axmol/CMakeLists.txt

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CMake
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#/****************************************************************************
# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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# Copyright (c) 2015 Chukong Technologies Inc.
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#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
Squashed commit of the following: commit 59e43a3c80f4af8998e4a14f6463bd7a91617d5f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 15:19:48 2016 -0800 uses new naming convention for projects uses _ instead of - commit f97ba56608d48b17909649c8617ba9047b566196 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 14:49:22 2016 -0800 fooling cmake for real commit 20c2560f75eab952e5131b484284bf20cb07fe07 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 14:43:05 2016 -0800 fooling cmake commit a0ada44bc82941830f6c71219a1492d28c28c306 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 14:26:59 2016 -0800 makes CMake for Mac happy commit 656b4f5e2dd741215a4699db979fe1b0dce60298 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 13:50:15 2016 -0800 linux fix commit fa98aeac8505c764f4a69f15c8a8ff1123fad2a3 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 11:18:18 2016 -0800 links correctly! commit 9c56ce7143d3a35b44d33f246cec093ca9eaa7d9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Mar 1 17:44:58 2016 -0800 Squashed commit of the following: commit 2ef52723dae44204c047cb177d5a5670fb659c79 Merge: 8a5c998 25cf1f1 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Mar 1 16:54:04 2016 -0800 Merge branch 'v3' into cmake_android commit 8a5c9981192e344fffc9f14be5cb14f66eccfa24 Author: Chaoren Lin <chaorenl@google.com> Date: Thu Feb 11 18:34:46 2016 -0800 Fix module name in Android template to match CMake project. commit be85e19e852a9d5fbd6c58cea60c75fe47a5a576 Author: Chaoren Lin <chaorenl@google.com> Date: Thu Feb 11 18:27:45 2016 -0800 Add missing platform specific source file to CMake project. commit 705389ac6582107a381d0cbc56268eaa98ffc5c3 Author: Chaoren Lin <chaorenl@google.com> Date: Wed Feb 10 19:21:12 2016 -0800 Find AndroidNdkModules.cmake relative to android.toolchain.cmake. commit a10075e2cb30af2e1f9a30da99efac880658ad6b Author: Chaoren Lin <chaorenl@google.com> Date: Wed Feb 10 19:03:11 2016 -0800 Remove cpp-empty-test from project templates. commit e070fcbf210b8628f75785e738202a80a95ac0ff Author: WenhaiLin <wenhai.lin@chukong-inc.com> Date: Mon Aug 31 09:56:03 2015 +0800 Fix CMake for Android Target
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cmake_minimum_required(VERSION 3.1)
# It ensures that when Find*.cmake files included from cmake's Modules dir
# include another *.cmake file with relative path, that file will be included
# also from cmake's Modules dir, to not clash with per-project files.
cmake_policy(SET CMP0017 NEW)
# Use new behaviour with cmake >= 3.1:
# Only interpret if() arguments as variables or keywords when unquoted.
if(CMAKE_VERSION VERSION_GREATER 3.1)
cmake_policy(SET CMP0054 NEW)
endif()
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project (Cocos2d-X)
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# The version number
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set(COCOS2D_X_VERSION 3.11)
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# define some variables
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake/Modules/")
set(COCOS_EXTERNAL_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external)
# architecture
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCH_DIR "64-bit")
elseif (CMAKE_SIZEOF_VOID_P EQUAL 4)
set(ARCH_DIR "32-bit")
else()
message(FATAL_ERROR "Unsupported architecture, CMake will exit")
return()
endif()
# CMAKE_BUILD_TYPE has precedence over DEBUG_MODE
# Still supporting DEBUG_MODE for backwards compatibility
if (NOT CMAKE_BUILD_TYPE)
if(DEBUG_MODE)
set(CMAKE_BUILD_TYPE DEBUG)
else(DEBUG_MODE)
set(CMAKE_BUILD_TYPE RELEASE)
endif(DEBUG_MODE)
endif(NOT CMAKE_BUILD_TYPE)
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include(CocosBuildHelpers)
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message(${BUILDING_STRING})
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# SelectModule() is a macro to select building modules
include(SelectModule)
SelectModule()
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# set compiler options
include(SetCompilerOptions)
SetCompilerOptions()
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if (CMAKE_FIND_ROOT_PATH AND USE_PREBUILT_LIBS)
# Adds cocos2d-x external folder to the list of valid include/library paths when cross-compiling and using prebuilds
set(CMAKE_FIND_ROOT_PATH ${CMAKE_FIND_ROOT_PATH} ${COCOS_EXTERNAL_DIR})
endif ()
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include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/cocos
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${CMAKE_CURRENT_SOURCE_DIR}/deprecated
${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform
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${CMAKE_CURRENT_SOURCE_DIR}/extensions
${CMAKE_CURRENT_SOURCE_DIR}/external
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)
if(USE_PREBUILT_LIBS)
include(CocosUsePrebuiltLibs)
endif()
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include(BuildModules)
BuildModules()
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# build cpp-empty-test
if(BUILD_CPP_EMPTY_TEST)
add_subdirectory(tests/cpp-empty-test)
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endif(BUILD_CPP_EMPTY_TEST)
# build cpp-tests
if(BUILD_CPP_TESTS)
add_subdirectory(tests/cpp-tests)
endif(BUILD_CPP_TESTS)
## Scripting
if(BUILD_LUA_LIBS)
add_subdirectory(cocos/scripting/lua-bindings)
# build lua tests
if(BUILD_LUA_TESTS)
add_subdirectory(tests/lua-tests/project)
add_subdirectory(tests/lua-empty-test/project)
endif(BUILD_LUA_TESTS)
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endif(BUILD_LUA_LIBS)
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## JS
if(BUILD_JS_LIBS)
add_subdirectory(cocos/scripting/js-bindings)
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# build js tests
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if(BUILD_JS_TESTS)
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add_subdirectory(tests/js-tests/project)
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endif(BUILD_JS_TESTS)
endif(BUILD_JS_LIBS)