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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUTranslateManager.h"
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#include "extensions/Particle3D/PU/CCPUScriptCompiler.h"
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NS_AX_BEGIN
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PUTranslateManager::PUTranslateManager() {}
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PUTranslateManager::~PUTranslateManager() {}
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PUScriptTranslator* PUTranslateManager::getTranslator(PUAbstractNode* node)
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{
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PUScriptTranslator* translator = 0;
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// add//
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if (node->type == ANT_OBJECT)
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{
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
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if (obj->cls == token[TOKEN_SYSTEM])
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{
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// Parse Particle System
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translator = &_systemTranslator;
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}
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else if (obj->cls == token[TOKEN_MATERIAL])
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{
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// Parse Particle System
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translator = &_materialTranslator;
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}
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// else if(obj->cls == token[TOKEN_ALIAS])
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//{
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// // Parse the Alias
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// translator = &mAliasTranslator;
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// }
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else if (obj->cls == token[TOKEN_TECHNIQUE] && parent &&
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(parent->cls == token[TOKEN_SYSTEM] || parent->cls == token[TOKEN_ALIAS]))
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{
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// Parse Particle Technique
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translator = &_techniqueTranslator;
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}
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else if (obj->cls == token[TOKEN_RENDERER] && parent &&
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(parent->cls == token[TOKEN_TECHNIQUE] || parent->cls == token[TOKEN_ALIAS]))
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{
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// Parse Particle Renderer
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translator = &_rendererTranslator;
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}
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else if (obj->cls == token[TOKEN_EMITTER] && parent &&
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(parent->cls == token[TOKEN_TECHNIQUE] || parent->cls == token[TOKEN_ALIAS]))
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{
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// Parse Particle Emitter
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translator = &_emitterTranslator;
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}
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else if (obj->cls == token[TOKEN_AFFECTOR] && parent &&
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(parent->cls == token[TOKEN_TECHNIQUE] || parent->cls == token[TOKEN_ALIAS]))
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{
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// Parse Particle Affector
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translator = &_affectorTranslator;
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}
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else if (obj->cls == token[TOKEN_BEHAVIOUR] && parent &&
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(parent->cls == token[TOKEN_TECHNIQUE] || parent->cls == token[TOKEN_ALIAS]))
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{
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// Parse Particle Behaviour
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translator = &_behaviourTranslator;
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}
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else if (obj->cls == token[TOKEN_OBSERVER] && parent &&
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(parent->cls == token[TOKEN_TECHNIQUE] || parent->cls == token[TOKEN_ALIAS]))
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{
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// Parse Particle Observer
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translator = &_observerTranslator;
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}
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else if (obj->cls == token[TOKEN_HANDLER] && parent &&
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(parent->cls == token[TOKEN_OBSERVER] || parent->cls == token[TOKEN_ALIAS]))
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{
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// Parse Particle Event Handler
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translator = &_eventHandlerTranslator;
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}
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// else if(obj->cls == token[TOKEN_EXTERN] && parent && (parent->cls == token[TOKEN_TECHNIQUE] || parent->cls ==
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// token[TOKEN_ALIAS]))
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//{
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// // Parse Extern
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// translator = &mExternTranslator;
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// }
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}
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return translator;
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}
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PUTranslateManager* PUTranslateManager::Instance()
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{
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static PUTranslateManager ptm;
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return &ptm;
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}
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void PUTranslateManager::translateParticleSystem(PUParticleSystem3D* pu, const PUAbstractNodeList* alist)
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{
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for (PUAbstractNodeList::const_iterator i = alist->begin(); i != alist->end(); ++i)
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{
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_systemTranslator.setParticleSystem3D(pu);
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_systemTranslator.translate(PUScriptCompiler::Instance(), *i);
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}
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}
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void PUTranslateManager::translateMaterialSystem(PUMaterialCache* ms, const PUAbstractNodeList* alist)
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{
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for (PUAbstractNodeList::const_iterator i = alist->begin(); i != alist->end(); ++i)
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{
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_materialTranslator.setMaterialSystem(ms);
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_materialTranslator.translate(PUScriptCompiler::Instance(), *i);
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}
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}
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NS_AX_END
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