axmol/cocos/renderer/ccShader_3D_Skybox.frag

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const char* cc3D_Skybox_frag = STRINGIFY(
\n#ifdef GL_ES\n
varying mediump vec3 v_reflect;
\n#else\n
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varying vec3 v_reflect;
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\n#endif\n
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uniform samplerCube u_Env;
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uniform vec4 u_color;
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void main(void)
{
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gl_FragColor = textureCube(u_Env, v_reflect) * u_color;
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}
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);