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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2022-07-16 10:43:05 +08:00
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#ifndef __AX_PU_PARTICLE_3D_INNER_PARTICLE_COLLIDER_H__
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#define __AX_PU_PARTICLE_3D_INNER_PARTICLE_COLLIDER_H__
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#include "CCPUBaseCollider.h"
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#include "base/ccTypes.h"
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NS_AX_BEGIN
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struct PUParticle3D;
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class AX_EX_DLL PUParticle3DInterParticleCollider : public PUBaseCollider
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{
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public:
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enum InterParticleCollisionResponse
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{
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IPCR_AVERAGE_VELOCITY,
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IPCR_ANGLE_BASED_VELOCITY
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};
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static PUParticle3DInterParticleCollider* create();
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// Constants
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static const float DEFAULT_ADJUSTMENT;
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static const InterParticleCollisionResponse DEFAULT_COLLISION_RESPONSE;
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virtual void prepare() override;
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virtual void unPrepare() override;
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virtual void updatePUAffector(PUParticle3D* particle, float deltaTime) override;
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/** Todo
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*/
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float getAdjustment() const;
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/** Todo
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*/
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void setAdjustment(float adjustment);
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/** Todo
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*/
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InterParticleCollisionResponse getInterParticleCollisionResponse() const;
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/** Todo
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*/
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void setInterParticleCollisionResponse(InterParticleCollisionResponse interParticleCollisionResponse);
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virtual void copyAttributesTo(PUAffector* affector) override;
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PUParticle3DInterParticleCollider();
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virtual ~PUParticle3DInterParticleCollider();
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protected:
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/** Todo
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*/
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bool validateAndExecuteSphereCollision(PUParticle3D* particle1, PUParticle3D* particle2, float timeElapsed);
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protected:
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float _adjustment;
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InterParticleCollisionResponse _interParticleCollisionResponse;
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};
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NS_AX_END
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#endif
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