axmol/core/renderer/shaders/cameraClear.frag

16 lines
226 B
GLSL
Raw Normal View History

2023-07-19 18:35:05 +08:00
#version 310 es
precision highp float;
precision highp int;
2019-11-23 20:27:39 +08:00
2023-07-19 18:35:05 +08:00
layout(location = 0) in vec2 v_texCoord;
layout(location = 1) in vec4 v_color;
2019-11-23 20:27:39 +08:00
2023-07-19 18:35:05 +08:00
layout(location = 0) out vec4 FragColor;
2019-11-23 20:27:39 +08:00
void main()
{
2023-07-19 18:35:05 +08:00
FragColor = v_color;
2019-11-23 20:27:39 +08:00
}