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# EGNX
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[![Build Status ](https://travis-ci.com/c4games/engine-x.svg?branch=master )](https://travis-ci.com/c4games/engine-x)
[![Windows Build Status ](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true )](https://ci.appveyor.com/project/halx99/engine-x)
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[![dev ](https://img.shields.io/badge/v1.0.0-alpha16-yellow.svg )](https://github.com/c4games/engine-x/releases)
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**这是另外一个基于 ```cocos2d-x-4.0``` 持续维护的分支, 全平台基于OpenAL, c++14/17...**
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**[English](README.md)**
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### 宗旨:
* C++14/17
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* Forcus on native game dev only
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* Fix bugs ASAP
* Review PR ASAP
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* Excellent PRs from any guys are welcome, we will review & merge ASAP
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### 主要特性:
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* 重构AudioEngine, 全平台OpenAL
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* [openal-soft ](https://github.com/kcat/openal-soft ), pass -DBUILD_EXT_ALSOFT=ON to cmake to force enable it
* [OpenAL.framework ](https://opensource.apple.com/tarballs/OpenAL ), if no and ```BUILD_EXT_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
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* 重构UserDefault, 全平台基于内存映射文件 [mio ](https://github.com/mandreyel/mio ), 性能提升百倍
* 模块化所有引擎扩展库, 所有扩展库放到extensions目录下, 如cocostudio, spine
* AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等
* 使用现代化的GL加载器glad代替glew
* 增加google angle渲染后端支持
* 设置默认C++标准为C++14
* 设置ios下最低目标平台为ios9.0
* 使用更快的xml解析库pugixml代替tinyxml2
* HttpClient, Downloader全平台统一实现, 均基于curl
* 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现
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* Spine 3.8支持
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* 新增FairyGUI支持
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* 新增硬件压缩纹理格式ASTC 4x4/6x6/8x8支持, 支持软解
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* 新增硬件压缩纹理格式ETC2 RGB/RGBA支持, 支持软解
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* **ImGui集成, 非常方便写游戏内嵌小工具, 用法详见[ImGuiEXT](extensions/ImGuiEXT/README.md)**
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### [Roadmap](https://github.com/c4games/engine-x/issues/1)
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### 快速开始
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#### 必要工具 [python](https://www.python.org/downloads/)
* python-2.7.17+, python-3.7+都可以
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#### Windows
1. 安装CMake, 要求3.6以上
2. 确保Visual Studio 2019以正确安装
3. 执行下面的命令
```bat
cd engine-x
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cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
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```
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4. 之后就可以用vs打开```engine-x/build/EGNX.sln```启动cpp-tests等测试工程了
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#### Android
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1. 安装 Android Studio 4.0或更高版本
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2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉
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2. 启动 Android Studio并打开engine-x\tests\cpp-tests\proj.android
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3. 通过 [Tools][SdkManagers] 打开sdk管理工具, 选择如下SDK Platforms和SDK Tools后, 点击按钮 ```Apply``` 一路跟着引导安装即可:
* Android SDK Platform 28 r3 (在SDK Platforms页签)
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* Android SDK Build-Tools 29.0.2
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* NDK r16b+
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* CMake 3.6
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5. 等待Gradle sync完成后, Build APKs, 安装运行
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6. 如果使用非sdk自动安装的CMake版本, 需要从https://github.com/ninja-build/ninja/releases下载 ```ninja```, 并且拷贝```ninja.exe```到CMake的bin目录
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#### iOS
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1. 确保已安装xcode11+和[cmake3.6+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install```
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2. 执行如下命令确保cmake能成功生成xcode工程:
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```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
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3. 生成xcode工程, 进入engine-x根目录执行如下命令:
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```sh
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# for device arm64
cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake
# for device combined armv7,arm64
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# cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake "-DCMAKE_OSX_ARCHITECTURES=armv7;arm64"
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# for simulator x86_64
# cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake -DCMAKE_OSX_SYSROOT=iphonesimulator
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```
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4. 之后就可以用xcode打开, 选择cpp-tests编译运行
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### 注意
* ThreadLocalStorage线程本地存储
- ios x86 simulator ios>=10
- ios x64 or devices(armv7,arm64) ios sdk>=9.0
- the openal-soft maintained by kcat use TLS
### QQ交流群
点击链接加入群聊【engine-x交流群】: https://jq.qq.com/?_wv=1027& k=nvNmzOIY
### 参考链接
* engine-x-3rd: https://github.com/c4games/engine-x-3rd
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* official v4: https://gitee.com/mirrors/cocos2d-x