axmol/README.md

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<p align="center"><a href="https://axmol.dev" target="_blank" rel="noopener noreferrer"><img width="160" src="docs/logo.png" alt="axmol logo"></a></p>
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# Axmol Engine
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## A Multi-platform Engine for Mobile, Desktop and Xbox.
[Axmol Engine](https://axmol.dev) is an open-source, C++ multi-platform engine designed for mobile devices, desktop, and Xbox, well-suited for 2D game development. It was launched in November 2019 as a fork of Cocos2d-x v4.0.
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Please [visit our Wiki](https://github.com/axmolengine/axmol/wiki) to know more about Axmol.
***
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[Chinese ver. / 简体中文](README_CN.md)
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***
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## ⚡Building
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* [Download the latest release](https://github.com/axmolengine/axmol/releases) / [Mirror](https://gitee.com/simdsoft/axmol)
* [How to install](docs/DevSetup.md)
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If you have a Cocos2d-x project, migrating to Axmol Engine is easy. We have prepared a [Migration Guide](https://github.com/axmolengine/axmol/wiki/Cocos2d%E2%80%90x-migration-guide).
## Learning and docs
* [Documentation](https://axmol.dev/manual/latest/)
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* [Axmol Wiki](https://github.com/axmolengine/axmol/wiki)
* [Tutorials Page](https://github.com/axmolengine/axmol/wiki/Tutorials)
* [Frequently Asked Questions](https://github.com/axmolengine/axmol/wiki/FAQ)
## General information
Axmol Engine has iterated and improved over the Cocos2d-x v4.0 base. Now is faster and more capable, while staying lightweight. [Check a comparative here](https://github.com/axmolengine/axmol/wiki/Axmol-vs-Cocos2d%E2%80%90x).
**Supported platforms**:
* Mobile: iOS, Android
* Desktop: Windows, Linux, macOS, tvOS
* Console: Xbox (Universal Windows Platform)
* Web: WebAssembly (Preview: [Axmol tests](https://axmol.netlify.app/wasm/cpp-tests/cpp-tests) / [FairyGUI tests](https://axmol.netlify.app/wasm/fairygui-tests/fairygui-tests))
**Languages**:
* C++
* Lua
**Renderer backends**:
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* Metal for macOS, iOS and tvOS
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* OpenGL 3.3+ for Linux, macOS and Win32
* OpenGL ES 2.0+ for Android
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* OpenGL ES 3.0+ for iOS and tvOS
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* ANGLE GLES 3.0+ for Win32 and UWP
* WebGL 2.0 (OpenGL ES 3.0): WASM
**Architectures**:
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* iOS/tvOS (x64, arm64)
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* Android (x86, x64, armv7, arm64)
* Windows (x86, x64)
* Linux (x64)
* OSX (x64, arm64)
* UWP (x64, arm64)
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* Wasm32
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**Supported 2D physics engines** ([more info here](https://github.com/axmolengine/axmol/wiki/2D-Physics-Engines-Information)):
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* Box2D
* Chipmunk2D
**Supported 3D physics engines**:
* Bullet Physics SDK
**Included extensions**:
* FairyGUI
* ImGUI
* Spine
* Live2D
* Effekseer
* And more! Check our [Extensions Wiki Page](https://github.com/axmolengine/axmol/wiki/Extensions)
[More extensions created by our community](https://github.com/axmolengine/axmol/wiki/Made-in-Axmol)
## Features
Some highlights:
- **New MediaPlayer**: render video as texture2D using MediaEngine. [More info in our Wiki](https://github.com/axmolengine/axmol/wiki/Media-Player).
- Windows video player support (based on Microsoft Media Foundation)
- **WebAssembly support** (by @nowasm) - Preview: [Axmol tests](https://axmol.netlify.app/wasm/cpp-tests/cpp-tests)
- **Universal Windows Platform** (UWP) support for Xbox consoles
- **Apple M1 and Android x64 support** (by @pietpukkel)
- **Windows x64 build support**
- Improved Windows workflow, supporting linking with engine prebuilt libs. Please read the [Windows workflow guide](https://github.com/axmolengine/axmol/issues/564).
- Refactored AudioEngine, OpenAL for all platforms:
- [OpenAL Soft](https://github.com/kcat/openal-soft) (pass `-DAX_USE_ALSOFT=ON` to CMake to force enabling it)
- [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL) (if no `AX_USE_ALSOFT` option specified, cmake script will choose it on OSX/iOS/tvOS, even though it was marked as deprecated is still available)
- Implemented all .wav formats supported by OpenAL Soft (MS-ADPCM, ADPCM, etc.)
- Refactored UserDefault with [mio](https://github.com/mandreyel/mio)
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- [Upstream Version License](3rdparty/README.md) - Third-party:
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- Third-party license overview, for easier publishing of your commercial apps based on Axmol framework.
- Some links to third party libs which support axmol too.
- [Upstream Version License](extensions/README.md) - Extensions:
- Extensions license overview, for easier publishing of your commercial apps based on Axmol framework.
- Reimplemented HttpClient based on yasio for concurrent http requests processing.
- Modularized all optional extensions, move from engine core folder to an extensions folder.
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- Use Google [Angle](https://github.com/google/angle) as default renderer backend on Windows.
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- Using GL loader Glad.
- Using [pugixml](https://pugixml.org)
- Using [curl](https://github.com/curl/curl) for transferring data with URL syntax
- Using SAX parser for .plist files
- ASTC 4x4 / 6x6 / 8x8 support (if hardware decoding is not supported, then software decoding is used)
- ETC2 RGB / RGBA support (if hardware decoding is not supported, then software decoding is used)
Please read the [full list of changes since Cocos2d-x v4.0](CHANGELOG.md).
See the [Milestones](https://github.com/axmolengine/axmol/milestones) for planned features.
## Contributions
How to contribute:
* Suggestions, bug fixes, and improvements are highly appreciated!
- [Instructions for contributing](CONTRIBUTING.md)
- [Collaborators list](AUTHORS.md)
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* Please do not forget to add the topic `axmol` and `axmolengine` to any related repository you create!
* Adding a star on GitHub will help Axmol grow as well. Thank you!
If you find **Axmol Engine** helpful, please consider donating in [Open Collective](https://opencollective.com/axmol) or in [GitHub Sponsors](https://github.com/sponsors/axmolengine). Thank you very much!
## Community
Our community is growing! Please join us at:
* [GitHub Discussions](https://github.com/axmolengine/axmol/discussions) (preferred way for questions and discussing the engine)
* [Discord](https://discord.gg/QjaQBhFVay)
* [Reddit](https://www.reddit.com/r/axmol/)
In order to see some of our community works, please check our Axmol Showcase: [Made in Axmol](https://github.com/axmolengine/axmol/wiki/Made-in-Axmol)
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## Reference links
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- [1kiss](https://github.com/simdsoft/1kiss): A cross-platform one step build powershell script, with auto setup general dependent tools.
- [axmolengine/glslcc](https://github.com/axmolengine/glslcc): A fork of glslcc, for Axmol new shader workflow tool.
- [Official Cocos2d-x](https://github.com/cocos2d/cocos2d-x)
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## Axmol Stats
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![Alt](https://repobeats.axiom.co/api/embed/6fcb8168a3af91ba9e797a1f14a3c2edc42ac56a.svg "Repobeats analytics image")