axmol/templates/js-template-default/index.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Cocos2d-html5 Hello World test</title>
<link rel="icon" type="image/GIF" href="res/favicon.ico"/>
<meta name="viewport"
content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1,target-densitydpi=device-dpi"/>
<!--https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html-->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<meta name="format-detection" content="telephone=no">
<!-- force webkit on 360 -->
<meta name="renderer" content="webkit"/>
<meta name="force-rendering" content="webkit"/>
<!-- force edge on IE -->
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
<meta name="msapplication-tap-highlight" content="no">
<!-- force full screen on some browser -->
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<meta name="full-screen" content="yes"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<!-- force screen orientation on some browser -->
<!-- <meta name="screen-orientation" content="portrait"/>
<meta name="x5-orientation" content="portrait"> -->
<meta name="browsermode" content="application">
<meta name="x5-page-mode" content="app">
<link rel="stylesheet" type="text/css" href="style.css"/>
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</head>
<body>
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<script src="res/loading.js"></script>
<canvas id="gameCanvas" width="480" height="720"></canvas>
<script>
(function () {
var nav = window.navigator;
var ua = nav.userAgent.toLowerCase();
var uaResult = /android (\d+(?:\.\d+)+)/i.exec(ua) || /android (\d+(?:\.\d+)+)/i.exec(nav.platform);
if (uaResult) {
var browserCheck = ua.match(/(qzone|micromessenger|qq)(mobile)?(browser)?\/?([\d.]+)/i);
if (browserCheck) {
var browserVersion = parseFloat(browserCheck[4] || 0);
if (browserVer < 6.2) {
var gameCanvas = document.getElementById("gameCanvas");
var ctx = gameCanvas.getContext('2d');
ctx.fillStyle = '#000000';
ctx.fillRect(0, 0, 1, 1);
}
}
}
})();
</script>
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<script src="frameworks/cocos2d-html5/CCBoot.js"></script>
<script cocos src="main.js"></script>
</body>
</html>