axmol/cocos/editor-support/spine/Animation.h

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/******************************************************************************
* Spine Runtime Software License - Version 1.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
* be purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_ANIMATION_H_
#define SPINE_ANIMATION_H_
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#include <spine/Event.h>
#ifdef __cplusplus
extern "C" {
#endif
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typedef struct spTimeline spTimeline;
struct spSkeleton;
typedef struct {
const char* const name;
float duration;
int timelineCount;
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spTimeline** timelines;
} spAnimation;
spAnimation* spAnimation_create (const char* name, int timelineCount);
void spAnimation_dispose (spAnimation* self);
/** Poses the skeleton at the specified time for this animation.
* @param lastTime The last time the animation was applied.
* @param events Any triggered events are added. */
void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
spEvent** events, int* eventCount);
/** Poses the skeleton at the specified time for this animation mixed with the current pose.
* @param lastTime The last time the animation was applied.
* @param events Any triggered events are added.
* @param alpha The amount of this animation that affects the current pose. */
void spAnimation_mix (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
spEvent** events, int* eventCount, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spAnimation Animation;
#define Animation_create(...) spAnimation_create(__VA_ARGS__)
#define Animation_dispose(...) spAnimation_dispose(__VA_ARGS__)
#define Animation_apply(...) spAnimation_apply(__VA_ARGS__)
#define Animation_mix(...) spAnimation_mix(__VA_ARGS__)
#endif
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/**/
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typedef enum {
TIMELINE_SCALE, TIMELINE_ROTATE, TIMELINE_TRANLATE, TIMELINE_COLOR, TIMELINE_ATTACHMENT, TIMELINE_EVENT, TIMELINE_DRAWORDER
} spTimelineType;
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struct spTimeline {
const spTimelineType type;
const void* const vtable;
};
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void spTimeline_dispose (spTimeline* self);
void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
int* eventCount, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spTimeline Timeline;
#define Timeline_dispose(...) spTimeline_dispose(__VA_ARGS__)
#define Timeline_apply(...) spTimeline_apply(__VA_ARGS__)
#endif
/**/
typedef struct {
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spTimeline super;
float* curves; /* dfx, dfy, ddfx, ddfy, dddfx, dddfy, ... */
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} spCurveTimeline;
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void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex);
/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
* the difference between the keyframe's values. */
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void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);
#ifdef SPINE_SHORT_NAMES
typedef spCurveTimeline CurveTimeline;
#define CurveTimeline_setLinear(...) spCurveTimeline_setLinear(__VA_ARGS__)
#define CurveTimeline_setStepped(...) spCurveTimeline_setStepped(__VA_ARGS__)
#define CurveTimeline_setCurve(...) spCurveTimeline_setCurve(__VA_ARGS__)
#define CurveTimeline_getCurvePercent(...) spCurveTimeline_getCurvePercent(__VA_ARGS__)
#endif
/**/
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typedef struct spBaseTimeline {
spCurveTimeline super;
int const framesLength;
float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
int boneIndex;
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} spRotateTimeline;
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spRotateTimeline* spRotateTimeline_create (int frameCount);
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void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);
#ifdef SPINE_SHORT_NAMES
typedef spRotateTimeline RotateTimeline;
#define RotateTimeline_create(...) spRotateTimeline_create(__VA_ARGS__)
#define RotateTimeline_setFrame(...) spRotateTimeline_setFrame(__VA_ARGS__)
#endif
/**/
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typedef struct spBaseTimeline spTranslateTimeline;
spTranslateTimeline* spTranslateTimeline_create (int frameCount);
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void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);
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#ifdef SPINE_SHORT_NAMES
typedef spTranslateTimeline TranslateTimeline;
#define TranslateTimeline_create(...) spTranslateTimeline_create(__VA_ARGS__)
#define TranslateTimeline_setFrame(...) spTranslateTimeline_setFrame(__VA_ARGS__)
#endif
/**/
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typedef struct spBaseTimeline spScaleTimeline;
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spScaleTimeline* spScaleTimeline_create (int frameCount);
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void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);
#ifdef SPINE_SHORT_NAMES
typedef spScaleTimeline ScaleTimeline;
#define ScaleTimeline_create(...) spScaleTimeline_create(__VA_ARGS__)
#define ScaleTimeline_setFrame(...) spScaleTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct {
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spCurveTimeline super;
int const framesLength;
float* const frames; /* time, r, g, b, a, ... */
int slotIndex;
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} spColorTimeline;
spColorTimeline* spColorTimeline_create (int frameCount);
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void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
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#ifdef SPINE_SHORT_NAMES
typedef spColorTimeline ColorTimeline;
#define ColorTimeline_create(...) spColorTimeline_create(__VA_ARGS__)
#define ColorTimeline_setFrame(...) spColorTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct {
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spTimeline super;
int const framesLength;
float* const frames; /* time, ... */
int slotIndex;
const char** const attachmentNames;
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} spAttachmentTimeline;
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spAttachmentTimeline* spAttachmentTimeline_create (int frameCount);
/* @param attachmentName May be 0. */
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void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
#ifdef SPINE_SHORT_NAMES
typedef spAttachmentTimeline AttachmentTimeline;
#define AttachmentTimeline_create(...) spAttachmentTimeline_create(__VA_ARGS__)
#define AttachmentTimeline_setFrame(...) spAttachmentTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct {
spTimeline super;
int const framesLength;
float* const frames; /* time, ... */
spEvent** const events;
} spEventTimeline;
spEventTimeline* spEventTimeline_create (int frameCount);
void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event);
#ifdef SPINE_SHORT_NAMES
typedef spEventTimeline EventTimeline;
#define EventTimeline_create(...) spEventTimeline_create(__VA_ARGS__)
#define EventTimeline_setFrame(...) spEventTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct {
spTimeline super;
int const framesLength;
float* const frames; /* time, ... */
const int** const drawOrders;
int const slotCount;
} spDrawOrderTimeline;
spDrawOrderTimeline* spDrawOrderTimeline_create (int frameCount, int slotCount);
void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
#ifdef SPINE_SHORT_NAMES
typedef spDrawOrderTimeline DrawOrderTimeline;
#define DrawOrderTimeline_create(...) spDrawOrderTimeline_create(__VA_ARGS__)
#define DrawOrderTimeline_setFrame(...) spDrawOrderTimeline_setFrame(__VA_ARGS__)
#endif
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#ifdef __cplusplus
}
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#endif
#endif /* SPINE_ANIMATION_H_ */