axmol/extensions/DragonBones/animation/BaseTimelineState.h

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/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_BASE_TIMELINE_STATE_H
#define DRAGONBONES_BASE_TIMELINE_STATE_H
#include "../geom/Transform.h"
#include "../core/BaseObject.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* @internal
*/
class TimelineState : public BaseObject
{
ABSTRACT_CLASS(TimelineState)
protected:
/**
* @internal
*/
enum class TweenState
{
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None = 0,
Once = 1,
Always = 2
};
public:
/**
* -1: start, 0: play, 1: complete;
*/
int playState;
int currentPlayTimes;
float currentTime;
protected:
TweenState _tweenState;
unsigned _frameRate;
unsigned _frameValueOffset;
unsigned _frameCount;
unsigned _frameOffset;
int _frameIndex;
float _frameRateR;
float _position;
float _duration;
float _timeScale;
float _timeOffset;
DragonBonesData* _dragonBonesData;
AnimationData* _animationData;
TimelineData* _timelineData;
Armature* _armature;
AnimationState* _animationState;
TimelineState* _actionTimeline;
const int16_t* _frameArray;
const int16_t* _frameIntArray;
const float* _frameFloatArray;
const uint16_t* _timelineArray;
const std::vector<unsigned>* _frameIndices;
protected:
virtual void _onClear() override;
virtual void _onArriveAtFrame() = 0;
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virtual void _onUpdateFrame() = 0;
bool _setCurrentTime(float passedTime);
public:
virtual void init(Armature* armature, AnimationState* animationState, TimelineData* timelineData);
virtual void fadeOut() {}
virtual void update(float passedTime);
};
/**
* @internal
*/
class TweenTimelineState : public TimelineState
{
ABSTRACT_CLASS(TweenTimelineState)
private:
inline static float _getEasingValue(TweenType tweenType, float progress, float easing)
{
auto value = progress;
switch (tweenType)
{
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case TweenType::QuadIn:
value = std::pow(progress, 2.0f);
break;
case TweenType::QuadOut:
value = 1.0f - std::pow(1.0f - progress, 2.0f);
break;
case TweenType::QuadInOut:
value = 0.5f * (1.0f - std::cos(progress * Transform::PI));
break;
default:
break;
}
return (value - progress) * easing + progress;
}
inline static float _getEasingCurveValue(float progress, const int16_t* samples, unsigned count, unsigned offset)
{
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if (progress <= 0.0f)
{
return 0.0f;
}
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else if (progress >= 1.0f)
{
return 1.0f;
}
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const auto segmentCount = count + 1; // + 2 - 1
const auto valueIndex = (unsigned)(progress * segmentCount);
const auto fromValue = valueIndex == 0 ? 0.0f : samples[offset + valueIndex - 1];
const auto toValue = (valueIndex == segmentCount - 1) ? 10000.0f : samples[offset + valueIndex];
return (fromValue + (toValue - fromValue) * (progress * segmentCount - valueIndex)) * 0.0001f;
}
protected:
TweenType _tweenType;
unsigned _curveCount;
float _framePosition;
float _frameDurationR;
float _tweenProgress;
float _tweenEasing;
protected:
virtual void _onClear() override;
virtual void _onArriveAtFrame() override;
virtual void _onUpdateFrame() override;
};
/**
* @internal
*/
class BoneTimelineState : public TweenTimelineState
{
ABSTRACT_CLASS(BoneTimelineState)
public:
Bone* bone;
BonePose* bonePose;
protected:
virtual void _onClear() override;
public:
void blend(int state);
};
/**
* @internal
*/
class SlotTimelineState : public TweenTimelineState
{
ABSTRACT_CLASS(SlotTimelineState)
public:
Slot* slot;
protected:
virtual void _onClear() override;
};
/**
* @internal
*/
class ConstraintTimelineState : public TweenTimelineState
{
ABSTRACT_CLASS(ConstraintTimelineState)
public:
Constraint* constraint;
protected:
virtual void _onClear() override;
};
DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_BASE_TIMELINE_STATE_H