axmol/extensions/spine/spine-cocos2dx.cpp

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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/Extension.h>
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#include <spine/spine-cocos2dx.h>
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USING_NS_CC;
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using namespace spine;
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Cocos2dAtlasAttachmentLoader::Cocos2dAtlasAttachmentLoader(Atlas *atlas) : AtlasAttachmentLoader(atlas) {
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}
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Cocos2dAtlasAttachmentLoader::~Cocos2dAtlasAttachmentLoader() {}
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void Cocos2dAtlasAttachmentLoader::configureAttachment(Attachment *attachment) {
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}
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#if COCOS2D_VERSION >= 0x0040000
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backend::SamplerAddressMode wrap(TextureWrap wrap) {
return wrap == TextureWrap_ClampToEdge ? backend::SamplerAddressMode::CLAMP_TO_EDGE : backend::SamplerAddressMode::REPEAT;
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}
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backend::SamplerFilter filter(TextureFilter filter) {
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switch (filter) {
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case TextureFilter_Unknown:
break;
case TextureFilter_Nearest:
return backend::SamplerFilter::NEAREST;
case TextureFilter_Linear:
return backend::SamplerFilter::LINEAR;
case TextureFilter_MipMap:
return backend::SamplerFilter::LINEAR;
case TextureFilter_MipMapNearestNearest:
return backend::SamplerFilter::NEAREST;
case TextureFilter_MipMapLinearNearest:
return backend::SamplerFilter::NEAREST;
case TextureFilter_MipMapNearestLinear:
return backend::SamplerFilter::LINEAR;
case TextureFilter_MipMapLinearLinear:
return backend::SamplerFilter::LINEAR;
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}
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return backend::SamplerFilter::LINEAR;
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}
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#else
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GLuint wrap(TextureWrap wrap) {
return wrap == TextureWrap_ClampToEdge ? GL_CLAMP_TO_EDGE : GL_REPEAT;
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}
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GLuint filter(TextureFilter filter) {
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switch (filter) {
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case TextureFilter_Unknown:
break;
case TextureFilter_Nearest:
return GL_NEAREST;
case TextureFilter_Linear:
return GL_LINEAR;
case TextureFilter_MipMap:
return GL_LINEAR_MIPMAP_LINEAR;
case TextureFilter_MipMapNearestNearest:
return GL_NEAREST_MIPMAP_NEAREST;
case TextureFilter_MipMapLinearNearest:
return GL_LINEAR_MIPMAP_NEAREST;
case TextureFilter_MipMapNearestLinear:
return GL_NEAREST_MIPMAP_LINEAR;
case TextureFilter_MipMapLinearLinear:
return GL_LINEAR_MIPMAP_LINEAR;
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}
return GL_LINEAR;
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}
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#endif
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Cocos2dTextureLoader::Cocos2dTextureLoader() : TextureLoader() {}
Cocos2dTextureLoader::~Cocos2dTextureLoader() {}
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void Cocos2dTextureLoader::load(AtlasPage &page, const spine::String &path) {
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(path.buffer());
CCASSERT(texture != nullptr, "Invalid image");
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if (texture) {
texture->retain();
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#if COCOS2D_VERSION >= 0x0040000
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Texture2D::TexParams textureParams(filter(page.minFilter), filter(page.magFilter), wrap(page.uWrap), wrap(page.vWrap));
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#else
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Texture2D::TexParams textureParams = {filter(page.minFilter), filter(page.magFilter), wrap(page.uWrap), wrap(page.vWrap)};
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#endif
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texture->setTexParameters(textureParams);
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page.texture = texture;
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page.width = texture->getPixelsWide();
page.height = texture->getPixelsHigh();
}
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}
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void Cocos2dTextureLoader::unload(void *texture) {
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if (texture) {
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((Texture2D *) texture)->release();
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}
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}
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Cocos2dExtension::Cocos2dExtension() : DefaultSpineExtension() {}
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Cocos2dExtension::~Cocos2dExtension() {}
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char *Cocos2dExtension::_readFile(const spine::String &path, int *length) {
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Data data = FileUtils::getInstance()->getDataFromFile(path.buffer());
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if (data.isNull()) return nullptr;
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// avoid buffer overflow (int is shorter than ssize_t in certain platforms)
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#if COCOS2D_VERSION >= 0x00031200
ssize_t tmpLen;
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char *ret = (char *) data.takeBuffer(&tmpLen);
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*length = static_cast<int>(tmpLen);
return ret;
#else
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*length = static_cast<int>(data.getSize());
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auto bytes = SpineExtension::alloc<char>(*length, __FILE__, __LINE__);
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memcpy(bytes, data.getBytes(), *length);
return bytes;
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#endif
}
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SpineExtension *spine::getDefaultExtension() {
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return new Cocos2dExtension();
}