axmol/tests/cpp-tests/Classes/LightTest/LightTestDemo.cpp

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#include "LightTestDemo.h"
static int sceneIdx = -1;
static std::function<Layer*()> createFunctions[] =
{
//CL(DirectionalLightTestDemo),
//CL(PointLightTestDemo),
//CL(SpotLightTestDemo)
CL(LightTestDemo)
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};
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
static Layer* nextSpriteTestAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
return layer;
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}
static Layer* backSpriteTestAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
return layer;
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}
static Layer* restartSpriteTestAction()
{
auto layer = (createFunctions[sceneIdx])();
return layer;
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}
LightTestDemo::LightTestDemo()
: _directionalLight(nullptr)
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, _pointLight(nullptr)
, _spotLight(nullptr)
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{
addSprite();
addLights();
scheduleUpdate();
auto s = Director::getInstance()->getWinSize();
auto camera = Camera::createPerspective(60, (GLfloat)s.width/s.height, 1.0f, 1000.0f);
camera->setCameraFlag(CameraFlag::USER1);
camera->setPosition3D(Vec3(0.0, 100, 100));
camera->lookAt(Vec3(0.0, 0.0, 0.0), Vec3(0.0, 1.0, 0.0));
addChild(camera);
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TTFConfig ttfConfig("fonts/arial.ttf", 15);
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_directionalLightLabel = Label::createWithTTF(ttfConfig,"Directional Light ON");
_directionalLightLabel->retain();
auto menuItem1 = MenuItemLabel::create(_directionalLightLabel, CC_CALLBACK_1(LightTestDemo::SwitchLight,this,Light3D::DIRECTIONAL));
_pointLightLabel = Label::createWithTTF(ttfConfig,"Point Light OFF");
_pointLightLabel->retain();
auto menuItem2 = MenuItemLabel::create(_pointLightLabel, CC_CALLBACK_1(LightTestDemo::SwitchLight,this,Light3D::POINT));
_spotLightLabel = Label::createWithTTF(ttfConfig,"Spot Light OFF");
_spotLightLabel->retain();
auto menuItem3 = MenuItemLabel::create(_spotLightLabel, CC_CALLBACK_1(LightTestDemo::SwitchLight,this,Light3D::SPOT));
auto menu = Menu::create(menuItem1,menuItem2,menuItem3,NULL);
menu->setPosition(Vec2::ZERO);
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menuItem1->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem1->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y-50) );
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menuItem2->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem2->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y -100));
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menuItem3->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem3->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y -150));
addChild(menu);
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}
LightTestDemo::~LightTestDemo()
{
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if (_spotLightLabel)
_spotLightLabel->release();
if (_pointLightLabel)
_pointLightLabel->release();
if (_directionalLightLabel)
_directionalLightLabel->release();
if (_directionalLight)
_directionalLight->release();
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if (_pointLight)
_pointLight->release();
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if (_spotLight)
_spotLight->release();
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}
std::string LightTestDemo::title() const
{
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return "Light Test";
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}
std::string LightTestDemo::subtitle() const
{
return "";
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}
void LightTestDemo::restartCallback( Ref* sender )
{
auto s = new LightTestScene();
s->addChild(restartSpriteTestAction());
Director::getInstance()->replaceScene(s);
s->release();
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}
void LightTestDemo::nextCallback( Ref* sender )
{
auto s = new LightTestScene();
s->addChild( nextSpriteTestAction() );
Director::getInstance()->replaceScene(s);
s->release();
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}
void LightTestDemo::backCallback( Ref* sender )
{
auto s = new LightTestScene();
s->addChild( backSpriteTestAction() );
Director::getInstance()->replaceScene(s);
s->release();
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}
void LightTestDemo::onEnter()
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{
BaseTest::onEnter();
}
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void LightTestDemo::onExit()
{
BaseTest::onExit();
}
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void LightTestDemo::addSprite()
{
auto s = Director::getInstance()->getWinSize();
{
std::string fileName = "Sprite3DTest/plane.c3b";
auto sprite = Sprite3D::create(fileName);
sprite->setRotation3D(Vec3(-90.0, 0.0, 0.0));
sprite->setScale(5.0f);
sprite->setPosition(Vec2(0.0, -50.0));
addChild(sprite);
sprite->setCameraMask(2);
}
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{
std::string fileName = "Sprite3DTest/orc.c3b";
auto sprite = Sprite3D::create(fileName);
sprite->setRotation3D(Vec3(0.0, 180.0, 0.0));
sprite->setPosition(Vec2(0.0, 0.0));
sprite->setScale(2.0);
auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
auto animation = Animation3D::create(fileName);
if (animation)
{
auto animate = Animate3D::create(animation);
sprite->runAction(RepeatForever::create(animate));
}
addChild(sprite);
sprite->setCameraMask(2);
}
{
std::string fileName = "Sprite3DTest/sphere.c3b";
auto sprite = Sprite3D::create(fileName);
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sprite->setPosition(Vec2(30.0, 0.0));
addChild(sprite);
sprite->setCameraMask(2);
}
{
std::string fileName = "Sprite3DTest/sphere.c3b";
auto sprite = Sprite3D::create(fileName);
sprite->setScale(0.5f);
sprite->setPosition(Vec2(-50.0, 0.0));
addChild(sprite);
sprite->setCameraMask(2);
}
{
std::string fileName = "Sprite3DTest/sphere.c3b";
auto sprite = Sprite3D::create(fileName);
sprite->setScale(0.5f);
sprite->setPosition(Vec2(-30.0, 10.0));
addChild(sprite);
sprite->setCameraMask(2);
}
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}
void LightTestDemo::addLights()
{
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auto s = Director::getInstance()->getWinSize();
_directionalLight = Light3D::CreateDirectionalLight(Vec3(-1.0f, -1.0f, 0.0f), Color3B(200, 200, 200));
_directionalLight->retain();
addChild(_directionalLight);
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_directionalLight->setCameraMask(2);
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_pointLight = Light3D::CreatePointLight(Vec3(0.0f, 0.0f, 0.0f), Color3B(200, 200, 200), 1000.0f);
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_pointLight->retain();
_pointLight->setEnabled(false);
addChild(_pointLight);
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_pointLight->setCameraMask(2);
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_spotLight = Light3D::CreateSpotLight(Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Color3B(200, 200, 200), 0.1, 0.3, 1000.0f);
_spotLight->retain();
_spotLight->setEnabled(false);
addChild(_spotLight);
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_spotLight->setCameraMask(2);
{
auto tintto1 = TintTo::create(4, 255, 0, 0);
auto tintto2 = TintTo::create(4, 0, 255, 0);
auto tintto3 = TintTo::create(4, 0, 0, 255);
auto tintto4 = TintTo::create(4, 255, 255, 255);
auto seq = Sequence::create(tintto1,tintto2, tintto3, tintto4, NULL);
_directionalLight->runAction(RepeatForever::create(seq));
}
{
auto tintto1 = TintTo::create(4, 255, 0, 0);
auto tintto2 = TintTo::create(4, 0, 255, 0);
auto tintto3 = TintTo::create(4, 0, 0, 255);
auto tintto4 = TintTo::create(4, 255, 255, 255);
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auto seq = Sequence::create(tintto2, tintto1, tintto3, tintto4, NULL);
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_pointLight->runAction(RepeatForever::create(seq));
}
{
auto tintto1 = TintTo::create(4, 255, 0, 0);
auto tintto2 = TintTo::create(4, 0, 255, 0);
auto tintto3 = TintTo::create(4, 0, 0, 255);
auto tintto4 = TintTo::create(4, 255, 255, 255);
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auto seq = Sequence::create(tintto3, tintto2, tintto1, tintto4, NULL);
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_spotLight->runAction(RepeatForever::create(seq));
}
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}
void LightTestDemo::update( float delta )
{
static float angleDelta = 0.0;
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if (_directionalLight)
_directionalLight->setRotation3D(Vec3(-45.0, -CC_RADIANS_TO_DEGREES(angleDelta), 0.0f));
if (_pointLight)
{
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_pointLight->setPositionX(100.0f * cosf(angleDelta + 2.0 * delta));
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_pointLight->setPositionY(100.0f);
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_pointLight->setPositionZ(100.0f * sinf(angleDelta + 2.0 * delta));
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}
if (_spotLight)
{
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_spotLight->setPositionX(100.0f * cosf(angleDelta + 4.0 * delta));
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_spotLight->setPositionY(100.0f);
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_spotLight->setPositionZ(100.0f * sinf(angleDelta + 4.0 * delta));
_spotLight->setDirection(-Vec3(cosf(angleDelta + 4.0 * delta), 1.0, sinf(angleDelta + 4.0 * delta)));
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}
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angleDelta += delta;
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BaseTest::update(delta);
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}
void LightTestDemo::SwitchLight( Ref* sender,Light3D::LightType lightType )
{
switch (lightType)
{
case Light3D::DIRECTIONAL:
{
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char str[32];
bool isON = !_directionalLight->getEnabled();
sprintf(str, "Directional Light %s", isON == true? "ON":"OFF");
_directionalLight->setEnabled(isON);
_directionalLightLabel->setString(str);
}
break;
case Light3D::POINT:
{
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char str[32];
bool isON = !_pointLight->getEnabled();
sprintf(str, "Point Light %s", isON == true? "ON":"OFF");
_pointLight->setEnabled(isON);
_pointLightLabel->setString(str);
}
break;
case Light3D::SPOT:
{
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char str[32];
bool isON = !_spotLight->getEnabled();
sprintf(str, "Spot Light %s", isON == true? "ON":"OFF");
_spotLight->setEnabled(isON);
_spotLightLabel->setString(str);
}
break;
default:
break;
}
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}
void LightTestScene::runThisTest()
{
auto layer = nextSpriteTestAction();
addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
LightTestScene::LightTestScene()
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{
setAmbientColor(Color4F(0.2f, 0.2f, 0.2f, 1.0f));
}