axmol/cocos/editor-support/spine/Bone.h

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/******************************************************************************
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* Spine Runtimes Software License
* Version 2.1
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*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_BONE_H_
#define SPINE_BONE_H_
#include <spine/BoneData.h>
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#ifdef __cplusplus
extern "C" {
#endif
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struct spSkeleton;
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typedef struct spBone spBone;
struct spBone {
spBoneData* const data;
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struct spSkeleton* const skeleton;
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spBone* const parent;
float x, y;
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float rotation, rotationIK;
float scaleX, scaleY;
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int/*bool*/flipX, flipY;
float const m00, m01, worldX; /* a b x */
float const m10, m11, worldY; /* c d y */
float const worldRotation;
float const worldScaleX, worldScaleY;
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int/*bool*/const worldFlipX, worldFlipY;
#ifdef __cplusplus
spBone() :
data(0),
skeleton(0),
parent(0),
x(0), y(0),
rotation(0), rotationIK(0),
scaleX(0), scaleY(0),
flipX(0), flipY(0),
m00(0), m01(0), worldX(0),
m10(0), m11(0), worldY(0),
worldRotation(0),
worldScaleX(0), worldScaleY(0),
worldFlipX(0), worldFlipY(0) {
}
#endif
};
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void spBone_setYDown (int/*bool*/yDown);
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int/*bool*/spBone_isYDown ();
/* @param parent May be 0. */
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spBone* spBone_create (spBoneData* data, struct spSkeleton* skeleton, spBone* parent);
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void spBone_dispose (spBone* self);
void spBone_setToSetupPose (spBone* self);
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void spBone_updateWorldTransform (spBone* self);
void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY);
void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY);
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#ifdef SPINE_SHORT_NAMES
typedef spBone Bone;
#define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
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#define Bone_isYDown() spBone_isYDown()
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#define Bone_create(...) spBone_create(__VA_ARGS__)
#define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
#define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
#define Bone_updateWorldTransform(...) spBone_updateWorldTransform(__VA_ARGS__)
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#define Bone_worldToLocal(...) spBone_worldToLocal(__VA_ARGS__)
#define Bone_localToWorld(...) spBone_localToWorld(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
}
#endif
#endif /* SPINE_BONE_H_ */