axmol/test_sprite/GLESRef.cpp

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#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include "GLES\gl.h"
#include "EGL\egl.h"
#include <math.h>
#include "ImgSprite.h"
bool g_keys[256]; // Array Used For The Keyboard Routine
bool g_active=TRUE; // Window Active Flag Set To TRUE By Default
#define EGL_CHECK(x) \
x; \
{ \
EGLint eglError = eglGetError(); \
if(eglError != EGL_SUCCESS) { \
return 0; \
} \
}
EGLDisplay g_sEGLDisplay;
EGLContext g_sEGLContext;
EGLSurface g_sEGLSurface;
ImgSprite * m_pImg = NULL;
CCTextureCache * m_pTexCache = NULL;
HWND g_hWnd = NULL;
HDC g_hDC = NULL;
GLubyte *g_pixels = NULL;
int g_nBitmapWidth = 0;
int g_nBitmapHeight = 0;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int CreateWind( int width, int height );
void BackupBuffers();
void SetupMatrix();
int GLES_Init()
{
if (!CreateWind(320, 480))
{
return 0;
}
g_hDC = GetWindowDC(g_hWnd);
//ShowWindow(g_hWnd, SW_SHOW);
const EGLint pi32ConfigAttribs[] =
{
EGL_LEVEL, 0,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NATIVE_RENDERABLE, EGL_FALSE,
EGL_DEPTH_SIZE, EGL_DONT_CARE,
EGL_NONE
};
g_sEGLDisplay = EGL_CHECK(eglGetDisplay(g_hDC));
if (g_sEGLDisplay == EGL_NO_DISPLAY)
g_sEGLDisplay = EGL_CHECK(eglGetDisplay((EGLNativeDisplayType)EGL_DEFAULT_DISPLAY));
EGLint iMajorVersion, iMinorVersion;
EGLBoolean bret = EGL_CHECK(eglInitialize(g_sEGLDisplay, &iMajorVersion, &iMinorVersion));
EGL_CHECK(eglBindAPI(EGL_OPENGL_ES_API));
int cEGLConfigs;
EGLConfig aEGLConfigs = 0;
EGL_CHECK(eglChooseConfig(g_sEGLDisplay, pi32ConfigAttribs, &aEGLConfigs, 1, &cEGLConfigs));
if (cEGLConfigs == 0) {
return 0;
}
g_sEGLSurface = EGL_CHECK(eglCreateWindowSurface(g_sEGLDisplay, aEGLConfigs, (NativeWindowType)g_hWnd, 0));
if (g_sEGLSurface == EGL_NO_SURFACE)
g_sEGLSurface = EGL_CHECK(eglCreateWindowSurface(g_sEGLDisplay, aEGLConfigs, 0, 0));
EGLint aEGLContextAttributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
g_sEGLContext = EGL_CHECK(eglCreateContext(g_sEGLDisplay, aEGLConfigs, EGL_NO_CONTEXT, aEGLContextAttributes));
EGL_CHECK(eglMakeCurrent(g_sEGLDisplay, g_sEGLSurface, g_sEGLSurface, g_sEGLContext));
SetupMatrix();
// <20><>ʼ<EFBFBD><CABC>һ<EFBFBD><D2BB> ImgSprite ʵ<><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_pTexCache = CCTextureCache::sharedTextureCache();
m_pImg = ImgSprite::CreateWithTexture(m_pTexCache->addImage("/NEWPLUS/TDA_DATA/UserData/EndButton.bmp"));
return 1;
}
void GLES_UnInit(void)
{
if (g_sEGLDisplay != EGL_NO_DISPLAY)
{
eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT );
eglDestroyContext( g_sEGLDisplay, g_sEGLContext );
eglDestroySurface( g_sEGLDisplay, g_sEGLSurface );
eglTerminate( g_sEGLDisplay );
g_sEGLDisplay = EGL_NO_DISPLAY;
}
if (g_hDC)
{
ReleaseDC(g_hWnd, g_hDC);
}
if (g_hWnd)
{
CloseWindow(g_hWnd);
}
}
int GLES_Draw()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
CC_ENABLE_DEFAULT_GL_STATES();
m_pImg->draw();
/*
Swap Buffers.
Brings to the native display the current render surface.
*/
EGL_CHECK(eglSwapBuffers(g_sEGLDisplay, g_sEGLSurface));
BackupBuffers();
return 1;
}
void SetupMatrix()
{
glClearColor(0.0f, 0.0f, 0.0f, 0.1f);
glClearDepthf(0.0f);
glDisable(GL_BLEND);
}
int CreateWind( int width, int height )
{
WNDCLASS wc; // Windows Class Structure
HINSTANCE hInstance;
hInstance = GetModuleHandle( NULL ); // Grab An Instance For Our Window
wc.style = CS_NOCLOSE | CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
wc.lpfnWndProc = WNDPROC( WndProc ); // WndProc Handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; // Set The Instance
wc.hIcon = LoadIcon( NULL, IDI_WINLOGO ); // Load The Default Icon
wc.hCursor = LoadCursor( NULL, IDC_ARROW ); // Load The Arrow Pointer
wc.hbrBackground = NULL; // No Background Required For GL
wc.lpszMenuName = NULL; // We Don't Want A Menu
wc.lpszClassName = "OpenGL"; // Set The Class Name
if ( ! RegisterClass( &wc ) ) // Attempt To Register The Window Class
{
MessageBox( NULL, "Failed To Register The Window Class.", "ERROR", MB_OK | MB_ICONEXCLAMATION );
return FALSE;
}
RECT rect = {0, 0, width, height};
AdjustWindowRectEx(&rect, WS_POPUPWINDOW, false, WS_EX_TOPMOST | WS_EX_APPWINDOW | WS_EX_WINDOWEDGE);
if ( ! ( g_hWnd=CreateWindowEx(
WS_EX_TOPMOST | WS_EX_APPWINDOW | WS_EX_WINDOWEDGE, // Extended Style For The Window
"OpenGL", // Class Name
"Effect Test App", // Window Title
WS_POPUPWINDOW/*WS_OVERLAPPEDWINDOW*/ | // Defined Window Style
WS_CLIPSIBLINGS | // Required Window Style
WS_CLIPCHILDREN, // Required Window Style
0, 0, // Window Position
rect.right - rect.left, // Window Width
rect.bottom - rect.top, // Window Height
NULL, // No Parent Window
NULL, // No Menu
hInstance, // Instance
NULL ) ) ) // Dont Pass Anything To WM_CREATE
{
return 0;
}
return TRUE;
}
LRESULT CALLBACK WndProc( HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
switch ( uMsg ) // Check For Windows Messages
{
case WM_CREATE:
{
//LONG lStyle = GetWindowLong(g_hWnd, GWL_STYLE);
//lStyle &= ~WS_OVERLAPPEDWINDOW;
//SetWindowLong(g_hWnd, GWL_STYLE, lStyle);
//LONG lExStyle = GetWindowLong(g_hWnd, GWL_EXSTYLE);
//lExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE | WS_EX_WINDOWEDGE);
//SetWindowLong(g_hWnd, GWL_EXSTYLE, lExStyle);
//SetWindowPos(g_hWnd, NULL, 0,0,0,0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
break;
case WM_ACTIVATE:
{
if ( ! HIWORD( wParam ) ) // Check Minimization State
{
g_active = TRUE;
}
else
{
g_active = FALSE;
}
return 0;
}
case WM_SYSCOMMAND:
{
if ( ( wParam == SC_SCREENSAVE ) ||
( wParam == SC_MONITORPOWER ) )
{
return 0;
}
break;
}
case WM_CLOSE:
{
PostQuitMessage( 0 );
return 0;
}
case WM_KEYDOWN:
{
g_keys[wParam] = TRUE;
return 0;
}
case WM_KEYUP:
{
g_keys[wParam] = FALSE;
return 0;
}
case WM_SIZE:
{
//ResizeScene( LOWORD( lParam ), HIWORD( lParam ) ); // LoWord=Width, HiWord=Height
return 0;
}
}
// Pass All Unhandled Messages To DefWindowProc
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
void BackupBuffers()
{
int width = 320;
int height = 480;
if (g_pixels != NULL) {
free(g_pixels);
g_pixels = NULL;
}
g_nBitmapWidth = width;
g_nBitmapHeight = height;
g_pixels = (GLubyte*)malloc(4 * width * height);
memset(g_pixels, 0, 4 * width * height);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, g_pixels);
}
void gles_CaptureScreen()
{
int BitPerPixel = GetDeviceCaps(g_hDC, BITSPIXEL);//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫģʽ
RECT rect;
GetClientRect(g_hWnd, &rect);
int Width = rect.right - rect.left;
int Height = rect.bottom - rect.top;
HDC hMemDC = CreateCompatibleDC(g_hDC);//<2F>ڴ<EFBFBD>DC
HBITMAP hMemBitmap = CreateCompatibleBitmap(g_hDC, Width, Height);//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD>ݵ<EFBFBD>bitmap
HBITMAP hOldmemBitmap = (HBITMAP)SelectObject(hMemDC, hMemBitmap);//<2F><>memBitmapѡ<70><D1A1><EFBFBD>ڴ<EFBFBD>DC
bool bRes = BitBlt(hMemDC, rect.left, rect.top, Width, Height, g_hDC, 0, 0, SRCCOPY);//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļͼ<C4BB><CDBC><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>DC
//<2F><><EFBFBD>´<EFBFBD><C2B4><EFBFBD><EBB1A3>memDC<44>е<EFBFBD>λͼ<CEBB><CDBC><EFBFBD>ļ<EFBFBD>
BITMAP bmp;
if (GetObject(hMemBitmap, sizeof(BITMAP), &bmp) != sizeof(BITMAP)) {
return;
}
BITMAPINFOHEADER bih = {0};//λͼ<CEBB><CDBC>Ϣͷ
bih.biBitCount = bmp.bmBitsPixel;//ÿ<><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֽڴ<D6BD>С
bih.biCompression = BI_RGB;
bih.biHeight = bmp.bmHeight;//<2F>߶<EFBFBD>
bih.biPlanes = 1;
bih.biSize = sizeof(BITMAPINFOHEADER);
bih.biSizeImage = bmp.bmWidthBytes * bmp.bmHeight;//ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD>ݴ<EFBFBD>С
bih.biWidth = bmp.bmWidth;//<2F><><EFBFBD><EFBFBD>
byte * p = new byte[bmp.bmWidthBytes * bmp.bmHeight];//<2F><><EFBFBD><EFBFBD><EFBFBD>ڴ汣<DAB4><E6B1A3>λͼ<CEBB><CDBC><EFBFBD><EFBFBD>
GetDIBits(hMemDC, (HBITMAP) hMemBitmap, 0, Height, p, (LPBITMAPINFO) &bih, DIB_RGB_COLORS);//<2F><>ȡλͼ<CEBB><CDBC><EFBFBD><EFBFBD>
g_nBitmapWidth = bmp.bmWidth;
g_nBitmapHeight = bmp.bmHeight;
if (g_pixels != NULL) {
free(g_pixels);
g_pixels = NULL;
}
g_pixels = (GLubyte*)malloc(4 * g_nBitmapWidth * g_nBitmapHeight);
::memcpy(g_pixels, p, 4 * g_nBitmapWidth * g_nBitmapHeight);
delete [] p;
SelectObject(hMemDC, hOldmemBitmap);
DeleteDC(hMemDC);
DeleteObject(hMemBitmap);
}
void *gles_GetScreenData()
{
return (void*)g_pixels;
}
int gles_GetScreenWidth()
{
return g_nBitmapWidth;
}
int gles_GetScreenHeight()
{
return g_nBitmapHeight;
}