axmol/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextTest/UITextTest_Editor.cpp

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#include "UITextTest_Editor.h"
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#include "ui/CocosGUI.h"
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// UITextTest_Editor
using namespace ui;
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void UITextTest_Editor::switchLoadMethod(cocos2d::Ref *pSender)
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{
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MenuItemToggle *item = (MenuItemToggle*)pSender;
switch (item->getSelectedIndex())
{
case 0:
{
_layout->removeFromParentAndCleanup(true);
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_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UIEditorTest/UILabel/windows_ui_label_editor_1.json"));
_touchGroup->addChild(_layout);
this->configureGUIScene();
break;
}
case 1:
{
_layout->removeFromParentAndCleanup(true);
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_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromBinaryFile("cocosui/UIEditorTest/UILabel/windows_ui_label_editor_1.csb"));
_touchGroup->addChild(_layout);
this->configureGUIScene();
break;
}
case 2:
{
_layout->removeFromParentAndCleanup(true);
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Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabel/crossplatform_UILabel_Editor_1.ExportJson");
Node* child = node->getChildByTag(5);
child->removeFromParent();
_layout = static_cast<Layout*>(child);
_touchGroup->addChild(_layout);
this->configureGUIScene();
break;
}
case 3:
{
_layout->removeFromParentAndCleanup(true);
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Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabel/crossplatform_UILabel_Editor_1.csb");
Node* child = node->getChildByTag(5);
child->removeFromParent();
_layout = static_cast<Layout*>(child);
_touchGroup->addChild(_layout);
this->configureGUIScene();
break;
}
default:
break;
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}
}
void UITextTest_Editor::configureGUIScene()
{
Size screenSize = CCDirector::getInstance()->getWinSize();
Size rootSize = _layout->getContentSize();
_touchGroup->setPosition(Vec2((screenSize.width - rootSize.width) / 2,
(screenSize.height - rootSize.height) / 2));
Layout* root = static_cast<Layout*>(_layout->getChildByName("root_Panel"));
Text* back_label = static_cast<Text*>(Helper::seekWidgetByName(root, "back"));
back_label->addTouchEventListener(CC_CALLBACK_2(UIScene_Editor::toGUIEditorTestScene, this));
_sceneTitle = static_cast<Text*>(Helper::seekWidgetByName(root, "UItest"));
}
bool UITextTest_Editor::init()
{
if (UIScene_Editor::init())
{
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Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabel/crossplatform_UILabel_Editor_1.csb");
Node* child = node->getChildByTag(5);
child->removeFromParent();
_layout = static_cast<Layout*>(child);
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_touchGroup->addChild(_layout);
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this->configureGUIScene();
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return true;
}
return false;
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}