axmol/tests/Classes/ExtensionsTest/CocoStudioComponentsTest/PlayerController.h

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#ifndef __CC_PLAYERCONTROLLER_H__
#define __CC_PLAYERCONTROLLER_H__
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h"
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class PlayerController : public cocostudio::ComController
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{
protected:
PlayerController(void);
virtual ~PlayerController(void);
public:
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virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event) override;
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public:
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virtual bool init() override;
virtual void onEnter() override;
virtual void onExit() override;
virtual void update(float delta) override;
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static PlayerController* create(void);
};
#endif // __FUNDATION__CCCOMPONENT_H__