,optionals,sample-assets at cmake config step
- pkg config is in `$AX_ROOT/manifest.json`
- Download cache dir is `$AX_ROOT/cache`
- Also support simple mirror to gitee.com for china region via create a empty file name with `.gitee` in dir `$AX_ROOT/1k/`
- Add extension: JSONDefault by @sarooptech
- Add virtual file system support to WICImageLoader by @rh101
- Add support for Richtext vertical alignment by @rh101
- Add support for ActionCoroutine like Unity by @lich426
- Add API: `DrawNode::drawPie` by @aismann
- Add support for window resized and positioned by @lich426
- Add extension: Inspector by @iAndyHD3
2024-01-17 00:44:03 +08:00
- Add *experimental* WebSocket support for both wasm and native platforms by @halx99 & @rh101
- Add extension: DrawNodeEx by @aismann
2024-01-07 00:13:04 +08:00
- Add fairygui lua support by @Samoongeer
2024-01-12 00:27:16 +08:00
- Enable Mat4 SSE Istructions acceleration by @halx99
- Add dotnet API styled class `JsonWriter` based on rapidjson by @halx99
- Add donation page
2024-01-13 21:04:48 +08:00
- Add multi UserDefault support by @armanhossiny
- Add fixedUpdate method to Scene by @lich426
### Mark as deprecated, and will be removed in next release axmol-2.2.0
- 32bit build
- Extensions
- DragonBones
- GUI
- Zwoptex (Commented on cpp-test)
2024-01-24 22:20:29 +08:00
### BugFixes
2024-01-13 21:04:48 +08:00
- Fix translated metal shader texture order does not follow GLSL binding order
- Fix GLES3 shader scalar array layout incorrect
2023-12-20 20:43:08 +08:00
- Fix Android ImGUI coord conversions
- Fix Lua build on windows
- Fix `axmol new` not support absolute path
- Fix some ImGui issues
- Fix crash
- Fix wasm touch event not handle properly
- Fix add/remove render loop problem
- Fix wasm HelloLua/lua_tests error
- Fix wasm render system font aliasing problem, caused by incorrect premultiply alpha
- Fix text rendering layout incorrect due to kernings not multiply content scale factor
- Fix wasm RandomHelper always return 0 problem
- Fix label outline not work on metal graphics backend
- Fix command `axmol build` can't build android on macos
- Fix cmake may geneate 2 targets for sync axslc folder
- Fix windows prebuilt cache issue
- Fix Lua `FileUtils getDataFromFile` may return path of file
- Fix issue where RichText URL touch listener does not activate on touch by @rh101
- Fix for missing scripts and resources in lua tests project by @rh101
- Fix for UWP build issues by @rh101
- Fix UWP issues in `EditBoxWinRT` by @rh101
- Fix for TextField keyboard not opening on receiving focus on android by @rh101
- Fix plist data and version by @paulocoutinhox
2023-12-20 20:43:08 +08:00
- Fix build cannot correctly handle '-' on the project name
- Fix TMX Camera Culling by @DelinWorks
2023-12-28 23:20:45 +08:00
- Fix cmake project generation on platforms other than Android by @rh101
- Fix UILayout crash problem by @aismann
2023-12-31 23:10:24 +08:00
- Fix replace scene missing nullcheck for next scene by @armanhossiny
- Fix a crash caused by missing android view nullcheck by @Arvant
2024-01-17 00:44:03 +08:00
- Fix shader cache leak by @j-jorge
2024-01-13 21:04:48 +08:00
- Fix AXASSERT() not working with more complex msg arguments by @smilediver
2024-01-15 23:09:39 +08:00
- Fix assertion fail when re-create axmol imgui backend by @Samoongeer
2024-01-18 00:02:50 +08:00
- Fix AudioPlayer seek to incorrect frame after setTime invoked by @GuoliangWang
2024-01-15 23:09:39 +08:00
### Improvements
- Improve `setup.ps1`, auto set windows `powershell.exe` execution policy to `Bypass`
- Reduce memory usage when using getFileMD5Hash function by @rh101
- Improve install-pwsh.sh
- Apple platforms require cmake-3.28.0
- Rename `AX_USE_SHARED_PREBUILT` to `BUILD_SHARED_LIBS` in AXLinkHelper.cmake
- Rename GLFW view name to `axmol2`
- Remove Apple Controller deprecated .gamePad check branch
- Remove dep: libzip-dev for linux
- Auto setup llvm for win32 target platform
- Optimize Label memory size, reduce 40 bytes
- Support adding custom properties to the inspector for derived types by @rh101
- Use std containers instead uthash
- Imgui and Inspector enhancements by @rh101
- [Android] Reset the OpenGL state cache if the context is lost by @rh101
- [Android] Fix corrupted FPS stats font textures on OpenGL context lost by @rh101
- Update Live2D to work with Axmol 2.x by @rh101
- [Android] Enable support for restarting application process if OpenGL context is lost by @rh101
- Make AxmolEditBox invisible by default by @rh101
- [UWP] Use Package to get app version information by @rh101
- Improve `class DrawNode` by @aismann
- [CMake] Use execute_process instead of deprecated exec_program by @rh101
- Move fmt folder to Thirdparty folder within project by @rh101
- Remove duplicated libz for ios/tvos
- Improve info.plist for apple platforms by @paulocoutinhox
- Improve android build.gradle by @paulocoutinhox
- Fix large number of generated warnings by @rh101
- Add useful chipmunk function to `axmol's internal physics engine` by @DelinWorks
- Replace 'CCAssert' with 'AXASSERT' by @aismann
- Improve the default templates by @aismann
- Call Android native renderer while opengl context is still valid by @rh101
- Make `FileUtils::openFileStream` a const method by @rh101
- Improve cmake scripts for managing 3rd libs
- Add `Get TMXTilesetInfo` by name support by @lich426
- Include hpp and c files in CMakeLists.txt of cpp template by @@lich426
- Improve gradle scripts, config each build-variants for easy add custom build-variant, refer #1571
- Allow to override AX_USE_COMPAT_GL from user's `CMakeLists.txt` by @smilediver
- Fix android gradle AGP8 warnings, and rename keystore props:
- RELEASE_STORE_FILE ==> KEY_STORE_FILE
- RELEASE_KEY_STORE_PASSWORD ==> KEY_STORE_PASSWORD
- RELEASE_KEY_ALIAS ==> KEY_ALIAS
- RELEASE_KEY_PASSWORD ==> KEY_PASSWORD
2024-01-19 20:33:40 +08:00
- Enable template projects' `aidl` by default for In-app purchases by @armanhossiny
2024-05-22 21:42:04 +08:00
### Breaking changes
- Rename glview to correct representative name: `OpenGLView` ==> `GLView` by @paulocoutinhox
### 3rdparties updates
2024-01-15 23:09:39 +08:00
- astcenc: 4.5.0 ==> 4.7.0
- c-ares: 1.19.1 ==> 1.25.0
- clipper2: 1.2.2 ==> 1.3.0
- curl: 8.2.1 ==> 8.5.0
- jpeg-turbo: 3.0.0 ==> 3.0.1
- llhttp: 9.0.1 ==> 9.1.3
- ntcvt: 1.0.0 ==> 1.0.1
- oboe: 1.7.0 ==> 1.8.0
- openssl: 3.0.10 ==> 3.0.12
- rapidjson: 1.0.0 ==> 1.0.0-b4a6da3
- simdjson(NEW): 3.6.3
- webp: 1.3.1 ==> 1.3.2
2024-01-06 01:17:11 +08:00
- yasio: 4.1.0 ==> 4.1.4
2024-01-07 00:13:04 +08:00
- fmt: 10.1.1 ==> 10.2.1
- imgui: 1.89.8 ==> 1.90.1
Notes:
- WASM require win8.1+ on windows
## axmol-2.0.0 Sep.9 2023
2023-09-09 10:20:39 +08:00
- Add *experimental* WebAssembly build support(WebGL 2.0) by [@nowasm](https://github.com/nowasm)
- List of known issues maybe *help wanted*
2023-09-09 10:20:39 +08:00
- WebGL context lost not handled yet
- A demo avaiable on axmol gh-pages: [`cpp-tests.html`](https://axmol.dev/axmol/wasm/cpp_tests/cpp_tests.html), build from branch `dev`
- Note: Follow functionals require wasm pthread support, and needs server enable https://web.dev/coop-coep/ response with specified header, and by default thread support was enabled by axmol client build commands
- AudioEngine
- ASTC multi-thread software decoder
- `TextureCache::addImageAsync`
- `MeshRenderer::createAsync`
2023-09-09 10:20:39 +08:00
- Extension: live2d not support due to it's sdk core not opensource and not contains wasm prebuilt libs
- Quick build and run `cpp_tests` on local machine, the command use `emrun` to preview, and it's response with specified headers which wasm pthread support required, so above functionals with multi-threading works well.
- `axmol run -p wasm -xb "--target,cpp_tests"`
2023-09-09 10:20:39 +08:00
- Add 2 cmake options: `AX_WASM_THREADS`, `AX_WASM_SHELL_FILE`, refer to [CMakeOptions.md](CMakeOptions.md)
- OpenGL3/GLES3 support, add new cmake option `AX_GLES_PROFILE` to control GLES profile, refer to [#1279](https://github.com/axmolengine/axmol/issues/1279)
- Mesh instancing draw support
- Use [glslcc](https://github.com/axmolengine/glslcc)(a spriv-corss & glslang wrapper tool) as new shader workflow, write shader by ESSL310, build to target platforms:
- MSL for Apple(macOS/iOS/tvOS)
2023-09-09 10:20:39 +08:00
- ESSL300 for Android, ANGLE
- GLSL330 for Desktop GL
- GLSL100 for Android old devices e.g android-4.2
- Restrict ESSL310 input shader: please only define 1 uniform block at per shader stage
- Improve ProgramManager for loading custom shader program more easy
- Improve text rendering, label SDF outline support
- Improve FileStream, handle large 4GB+ files
- Improve ASTC hardware support detection
2024-01-17 00:44:03 +08:00
- Use ANGLE(d3d11) as default renderer library on win32
2023-09-09 10:20:39 +08:00
- Thirdparty Updates
- ANGLE: 113.0.5672.128 ==> 115.0.5790.173
- curl: 8.1.2 ==> 8.2.1
- fmtlib: 10.0.0 ==> 10.1.0
- FreeType: 2.13.0 ==> 2.13.2
- llhttp: 8.1.1 ==> 9.0.1
- OpenSSL: 3.0.9 ==> 3.0.10
- webp: 1.3.0 ==> 1.3.1
- xxHash: 0.8.1 ==> 0.8.2
- zlib: 1.2.13 ==> 1.3
- API changes:
- CHANGED: The prototype of [`ProgramManager::registerCustomProgram`](https://axmol.dev/manual/latest/d1/db2/classax_1_1backend_1_1_program_manager.html#ab0c9fa9f0ebef5f20a868e2ea6cdc631) was changed
2023-09-09 10:20:39 +08:00
- ADDED: `ProgramManager::loadProgram`
- REMOVED: `ProgramManager::getCustomProgram`
- REMOVED: `CommandBuffer::setLineWidth`
- Many other improvements
## axmol-1.0.1 Sep.8 2023
- [NEW] Add [`install-pwsh.sh`](https://github.com/axmolengine/axmol/blob/dev/install-pwsh.sh) to make installing powershell on `macOS`, `Ubuntu`, `ArchLinux` more easier
- [NEW] **Axmol console next**, now almost powershell (except luabinding generator required python3)
- The axmol console commands `axmol run`, `axmol deploy` aslo support `winuwp`
- *The axmol console commands not only used by axmol, it's could be used to build any other project based on cmake build system*, i.e, goto any cmake based project directory, then run command: ```axmol build -p win32 -xb "--target, <your_project_cmake_target>"```
- [NEW] `ArchLinux` now official supported by axmol community, means, with 2 steps:
1. `install-pwsh.sh`
2. `pwsh .\setup.ps1`
then you can compile for targets: `linux` and `android` (apk) by commands in your axmol's project root directory
- `axmol build -p linux` for linux
- `axmol build -p android -a arm64` for android
- [REFINE] Lock android ndk revision to **r23c**
axmol-1.0.0 Aug.9 2023
- [HIGHLIGHT] Reimplemented MediaPlayer support play media(video/audio) files for all platforms, and ui::VideoPlayer was renamed to ui::MediaPlayer
- [HIGHLIGHT] Windows Store UWP apps support
- [HIGHLIGHT] Add build windows with llvm-clang + ninja support
- [HIGHLIGHT] Add extensions `Effekseer` support
- [HIGHLIGHT] Replace all string map with `robin_map` which support heterogeneous lookup
- [HIGHLIGHT] Add precompile_headers all platforms support, thanks to @crazyhappygame
- [HIGHLIGHT] Refactor `VertexLayout` sharing mechanism
- [HIGHLIGHT] Refactor shader program management: link when use, rename `ProgramCache` to `ProgramManager`
- [HIGHLIGHT] Improve MeshRenderer #879 thanks @solan-solan (#904)
- [HIGHLIGHT] Improve model loader, auto set texture for .obj file when texture path not specified
- [HIGHLIGHT] Add apple M1, android x64 support, contributed by @pietpukkel
- [HIGHLIGHT] Add apple tvos support, thanks to @paulocoutinhox
- [HIGHLIGHT] Add Particle System Animations, Alpha Masks & Improvements, thanks to @DelinWorks
- [HIGHLIGHT] Add wireframe rendering and function classification improvements, thanks to @DelinWorks
- [HIGHLIGHT] Improve text rendering
- [HIGHLIGHT] Improve windows workflow, support linking with engine prebuilt libs
- [HIGHLIGHT] Improve spine RTTI compare performance when compiler string pooling enabled
- [HIGHLIGHT] Implement Windows WebView using WebView2 Edge Chromium, thanks to @rh101
- [HIGHLIGHT] Windows x64 build support
- [HIGHLIGHT] Support custom texture atlas formats, thanks to @rh101
- [HIGHLIGHT] Downloader realtime md5 checksum calculation support
- [HIGHLIGHT] Decompress astc parallel support
- [HIGHLIGHT] Reimplement HttpClient based on yasio for concurrent http request support
- [HIGHLIGHT] Improve Lua RTTI performance and less memory cost
- [HIGHLIGHT] Virtual File System support, thanks to @rh101
- [HIGHLIGHT] Refactor lua loader, speed up 30%+
- [HIGHLIGHT] Update plainlua version to 5.4.4
- [HIGHLIGHT] Use Openal-Soft for all platform
- [HIGHLIGHT] Refactor UserDefault with mio, speed up 100x+
- [HIGHLIGHT] Implement all .wav formats supported by Openal-Soft, such as MS-ADPCM, ADPCM
- [HIGHLIGHT] Use modern GL loader glad (v2.0.2)
- [HIGHLIGHT] Add google angle (version 5672) renderer backend support for windows
- [HIGHLIGHT] Update codebase to C++ 17/20 standard
- [HIGHLIGHT] Remove tinyxml2
- [HIGHLIGHT] Use fast pugixml
- [HIGHLIGHT] Spine-3.6~4.1 support, default is 4.1
- [HIGHLIGHT] ASTC 4x4/6x6/8x8 support (if hardware decoder not present, use software decoder)
- [HIGHLIGHT] ETC2 RGB/RGBA support (if hardware decoder not present, use software decoder)
- [HIGHLIGHT] ImGui integrated for Android platform, thanks to @rh101
- [HIGHLIGHT] ImGui integrated for PC platforms
- [HIGHLIGHT] Add extension `FairyGUI` support
- [HIGHLIGHT] Add extension `Live2D` support
- [HIGHLIGHT] Use curl for transferring data with URL syntax
- [HIGHLIGHT] Modularize all optional extension, move from engine core to folder extensions
2024-03-19 21:33:02 +08:00
- [HIGHLIGHT] Improve thirdparty libs building, 100% of them build from sources or github actions with latest toolchain, see also: `simdsoft/1kiss`
- [HIGHLIGHT] Add new API `Director::setChildrenIndexerEnabled` for speed up getChildByTag & getChildByName support
- [HIGHLIGHT] Add new API `FontFreeType::setStreamParsingEnabled` for stream parsing support . It's very useful for reducing memory costs when loading a large .ttf font file
- [HIGHLIGHT] Remove all unnecessary `std::nothrow` stubs
- [HIGHLIGHT] Use c++17 string_view instead `const std::string&`
- [HIGHLIGHT] Improve code quality (stage1.Oct) (#916)
- [HIGHLIGHT] Remove CC prefix from code file name
- [NEW] Add closeKeyboard() method for EditBox, thanks to @theunwisewolf
- [NEW] Added automake and automake to dependency list, thanks to @clawfinger
- [NEW] Add primitive type support for mesh materials, thanks to @DelinWorks
- [NEW] Add int64_t/uint64_t support for `cocos2d::Value`
- [NEW] Add support for scaling for RichElementImage, thanks to @theunwisewolf
- [NEW] Add fmtlib 10.0.0
- [NEW] Add llhttp 8.1.0
- [NEW] Add return type 'ResourceData' for lua bindings, thanks to @tkzcfc
- [NEW] Add spine binary support for lua bindings, thanks to @tkzcfc
- [NEW] Add GL_RGBA32F GL backend support by @solan-solan
- [NEW] CI: add upload android apk support by @crazyhappygame
- [NEW] Add Anchored Sprite Class by @DelinWorks
- [NEW] Update app icon to Axmol logo by @rh101
- [NEW] Add HSV/HSL types support by @DelinWorks
- [NEW] Add support for haptic feedback on iOS and Android devices by @maksg
- [FIX] Fix for UIEditBox password on Mac/iOS (Montery+/15+), thanks to @Niborski
- [Fix] Fix to ensure Component::onEnter() is called (#867), thanks to @rh101
- [Fix] Fix Label overflow shrink bug
- [FIX] Fix uniform location mismatch when more than 1 spine with different shaders
- [FIX] Fix imgui draw frame cause afterimage when game scene nothing to draw
- [FIX] Set global Z value of label debug layer to be the same as the parent label to fix display issue
- [FIX] Use TTF scaled metrics to calculate line height, thanks to @rh101
- [FIX] Fix Memory leak in ShaderModuleGL::getErrorLog(), thanks to @Xrysnow
- [FIX] Fix console output text encoding for win32
- [FIX] Fix charset process for fontName on win32
- [FIX] Fix crash on ParticleBatchNode::updateProgramStateTexture()
- [FIX] Fix crash on SpriteBatchNode::appendChild when CC_SPRITE_DEBUG_DRAW==1
- [FIX] Fix Lua can't get `unsigned char` or `unsigned int` values of `ValueMap`
- [FIX] Fix crash on AudioEngine::end after the `Director` was destroyed
- [FIX] Fix font atlas will leak when it does not exist in the atlas cache, thanks to @rh101
- [FIX] Fix ScrollView shows incorrect position in vertical direction some time, thanks to @wzhengsen
- [FIX] Fix Spine ClippingAttachment doesn't work
- [FIX] Fix render problem with boss.obj
- [FIX] Fix downloader crash in lua coroutine, thanks to @tkzcfc
- [FIX] Fix memory leak (VertexLayout) at `Program` constructor
- [FIX] Fix missed edge case when resizing the memorymapped file in UserDefault that could cause a crash, thanks to @theunwisewolf
- [FIX] Fix http post with uri params
- [FIX] Fix extension issue - FairyGUI BMFont don't load, reported by @theSlyest
- [FIX] Fix download task creation failure Program crash, reported by @tkzcfc
- [FIX] Fix charset process in glfwCharCallback (cocos2dx-all)
- [FIX] Fix positionColorLengthTexture.vert shader compilation, thanks to @DelinWorks
- [FIX] Fixed resize on Windows by @Niborski
- [FIX] Trim leading space from wrapped lines of text in RichText by @rh101
- [FIX] Fix TileMap OpenGL pixel-tolerance by @DelinWorks
- [FIX] Fix TileMap flipped/rotated animated tiles incorrect rendering by @DelinWorks
- [FIX] Fix TiledMap sprite position by @rh101
- [FIX] Fix for incorrect tile sprite setup on creation by @rh101
- [FIX] Fix return reference to local temporary value by @rh101
- [FIX] Fix TMX Tiled Map CSV, BASE64, & ZLIB incorrect parsing by @DelinWorks
- [FIX] Fix to ensure new line is correctly added to RichText by @rh101
- [FIX] Fix tilemap camera move and zoom culling by @DelinWorks
- [FIX] Fix some audio test case can't hear sound
- [FIX] Fix RenderTexture memory leak and increased memory usage when initWithWidthAndHeight is called by @rh101
- [REFINE] Improved error handling in shader initialization by @CodeAndWeb
- [REFINE] Move getWroldPosition from Widget to Node class, thanks to @rh101
- [REFINE] Improve `FileUtils::addSearchPath`, thanks to @tkzcfc
- [REFINE] Allow the forced reformatting of RichText contents, thanks to @rh101
- [REFINE] Upgrade android toolsets to ndk-r23 LTS
- [REFINE] CCValue move construct and assign with std::string support
- [REFINE] Improve windows dev workflow, use working directory instead copy resources to build binary directory
- [REFINE] Add lua debug project file to lua project template
- [REFINE] Remove lua 64bit spec search path, since we can compile compatible bytecode for both plainlua and luajit
- [REFINE] Put stats labels to safe origin to make sure we can see it integral at some mobile device
- [REFINE] Improve cmake scripts
- [REFINE] Replace deprecated repo `jcenter` with `mavenCentral`
- [REFINE] Lua-5.4 compatible
- [REFINE] Improve cmdline-tools
- [REFINE] Ensure label underline node has the same global Z value as the label node to fix visibility issue when global Z is not 0
- [REFINE] Improve android astc support check
- [REFINE] Improve the "Physics part" (#379), thanks to @aismann
- [REFINE] Rename command line to to `axmol`
- [REFINE] Update imgui to 1.88
- [REFINE] Rename thirdparty folder `external` to `thirdparty`
- [REFINE] Building plainlua as dll on windows always for debugger happy to debug app quickly
- [REFINE] Avoid OS_WINDOWS conflict with system macro
- [REFINE] Update OpenSSL to v3.0.x latest
- [REFINE] Update FreeType to latest
- [REFINE] Use Freetype SDF render when label distance field enabled
- [REFINE] Always enable string pooling for msvc on cmake
- [REFINE] Change DrawNode api color parameters from `Color4F` to low `Color4B`
- [REFINE] Improve DrawNode GC allocs
- [REFINE] Use `jni.hpp` to improve jni call without method signature GC allocs
- [REFINE] Rename is64BitIOSDevice to is64BitMobileDevice
- [REFINE] Fix Android screen blank issue after unlocking device with application running, thanks to @rh101
- [REFINE] Update zlib to v1.2.13
- [REFINE] Add explicit cmake options
- [REFINE] Migrate cross platform ci checks to github actions
- [REFINE] Replace `push_back` with `emplace_back`
- [REFINE] Improve Camera, thanks to @DelinWorks
- [REFINE] Use jpeg-turbo for jpg image decoding
- [REFINE] Update clipper1 to clipper2 1.x
- [REFINE] Update flatbuffers to v2.0.8
- [REFINE] Change Program::getActiveAttributes return type to reference
- [REFINE] Rename `Sprite3D` to `MeshRenderer`
- [REFINE] Improve AutoPolygon::generateTriangles performance (#905)
- [REFINE] Add many box2d testbed, thanks to @aismann
- [REFINE] Improve c++11 for-loop performance with Universal References ([#760](https://github.com/axmolengine/axmol/pull/760)), thanks to @aismann
- [REFINE] New engine logo & splash
- [REFINE] Improve gradle scripts
- [REFINE] Replace use of deprecated sprintf with snprintf, thanks to @euler0
- [REFINE] Fix some warnings compilation in linux gcc 12.2.0, thanks to @Joilnen
- [REFINE] Add linux prebuilt support, thanks to @AsakuraMizu
- [REFINE] Fix wanings implicit conversion loses and use of deprecated function, thanks to @euler0
- [REFINE] Clarify the order of steps required to create and build new projects, thanks to @rh101
- [REFINE] Add a pool for GroupCommand rendering commands, thanks to @rh101
- [REFINE] Improve ci scripts, thanks to @crazyhappygame
- [REFINE] Improve lua and android cmake, thanks to @crazyhappygame
- [REFINE] Update libpng to 1.6.39
- [REFINE] Improve cpp template, thanks to @aismann
- [REFINE] Improve drawCircle rendering for big ring, thanks to @aismann
- [REFINE] Add windows dll build checks for GH actions
- [REFINE] Improve test naming by @DelinWorks
- [REFINE] Scrollbar visibility fix for when auto hide is disabled by @rh101
- [REFINE] Improve richtext word wrapping by @rh101
- [REFINE] Tidy project tree and full symlink support
- [REFINE] Impore Metal Renderer Dirty Detection by @Yehsam23
- [REFINE] Improve Android performance
- [REFINE] Add 1 overload AudioEngine::play2d for time offset support
- [REFINE] Improve exit flow
- [REFINE] Use ipv4 address preferred for console command server
- [REFINE] Reopen alsoft device when default device changed
- [REFINE] Factor in protected nodes when creating global Z node priority map for event dispatcher by @rh101
cocos2d-x-4.0 Dec.3 2019
- [HIGHLIGHT] Support metal
- [HIGHLIGHT] Use CMake for all platforms
- [REFINE] Update glfw to 3.3
- [REFINE] Update minizip to 1.2
- [CHANGE] remove deprecated functions
- [CHANGE] remove h5 engine and JSB
- [CHANGE] remove tiff
- [CHANGE] remove `experimental` namespace
- [FIX] system font can not work correctly on macOS 15
- [FIX] TextField can not work if using system input to get Chinese characters with iOS13
- [FIX] UIWebView uses WKWebView instead
- [FIX] VideoPlayer uses AVPlayerController instead
- [FX] lua crashes on 64it devcices