axmol/cocos/scripting/lua-bindings/auto/api/Layout.lua

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-- @module Layout
-- @extend Widget,LayoutProtocol
-- @parent_module ccui
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-- @function [parent=#Layout] setBackGroundColorVector
-- @param self
-- @param #vec2_table vec2
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-- @function [parent=#Layout] setClippingType
-- @param self
-- @param #int clippingtype
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-- @function [parent=#Layout] setBackGroundColorType
-- @param self
-- @param #int backgroundcolortype
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-- @function [parent=#Layout] setLoopFocus
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] setBackGroundImageColor
-- @param self
-- @param #color3b_table color3b
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-- @function [parent=#Layout] getBackGroundColorVector
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#Layout] getClippingType
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#Layout] isLoopFocus
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Layout] removeBackGroundImage
-- @param self
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-- @function [parent=#Layout] getBackGroundColorOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
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-- @function [parent=#Layout] isClippingEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Layout] setBackGroundImageOpacity
-- @param self
-- @param #unsigned char char
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-- @function [parent=#Layout] setBackGroundImage
-- @param self
-- @param #string str
-- @param #int texturerestype
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-- @overload self, color3b_table, color3b_table
-- @overload self, color3b_table
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-- @function [parent=#Layout] setBackGroundColor
-- @param self
-- @param #color3b_table color3b
-- @param #color3b_table color3b
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-- @function [parent=#Layout] requestDoLayout
-- @param self
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-- @function [parent=#Layout] getBackGroundImageCapInsets
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
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-- @function [parent=#Layout] getBackGroundColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- @function [parent=#Layout] setClippingEnabled
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] getBackGroundImageColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- @function [parent=#Layout] isBackGroundImageScale9Enabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Layout] getBackGroundColorType
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#Layout] getBackGroundEndColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- @function [parent=#Layout] setBackGroundColorOpacity
-- @param self
-- @param #unsigned char char
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-- @function [parent=#Layout] getBackGroundImageOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
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-- @function [parent=#Layout] isPassFocusToChild
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Layout] setBackGroundImageCapInsets
-- @param self
-- @param #rect_table rect
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-- @function [parent=#Layout] getBackGroundImageTextureSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- @function [parent=#Layout] forceDoLayout
-- @param self
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-- @function [parent=#Layout] getLayoutType
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#Layout] setPassFocusToChild
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] getBackGroundStartColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- @function [parent=#Layout] setBackGroundImageScale9Enabled
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] setLayoutType
-- @param self
-- @param #int type
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-- @function [parent=#Layout] create
-- @param self
-- @return Layout#Layout ret (return value: ccui.Layout)
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-- @function [parent=#Layout] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
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-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#Layout] addChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #string str
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-- @function [parent=#Layout] getDescription
-- @param self
-- @return string#string ret (return value: string)
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-- @function [parent=#Layout] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] removeAllChildren
-- @param self
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-- @function [parent=#Layout] findNextFocusedWidget
-- @param self
-- @param #int focusdirection
-- @param #ccui.Widget widget
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- @function [parent=#Layout] removeChild
-- @param self
-- @param #cc.Node node
-- @param #bool bool
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-- @function [parent=#Layout] Layout
-- @param self
return nil