axmol/samples/Lua/TestLua/Classes/AppDelegate.cpp

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#include "cocos2d.h"
#include "CCEGLView.h"
#include "AppDelegate.h"
#include "CCLuaEngine.h"
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
SimpleAudioEngine::end();
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
Director *pDirector = Director::getInstance();
pDirector->setOpenGLView(EGLView::getInstance());
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// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
Size screenSize = EGLView::getInstance()->getFrameSize();
Size designSize = Size(480, 320);
FileUtils* pFileUtils = FileUtils::getInstance();
if (screenSize.height > 320)
{
Size resourceSize = Size(960, 640);
std::vector<std::string> searchPaths;
searchPaths.push_back("hd");
pFileUtils->setSearchPaths(searchPaths);
pDirector->setContentScaleFactor(resourceSize.height/designSize.height);
}
EGLView::getInstance()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionFixedHeight);
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// register lua engine
LuaEngine* pEngine = LuaEngine::defaultEngine();
ScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
std::vector<std::string> searchPaths = pFileUtils->getSearchPaths();
searchPaths.push_back("cocosbuilderRes");
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#if CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY
searchPaths.push_back("TestCppResources");
searchPaths.push_back("script");
#endif
FileUtils::getInstance()->setSearchPaths(searchPaths);
pEngine->executeScriptFile("luaScript/controller.lua");
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return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
Director::getInstance()->stopAnimation();
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SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
Director::getInstance()->startAnimation();
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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}