mirror of https://github.com/axmolengine/axmol.git
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
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#include "StartScene.h"
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#include "Profile.h"
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USING_NS_CC;
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Scene* StartScene::createScene()
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{
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// 'scene' is an autorelease object
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auto scene = Scene::create();
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// 'layer' is an autorelease object
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auto layer = StartScene::create();
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// add layer as a child to scene
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scene->addChild(layer);
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// return the scene
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return scene;
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}
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// on "init" you need to initialize your instance
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bool StartScene::init()
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{
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//////////////////////////////
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// 1. super init first
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if ( !Layer::init() )
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{
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return false;
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}
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Size visibleSize = Director::getInstance()->getVisibleSize();
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Vec2 origin = Director::getInstance()->getVisibleOrigin();
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/////////////////////////////
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// 2. add a menu item with "X" image, which is clicked to quit the program
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// you may modify it.
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// add a "close" icon to exit the progress. it's an autorelease object
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auto closeItem = MenuItemImage::create(
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"CloseNormal.png",
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"CloseSelected.png",
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CC_CALLBACK_1(StartScene::menuCloseCallback, this));
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auto startItem = MenuItemFont::create("Start", CC_CALLBACK_1(StartScene::menuStartCallback, this));
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startItem->setPosition(Vec2(origin.x + visibleSize.width/2 ,
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origin.y + visibleSize.height/2));
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closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
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origin.y + closeItem->getContentSize().height/2));
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// create menu, it's an autorelease object
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auto menu = Menu::create(startItem, closeItem, NULL);
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menu->setPosition(Vec2::ZERO);
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this->addChild(menu, 1);
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return true;
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}
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void StartScene::menuStartCallback(Ref* pSender)
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{
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Profile::getInstance()->setDeviceName("iphone 5S");
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Profile::getInstance()->setEngineVersion(cocos2dVersion());
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}
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void StartScene::menuCloseCallback(Ref* pSender)
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{
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Director::getInstance()->end();
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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exit(0);
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#endif
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}
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