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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2022-07-16 10:43:05 +08:00
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#ifndef __AX_PU_PARTICLE_3D_DO_PLACEMENT_PARTICLE_EVENT_HANDLER_H__
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#define __AX_PU_PARTICLE_3D_DO_PLACEMENT_PARTICLE_EVENT_HANDLER_H__
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#include "base/CCRef.h"
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#include "math/CCMath.h"
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#include "extensions/Particle3D/PU/CCPUListener.h"
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#include "extensions/Particle3D/PU/CCPUEventHandler.h"
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#include <vector>
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#include <string>
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NS_AX_BEGIN
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struct PUParticle3D;
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class PUObserver;
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class PUEmitter;
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class PUParticleSystem3D;
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class AX_EX_DLL PUDoPlacementParticleEventHandler : public PUEventHandler, public PUListener
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{
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public:
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// Constants
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static const unsigned int DEFAULT_NUMBER_OF_PARTICLES;
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static PUDoPlacementParticleEventHandler* create();
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/** Getters/Setters
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*/
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bool isInheritPosition() const { return _inheritPosition; };
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bool isInheritDirection() const { return _inheritDirection; };
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bool isInheritOrientation() const { return _inheritOrientation; };
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bool isInheritTimeToLive() const { return _inheritTimeToLive; };
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bool isInheritMass() const { return _inheritMass; };
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bool isInheritTextureCoordinate() const { return _inheritTextureCoordinate; };
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bool isInheritColour() const { return _inheritColour; };
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bool isInheritParticleWidth() const { return _inheritParticleWidth; };
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bool isInheritParticleHeight() const { return _inheritParticleHeight; };
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bool isInheritParticleDepth() const { return _inheritParticleDepth; };
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void setInheritPosition(bool inheritPosition) { _inheritPosition = inheritPosition; };
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void setInheritDirection(bool inheritDirection) { _inheritDirection = inheritDirection; };
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void setInheritOrientation(bool inheritOrientation) { _inheritOrientation = inheritOrientation; };
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void setInheritTimeToLive(bool inheritTimeToLive) { _inheritTimeToLive = inheritTimeToLive; };
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void setInheritMass(bool inheritMass) { _inheritMass = inheritMass; };
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void setInheritTextureCoordinate(bool inheritTextureCoordinate)
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{
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_inheritTextureCoordinate = inheritTextureCoordinate;
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};
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void setInheritColour(bool inheritColour) { _inheritColour = inheritColour; };
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void setInheritParticleWidth(bool inheritParticleWidth) { _inheritParticleWidth = inheritParticleWidth; };
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void setInheritParticleHeight(bool inheritParticleHeight) { _inheritParticleHeight = inheritParticleHeight; };
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void setInheritParticleDepth(bool inheritParticleDepth) { _inheritParticleDepth = inheritParticleDepth; };
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/** Get the name of the emitter that is used to emit its particles.
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*/
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std::string_view getForceEmitterName() const { return _forceEmitterName; };
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/** Set the name of the emitter that is used to emit its particles.
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*/
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void setForceEmitterName(std::string_view forceEmitterName);
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/** Returns a pointer to the emitter that is used as a force emitter.
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*/
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PUEmitter* getForceEmitter() const;
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/** Remove this as a listener from the technique.
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@remarks
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If a new force-emitter name has been set, the removeAsListener must be called, to remove the
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DoPlacementParticleEventHandler from the old technique (to which the force-emitter belongs. Only then the new
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force-emitter is used. The reason why it is not called automatically in the setForceEmitterName() function is to
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offer some flexibility on the moment the removeAsListener() is called.
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*/
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void removeAsListener();
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/** Get the number of particles to emit.
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*/
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unsigned int getNumberOfParticles() const { return _numberOfParticles; };
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/** Set the number of particles to emit.
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*/
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void setNumberOfParticles(unsigned int numberOfParticles) { _numberOfParticles = numberOfParticles; };
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/** Boolean that determines whether always the position of the particle that is handled must be used for emission of
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the new particle.
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*/
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bool alwaysUsePosition() const { return _alwaysUsePosition; };
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/** Set the boolean to indicate whether the position of the particle that is handled must be used for emission of
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the new particle or whether the contact point of the physics actor must be used. This only applies if a physics
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engine is used, otherwise the default is used.
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*/
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void setAlwaysUsePosition(bool alwaysUsePosition) { _alwaysUsePosition = alwaysUsePosition; };
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/** If the _handle() function of this class is invoked (by an Observer), it searches the
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ParticleEmitter defined by the mForceEmitterName. This ParticleEmitter is either part of
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the ParticleTechnique in which the DoPlacementParticleEventHandler is defined, and if the ParticleEmitter
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is not found, other ParticleTechniques are searched. The ParticleEmitter is 'forced' to emit the
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requested number of particles.
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*/
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virtual void handle(PUParticleSystem3D* particleSystem, PUParticle3D* particle, float timeElapsed) override;
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/** Initialise the emitted particle. This means that its position is set.
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*/
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virtual void particleEmitted(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
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/** No implementation.
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*/
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virtual void particleExpired(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
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virtual void copyAttributesTo(PUEventHandler* eventHandler) override;
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PUDoPlacementParticleEventHandler();
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virtual ~PUDoPlacementParticleEventHandler();
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protected:
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// Identifies the name of emitter
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std::string _forceEmitterName;
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// The number of particles to emit
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unsigned int _numberOfParticles;
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/** Store the technique value to keep up to speed.
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@remarks
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If the ParticleTechnique has been destroyed, the DoPlacementParticleEventHandler isn't automatically
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notified. Using the pointer causes an exception.
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*/
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PUParticleSystem3D* _system;
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/** Store the emitter value to keep up to speed.
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@remarks
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If the ParticleEmitter has been destroyed, the DoPlacementParticleEventHandler isn't automatically
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notified. Using the pointer causes an exception.
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*/
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PUEmitter* _emitter;
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/** Used to determine whether the emitter used by the DoPlacementParticleEventHandler, is already found.
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*/
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bool _found;
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/** By default the place where to put a new particle is on the position of the particle in the _handle function. If
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mAlwaysUsePosition is set to false, it tries the contact point of the physics actor that is associated with the
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particle.
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*/
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bool _alwaysUsePosition;
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/** The base particle from which the attributes are inherited
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*/
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PUParticle3D* _baseParticle;
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/** These flags are used to determine which attributes must be inherited from the base particle.
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*/
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bool _inheritPosition;
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bool _inheritDirection;
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bool _inheritOrientation;
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bool _inheritTimeToLive;
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bool _inheritMass;
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bool _inheritTextureCoordinate;
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bool _inheritColour;
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bool _inheritParticleWidth;
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bool _inheritParticleHeight;
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bool _inheritParticleDepth;
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};
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NS_AX_END
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#endif
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