axmol/cocos/editor-support/spine/Slot.h

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/******************************************************************************
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* Spine Runtimes Software License
* Version 2.1
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*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_SLOT_H_
#define SPINE_SLOT_H_
#include <spine/Bone.h>
#include <spine/Attachment.h>
#include <spine/SlotData.h>
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct spSlot {
spSlotData* const data;
spBone* const bone;
float r, g, b, a;
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spAttachment* const attachment;
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int attachmentVerticesCapacity;
int attachmentVerticesCount;
float* attachmentVertices;
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#ifdef __cplusplus
spSlot() :
data(0),
bone(0),
r(0), g(0), b(0), a(0),
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attachment(0),
attachmentVerticesCapacity(0),
attachmentVerticesCount(0),
attachmentVertices(0) {
}
#endif
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} spSlot;
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spSlot* spSlot_create (spSlotData* data, spBone* bone);
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void spSlot_dispose (spSlot* self);
/* @param attachment May be 0 to clear the attachment for the slot. */
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void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
void spSlot_setAttachmentTime (spSlot* self, float time);
float spSlot_getAttachmentTime (const spSlot* self);
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void spSlot_setToSetupPose (spSlot* self);
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#ifdef SPINE_SHORT_NAMES
typedef spSlot Slot;
#define Slot_create(...) spSlot_create(__VA_ARGS__)
#define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
#define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
#define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
#define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
#define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
#endif
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#ifdef __cplusplus
}
#endif
#endif /* SPINE_SLOT_H_ */