2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "extensions/Particle3D/PU/CCPUOnPositionObserver.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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NS_AX_BEGIN
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// Constants
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const Vec3 PUOnPositionObserver::DEFAULT_POSITION_THRESHOLD(0, 0, 0);
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//-----------------------------------------------------------------------
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PUOnPositionObserver::PUOnPositionObserver()
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: PUObserver()
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, _positionXThreshold(DEFAULT_POSITION_THRESHOLD.x)
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, _positionYThreshold(DEFAULT_POSITION_THRESHOLD.y)
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, _positionZThreshold(DEFAULT_POSITION_THRESHOLD.z)
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, _positionXThresholdSet(false)
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, _positionYThresholdSet(false)
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, _positionZThresholdSet(false)
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, _comparePositionX(CO_LESS_THAN)
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, _comparePositionY(CO_LESS_THAN)
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, _comparePositionZ(CO_LESS_THAN)
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{}
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//-----------------------------------------------------------------------
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bool PUOnPositionObserver::observe(PUParticle3D* particle, float /*timeElapsed*/)
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{
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if (!particle)
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return false;
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// Added scale in V1.3.1
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if (_positionXThresholdSet && _comparePositionX == CO_LESS_THAN &&
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particle->position.x < _positionXThreshold * _observerScale.x)
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return true;
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if (_positionXThresholdSet && _comparePositionX == CO_GREATER_THAN &&
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particle->position.x > _positionXThreshold * _observerScale.x)
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return true;
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if (_positionXThresholdSet && _comparePositionX == CO_EQUALS &&
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particle->position.x == _positionXThreshold * _observerScale.x)
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return true;
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if (_positionYThresholdSet && _comparePositionY == CO_LESS_THAN &&
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particle->position.y < _positionYThreshold * _observerScale.y)
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return true;
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if (_positionYThresholdSet && _comparePositionY == CO_GREATER_THAN &&
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particle->position.y > _positionYThreshold * _observerScale.y)
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return true;
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if (_positionYThresholdSet && _comparePositionY == CO_EQUALS &&
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particle->position.y == _positionYThreshold * _observerScale.y)
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return true;
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if (_positionZThresholdSet && _comparePositionZ == CO_LESS_THAN &&
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particle->position.z < _positionZThreshold * _observerScale.z)
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return true;
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if (_positionZThresholdSet && _comparePositionZ == CO_GREATER_THAN &&
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particle->position.z > _positionZThreshold * _observerScale.z)
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return true;
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if (_positionZThresholdSet && _comparePositionZ == CO_EQUALS &&
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particle->position.z == _positionZThreshold * _observerScale.z)
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return true;
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return false;
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}
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PUOnPositionObserver* PUOnPositionObserver::create()
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{
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auto ppo = new PUOnPositionObserver();
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ppo->autorelease();
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return ppo;
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}
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void PUOnPositionObserver::copyAttributesTo(PUObserver* observer)
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{
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PUObserver::copyAttributesTo(observer);
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PUOnPositionObserver* onPositionObserver = static_cast<PUOnPositionObserver*>(observer);
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onPositionObserver->_positionXThreshold = _positionXThreshold;
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onPositionObserver->_positionYThreshold = _positionYThreshold;
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onPositionObserver->_positionZThreshold = _positionZThreshold;
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onPositionObserver->_comparePositionX = _comparePositionX;
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onPositionObserver->_comparePositionY = _comparePositionY;
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onPositionObserver->_comparePositionZ = _comparePositionZ;
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onPositionObserver->_positionXThresholdSet = _positionXThresholdSet;
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onPositionObserver->_positionYThresholdSet = _positionYThresholdSet;
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onPositionObserver->_positionZThresholdSet = _positionZThresholdSet;
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}
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2022-07-11 17:50:21 +08:00
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NS_AX_END
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