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/****************************************************************************
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2019-11-24 23:15:56 +08:00
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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2019-11-23 20:27:39 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSPRITEFRAMECACHEHELPER_H__
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#define __CCSPRITEFRAMECACHEHELPER_H__
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#include "platform/CCPlatformMacros.h"
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2020-10-21 10:12:00 +08:00
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#include "CCArmatureDefine.h"
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#include "CocosStudioExport.h"
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#include <string>
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#include <map>
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#include <vector>
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NS_AX_BEGIN
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class SpriteFrame;
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NS_AX_END
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namespace cocostudio
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{
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/**
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* @js NA
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* @lua NA
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*/
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2020-10-17 16:32:16 +08:00
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class CCS_DLL SpriteFrameCacheHelper
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{
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public:
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/** @deprecated Use getInstance() instead */
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AX_DEPRECATED_ATTRIBUTE static SpriteFrameCacheHelper* sharedSpriteFrameCacheHelper()
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{
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return SpriteFrameCacheHelper::getInstance();
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}
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static SpriteFrameCacheHelper* getInstance();
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static void purge();
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public:
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/**
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* @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
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*/
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void addSpriteFrameFromFile(std::string_view plistPath, std::string_view imagePath);
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void removeSpriteFrameFromFile(std::string_view plistPath);
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private:
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void retainSpriteFrames(std::string_view plistPath);
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void releaseSpriteFrames(std::string_view plistPath);
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2019-11-23 20:27:39 +08:00
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SpriteFrameCacheHelper();
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~SpriteFrameCacheHelper();
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2022-08-08 18:02:17 +08:00
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hlookup::string_map<std::vector<ax::SpriteFrame*>> _usingSpriteFrames;
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static SpriteFrameCacheHelper* _spriteFrameCacheHelper;
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};
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2021-12-25 10:04:45 +08:00
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} // namespace cocostudio
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#endif /*__CCSPRITEFRAMECACHEHELPER_H__*/
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