2019-11-23 20:27:39 +08:00
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/******************************************************************************
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2019-12-12 23:26:12 +08:00
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* Spine Runtimes License Agreement
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2022-11-07 15:48:19 +08:00
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* Last updated September 24, 2021. Replaces all prior versions.
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2019-11-23 20:27:39 +08:00
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*
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2022-11-07 15:48:19 +08:00
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* Copyright (c) 2013-2021, Esoteric Software LLC
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2019-11-23 20:27:39 +08:00
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*
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2019-12-12 23:26:12 +08:00
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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2019-11-23 20:27:39 +08:00
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*
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2019-12-12 23:26:12 +08:00
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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2020-01-05 03:09:32 +08:00
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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2019-11-23 20:27:39 +08:00
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*****************************************************************************/
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2022-11-07 15:48:19 +08:00
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#include <algorithm>
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#include <spine/Extension.h>
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2019-11-23 20:27:39 +08:00
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#include <spine/SkeletonAnimation.h>
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#include <spine/spine-cocos2dx.h>
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2022-11-07 15:48:19 +08:00
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USING_NS_CC;
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2019-11-23 20:27:39 +08:00
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using std::max;
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using std::min;
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2019-11-23 20:27:39 +08:00
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using std::vector;
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namespace spine {
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2022-11-07 15:48:19 +08:00
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typedef struct _TrackEntryListeners {
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StartListener startListener;
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InterruptListener interruptListener;
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EndListener endListener;
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DisposeListener disposeListener;
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CompleteListener completeListener;
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EventListener eventListener;
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} _TrackEntryListeners;
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void animationCallback(AnimationState *state, EventType type, TrackEntry *entry, Event *event) {
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((SkeletonAnimation *) state->getRendererObject())->onAnimationStateEvent(entry, type, event);
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}
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void trackEntryCallback(AnimationState *state, EventType type, TrackEntry *entry, Event *event) {
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((SkeletonAnimation *) state->getRendererObject())->onTrackEntryEvent(entry, type, event);
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if (type == EventType_Dispose) {
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if (entry->getRendererObject()) {
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delete (spine::_TrackEntryListeners *) entry->getRendererObject();
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entry->setRendererObject(NULL);
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}
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}
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}
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static _TrackEntryListeners *getListeners(TrackEntry *entry) {
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if (!entry->getRendererObject()) {
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entry->setRendererObject(new spine::_TrackEntryListeners());
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entry->setListener(trackEntryCallback);
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2019-12-12 23:26:12 +08:00
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}
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return (_TrackEntryListeners *) entry->getRendererObject();
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}
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//
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SkeletonAnimation *SkeletonAnimation::createWithData(SkeletonData *skeletonData, bool ownsSkeletonData) {
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SkeletonAnimation *node = new SkeletonAnimation();
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node->initWithData(skeletonData, ownsSkeletonData);
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node->autorelease();
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return node;
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}
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SkeletonAnimation *SkeletonAnimation::createWithJsonFile(const std::string &skeletonJsonFile, Atlas *atlas, float scale) {
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SkeletonAnimation *node = new SkeletonAnimation();
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node->initWithJsonFile(skeletonJsonFile, atlas, scale);
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node->autorelease();
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return node;
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}
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SkeletonAnimation *SkeletonAnimation::createWithJsonFile(const std::string &skeletonJsonFile, const std::string &atlasFile, float scale) {
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SkeletonAnimation *node = new SkeletonAnimation();
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node->initWithJsonFile(skeletonJsonFile, atlasFile, scale);
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node->autorelease();
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return node;
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}
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SkeletonAnimation *SkeletonAnimation::createWithBinaryFile(const std::string &skeletonBinaryFile, Atlas *atlas, float scale) {
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SkeletonAnimation *node = new SkeletonAnimation();
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node->initWithBinaryFile(skeletonBinaryFile, atlas, scale);
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node->autorelease();
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return node;
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}
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SkeletonAnimation *SkeletonAnimation::createWithBinaryFile(const std::string &skeletonBinaryFile, const std::string &atlasFile, float scale) {
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SkeletonAnimation *node = new SkeletonAnimation();
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node->initWithBinaryFile(skeletonBinaryFile, atlasFile, scale);
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node->autorelease();
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return node;
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}
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void SkeletonAnimation::initialize() {
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super::initialize();
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_ownsAnimationStateData = true;
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_updateOnlyIfVisible = false;
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_state = new (__FILE__, __LINE__) AnimationState(new (__FILE__, __LINE__) AnimationStateData(_skeleton->getData()));
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_state->setRendererObject(this);
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_state->setListener(animationCallback);
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_firstDraw = true;
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}
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SkeletonAnimation::SkeletonAnimation()
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: SkeletonRenderer() {
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}
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SkeletonAnimation::~SkeletonAnimation() {
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if (_ownsAnimationStateData) delete _state->getData();
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delete _state;
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}
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void SkeletonAnimation::update(float deltaTime) {
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if (_updateOnlyIfVisible && !isVisible()) return;
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super::update(deltaTime);
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deltaTime *= _timeScale;
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if (_preUpdateListener) _preUpdateListener(this);
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_state->update(deltaTime);
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_state->apply(*_skeleton);
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_skeleton->updateWorldTransform();
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if (_postUpdateListener) _postUpdateListener(this);
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}
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void SkeletonAnimation::draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t transformFlags) {
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if (_firstDraw) {
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_firstDraw = false;
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update(0);
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}
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super::draw(renderer, transform, transformFlags);
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}
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void SkeletonAnimation::setAnimationStateData(AnimationStateData *stateData) {
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CCASSERT(stateData, "stateData cannot be null.");
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if (_ownsAnimationStateData) delete _state->getData();
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delete _state;
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_ownsAnimationStateData = false;
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_state = new (__FILE__, __LINE__) AnimationState(stateData);
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_state->setRendererObject(this);
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_state->setListener(animationCallback);
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}
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void SkeletonAnimation::setMix(const std::string &fromAnimation, const std::string &toAnimation, float duration) {
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_state->getData()->setMix(fromAnimation.c_str(), toAnimation.c_str(), duration);
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}
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TrackEntry *SkeletonAnimation::setAnimation(int trackIndex, const std::string &name, bool loop) {
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Animation *animation = _skeleton->getData()->findAnimation(name.c_str());
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if (!animation) {
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log("Spine: Animation not found: %s", name.c_str());
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return 0;
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}
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return _state->setAnimation(trackIndex, animation, loop);
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}
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TrackEntry *SkeletonAnimation::addAnimation(int trackIndex, const std::string &name, bool loop, float delay) {
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Animation *animation = _skeleton->getData()->findAnimation(name.c_str());
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if (!animation) {
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log("Spine: Animation not found: %s", name.c_str());
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return 0;
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}
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return _state->addAnimation(trackIndex, animation, loop, delay);
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}
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TrackEntry *SkeletonAnimation::setEmptyAnimation(int trackIndex, float mixDuration) {
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return _state->setEmptyAnimation(trackIndex, mixDuration);
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}
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void SkeletonAnimation::setEmptyAnimations(float mixDuration) {
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_state->setEmptyAnimations(mixDuration);
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}
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TrackEntry *SkeletonAnimation::addEmptyAnimation(int trackIndex, float mixDuration, float delay) {
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return _state->addEmptyAnimation(trackIndex, mixDuration, delay);
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}
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Animation *SkeletonAnimation::findAnimation(const std::string &name) const {
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return _skeleton->getData()->findAnimation(name.c_str());
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}
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TrackEntry *SkeletonAnimation::getCurrent(int trackIndex) {
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return _state->getCurrent(trackIndex);
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}
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void SkeletonAnimation::clearTracks() {
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_state->clearTracks();
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}
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void SkeletonAnimation::clearTrack(int trackIndex) {
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_state->clearTrack(trackIndex);
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}
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void SkeletonAnimation::onAnimationStateEvent(TrackEntry *entry, EventType type, Event *event) {
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switch (type) {
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case EventType_Start:
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if (_startListener) _startListener(entry);
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break;
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case EventType_Interrupt:
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if (_interruptListener) _interruptListener(entry);
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break;
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case EventType_End:
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if (_endListener) _endListener(entry);
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break;
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case EventType_Dispose:
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if (_disposeListener) _disposeListener(entry);
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break;
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case EventType_Complete:
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if (_completeListener) _completeListener(entry);
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break;
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case EventType_Event:
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if (_eventListener) _eventListener(entry, event);
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break;
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}
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}
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void SkeletonAnimation::onTrackEntryEvent(TrackEntry *entry, EventType type, Event *event) {
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if (!entry->getRendererObject()) return;
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_TrackEntryListeners *listeners = (_TrackEntryListeners *) entry->getRendererObject();
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switch (type) {
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case EventType_Start:
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if (listeners->startListener) listeners->startListener(entry);
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break;
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case EventType_Interrupt:
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if (listeners->interruptListener) listeners->interruptListener(entry);
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break;
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case EventType_End:
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if (listeners->endListener) listeners->endListener(entry);
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break;
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case EventType_Dispose:
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if (listeners->disposeListener) listeners->disposeListener(entry);
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break;
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case EventType_Complete:
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if (listeners->completeListener) listeners->completeListener(entry);
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break;
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case EventType_Event:
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if (listeners->eventListener) listeners->eventListener(entry, event);
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break;
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}
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}
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void SkeletonAnimation::setStartListener(const StartListener &listener) {
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_startListener = listener;
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}
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void SkeletonAnimation::setInterruptListener(const InterruptListener &listener) {
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_interruptListener = listener;
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}
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void SkeletonAnimation::setEndListener(const EndListener &listener) {
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_endListener = listener;
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}
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void SkeletonAnimation::setDisposeListener(const DisposeListener &listener) {
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_disposeListener = listener;
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}
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void SkeletonAnimation::setCompleteListener(const CompleteListener &listener) {
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_completeListener = listener;
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}
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void SkeletonAnimation::setEventListener(const EventListener &listener) {
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_eventListener = listener;
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}
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void SkeletonAnimation::setPreUpdateWorldTransformsListener(const UpdateWorldTransformsListener &listener) {
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_preUpdateListener = listener;
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}
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void SkeletonAnimation::setPostUpdateWorldTransformsListener(const UpdateWorldTransformsListener &listener) {
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_postUpdateListener = listener;
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}
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void SkeletonAnimation::setTrackStartListener(TrackEntry *entry, const StartListener &listener) {
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getListeners(entry)->startListener = listener;
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}
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void SkeletonAnimation::setTrackInterruptListener(TrackEntry *entry, const InterruptListener &listener) {
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getListeners(entry)->interruptListener = listener;
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}
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void SkeletonAnimation::setTrackEndListener(TrackEntry *entry, const EndListener &listener) {
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getListeners(entry)->endListener = listener;
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}
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void SkeletonAnimation::setTrackDisposeListener(TrackEntry *entry, const DisposeListener &listener) {
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getListeners(entry)->disposeListener = listener;
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}
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void SkeletonAnimation::setTrackCompleteListener(TrackEntry *entry, const CompleteListener &listener) {
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getListeners(entry)->completeListener = listener;
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}
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void SkeletonAnimation::setTrackEventListener(TrackEntry *entry, const EventListener &listener) {
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getListeners(entry)->eventListener = listener;
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}
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AnimationState *SkeletonAnimation::getState() const {
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return _state;
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}
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void SkeletonAnimation::setUpdateOnlyIfVisible(bool status) {
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_updateOnlyIfVisible = status;
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}
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}// namespace spine
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