axmol/samples/Javascript/CocosPlayer/Classes/MainSceneHelper.cpp

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#include "MainSceneHelper.h"
CCMenuItemImage * CCBHelper::mBtnRun = NULL;
CCMenuItemImage * CCBHelper::mBtnPair = NULL;
CCMenuItemImage * CCBHelper::mBtnReset = NULL;
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std::string CCBHelper::mLblStatus_prev = "";
std::string CCBHelper::mLblStatus_str = "";
std::string CCBHelper::mLblInstructions_prev= "";
std::string CCBHelper::mLblInstructions_str= "";
std::string CCBHelper::mLblPair_prev = "";
std::string CCBHelper::mLblPair_str = "";
bool CCBHelper::gameAvailable = false;
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void CCBHelper::setStatusMessage(std::string str) {
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if(mLblStatus_prev.compare(str) != 0) {
mLblStatus_prev = str;
mLblStatus_str = str;
}
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}
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void CCBHelper::setInstructionsMessage(std::string str) {
if(mLblInstructions_prev.compare(str) != 0) {
mLblInstructions_prev = str;
mLblInstructions_str = str;
}
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}
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void CCBHelper::setPairMessage(std::string str) {
if(mLblPair_prev.compare(str) != 0) {
mLblPair_prev = str;
mLblPair_str = str;
}
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}
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bool CCBHelper::checkIsMainJSPresent() {
gameAvailable = CCFileUtils::sharedFileUtils()->isFileExist(CCFileUtils::sharedFileUtils()->fullPathForFilename("main.js"));
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}
bool CCBHelper::isMainJSPresent() {
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return gameAvailable;
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}