axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioComponentsTest/ComponentsTestScene.cpp

105 lines
2.6 KiB
C++
Raw Normal View History

2013-09-20 22:23:13 +08:00
#include "ComponentsTestScene.h"
#include "GameOverScene.h"
#include "PlayerController.h"
#include "SceneController.h"
#include "../ExtensionsTest.h"
using namespace cocos2d;
using namespace cocos2d::extension;
using namespace cocostudio;
2013-09-20 22:23:13 +08:00
ComponentsTestLayer::~ComponentsTestLayer()
{
}
ComponentsTestLayer::ComponentsTestLayer()
{
}
Scene* ComponentsTestLayer::scene()
{
Scene * scene = nullptr;
2013-09-20 22:23:13 +08:00
do
{
// 'scene' is an autorelease object
scene = Scene::create();
CC_BREAK_IF(! scene);
// 'layer' is an autorelease object
auto layer = ComponentsTestLayer::create();
CC_BREAK_IF(! layer);
// add layer as a child to scene
scene->addChild(layer);
} while (0);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool ComponentsTestLayer::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! LayerColor::initWithColor( Color4B(255,255,255,255) ) );
auto root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
root->getChildByTag(1)->addComponent(ComAudio::create());
root->getChildByTag(1)->addComponent(PlayerController::create());
root->addComponent(ComAudio::create());
root->addComponent(ComAttribute::create());
root->addComponent(SceneController::create());
bRet = true;
} while (0);
return bRet;
}
cocos2d::Node* ComponentsTestLayer::createGameScene()
{
Node *root = nullptr;
2013-09-20 22:23:13 +08:00
do
{
auto visibleSize = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
auto player = Sprite::create("components/Player.png", Rect(0, 0, 27, 40) );
player->setPosition(origin.x + player->getContentSize().width/2,
origin.y + visibleSize.height/2);
2013-09-20 22:23:13 +08:00
root = cocos2d::Node::create();
root->addChild(player, 1, 1);
auto itemBack = MenuItemFont::create("Back", [](Ref* sender){
auto scene = new (std::nothrow) ExtensionsTestScene();
2013-09-20 22:23:13 +08:00
scene->runThisTest();
scene->release();
});
itemBack->setColor(Color3B(0, 0, 0));
itemBack->setPosition(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25);
auto menuBack = Menu::create(itemBack, nullptr);
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
2014-05-15 01:07:09 +08:00
menuBack->setPosition(Vec2::ZERO);
2013-09-20 22:23:13 +08:00
addChild(menuBack);
}while (0);
return root;
}
void runComponentsTestLayerTest()
{
auto scene = ComponentsTestLayer::scene();
Director::getInstance()->replaceScene(scene);
}