2012-02-09 17:48:15 +08:00
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#include "cocos2d.h"
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#include "AppDelegate.h"
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#include "SimpleAudioEngine.h"
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#include "CCScriptSupport.h"
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#include "CCLuaEngine.h"
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USING_NS_CC;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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2012-04-19 14:35:52 +08:00
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// fixed me
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//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
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2012-02-09 17:48:15 +08:00
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}
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AppDelegate::~AppDelegate()
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{
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2012-04-19 14:35:52 +08:00
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// end simple audio engine here, or it may crashed on win32
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SimpleAudioEngine::sharedEngine()->end();
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2012-02-09 18:12:45 +08:00
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//CCScriptEngineManager::purgeSharedManager();
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2012-02-09 17:48:15 +08:00
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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2012-04-19 14:35:52 +08:00
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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2012-02-09 17:48:15 +08:00
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pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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2012-04-19 14:35:52 +08:00
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// turn on display FPS
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pDirector->setDisplayStats(true);
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2012-02-09 17:48:15 +08:00
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2012-04-19 14:35:52 +08:00
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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2012-02-09 17:48:15 +08:00
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2012-04-19 14:35:52 +08:00
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// register lua engine
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2012-02-09 17:48:15 +08:00
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CCScriptEngineProtocol* pEngine = CCLuaEngine::engine();
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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2012-05-29 16:21:23 +08:00
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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CCString* pstrFileContent = CCString::stringWithContentsOfFile("hello.lua");
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if (pstrFileContent)
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{
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pEngine->executeString(pstrFileContent->getCString());
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}
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2012-05-04 14:31:56 +08:00
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#else
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2012-04-19 14:35:52 +08:00
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std::string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
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2012-02-09 17:48:15 +08:00
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pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
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pEngine->executeScriptFile(path.c_str());
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#endif
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2012-04-19 14:35:52 +08:00
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return true;
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2012-02-09 17:48:15 +08:00
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->pause();
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2012-05-04 14:31:56 +08:00
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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2012-02-09 17:48:15 +08:00
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->resume();
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2012-05-04 14:31:56 +08:00
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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2012-02-09 17:48:15 +08:00
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}
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