axmol/cocos/2d/CCLayer.cpp

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include <stdarg.h>
#include "CCLayer.h"
#include "CCDirector.h"
#include "CCScriptSupport.h"
#include "CCShaderCache.h"
#include "CCGLProgram.h"
#include "ccGLStateCache.h"
#include "TransformUtils.h"
// extern
#include "kazmath/GL/matrix.h"
#include "CCEventDispatcher.h"
#include "CCEventListenerTouch.h"
#include "CCEventTouch.h"
#include "CCEventKeyboard.h"
#include "CCEventListenerKeyboard.h"
#include "CCEventAcceleration.h"
#include "CCEventListenerAcceleration.h"
#include "platform/CCDevice.h"
#include "CCScene.h"
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NS_CC_BEGIN
// Layer
Layer::Layer()
{
_ignoreAnchorPointForPosition = true;
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setAnchorPoint(Point(0.5f, 0.5f));
}
Layer::~Layer()
{
}
bool Layer::init()
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{
bool bRet = false;
do
{
Director * pDirector;
CC_BREAK_IF(!(pDirector = Director::getInstance()));
this->setContentSize(pDirector->getWinSize());
// success
bRet = true;
} while(0);
return bRet;
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}
Layer *Layer::create()
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{
Layer *pRet = new Layer();
if (pRet && pRet->init())
{
pRet->autorelease();
return pRet;
}
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else
{
CC_SAFE_DELETE(pRet);
return NULL;
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}
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}
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// LayerRGBA
LayerRGBA::LayerRGBA()
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: _displayedOpacity(255)
, _realOpacity (255)
, _displayedColor(Color3B::WHITE)
, _realColor(Color3B::WHITE)
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, _cascadeOpacityEnabled(false)
, _cascadeColorEnabled(false)
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{}
LayerRGBA::~LayerRGBA() {}
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bool LayerRGBA::init()
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{
if (Layer::init())
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{
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_displayedOpacity = _realOpacity = 255;
_displayedColor = _realColor = Color3B::WHITE;
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setCascadeOpacityEnabled(false);
setCascadeColorEnabled(false);
return true;
}
else
{
return false;
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}
}
GLubyte LayerRGBA::getOpacity() const
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{
return _realOpacity;
}
GLubyte LayerRGBA::getDisplayedOpacity() const
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{
return _displayedOpacity;
}
/** Override synthesized setOpacity to recurse items */
void LayerRGBA::setOpacity(GLubyte opacity)
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{
_displayedOpacity = _realOpacity = opacity;
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if( _cascadeOpacityEnabled )
{
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GLubyte parentOpacity = 255;
RGBAProtocol *parent = dynamic_cast<RGBAProtocol*>(_parent);
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if (parent && parent->isCascadeOpacityEnabled())
{
parentOpacity = parent->getDisplayedOpacity();
}
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updateDisplayedOpacity(parentOpacity);
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}
}
const Color3B& LayerRGBA::getColor() const
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{
return _realColor;
}
const Color3B& LayerRGBA::getDisplayedColor() const
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{
return _displayedColor;
}
void LayerRGBA::setColor(const Color3B& color)
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{
_displayedColor = _realColor = color;
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if (_cascadeColorEnabled)
{
Color3B parentColor = Color3B::WHITE;
RGBAProtocol* parent = dynamic_cast<RGBAProtocol*>(_parent);
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if (parent && parent->isCascadeColorEnabled())
{
parentColor = parent->getDisplayedColor();
}
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updateDisplayedColor(parentColor);
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}
}
void LayerRGBA::updateDisplayedOpacity(GLubyte parentOpacity)
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{
_displayedOpacity = _realOpacity * parentOpacity/255.0;
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if (_cascadeOpacityEnabled)
{
Object *obj = NULL;
CCARRAY_FOREACH(_children, obj)
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{
RGBAProtocol *item = dynamic_cast<RGBAProtocol*>(obj);
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if (item)
{
item->updateDisplayedOpacity(_displayedOpacity);
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}
}
}
}
void LayerRGBA::updateDisplayedColor(const Color3B& parentColor)
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{
_displayedColor.r = _realColor.r * parentColor.r/255.0;
_displayedColor.g = _realColor.g * parentColor.g/255.0;
_displayedColor.b = _realColor.b * parentColor.b/255.0;
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if (_cascadeColorEnabled)
{
Object *obj = NULL;
CCARRAY_FOREACH(_children, obj)
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{
RGBAProtocol *item = dynamic_cast<RGBAProtocol*>(obj);
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if (item)
{
item->updateDisplayedColor(_displayedColor);
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}
}
}
}
bool LayerRGBA::isCascadeOpacityEnabled() const
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{
return _cascadeOpacityEnabled;
}
void LayerRGBA::setCascadeOpacityEnabled(bool cascadeOpacityEnabled)
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{
_cascadeOpacityEnabled = cascadeOpacityEnabled;
}
bool LayerRGBA::isCascadeColorEnabled() const
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{
return _cascadeColorEnabled;
}
void LayerRGBA::setCascadeColorEnabled(bool cascadeColorEnabled)
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{
_cascadeColorEnabled = cascadeColorEnabled;
}
/// LayerColor
LayerColor::LayerColor()
{
// default blend function
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
}
LayerColor::~LayerColor()
{
}
/// blendFunc getter
const BlendFunc &LayerColor::getBlendFunc() const
{
return _blendFunc;
}
/// blendFunc setter
void LayerColor::setBlendFunc(const BlendFunc &var)
{
_blendFunc = var;
}
LayerColor* LayerColor::create()
{
LayerColor* pRet = new LayerColor();
if (pRet && pRet->init())
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
LayerColor * LayerColor::create(const Color4B& color, GLfloat width, GLfloat height)
{
LayerColor * pLayer = new LayerColor();
if( pLayer && pLayer->initWithColor(color,width,height))
{
pLayer->autorelease();
return pLayer;
}
CC_SAFE_DELETE(pLayer);
return NULL;
}
LayerColor * LayerColor::create(const Color4B& color)
{
LayerColor * pLayer = new LayerColor();
if(pLayer && pLayer->initWithColor(color))
{
pLayer->autorelease();
return pLayer;
}
CC_SAFE_DELETE(pLayer);
return NULL;
}
bool LayerColor::init()
{
Size s = Director::getInstance()->getWinSize();
return initWithColor(Color4B(0,0,0,0), s.width, s.height);
}
bool LayerColor::initWithColor(const Color4B& color, GLfloat w, GLfloat h)
{
if (Layer::init())
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{
// default blend function
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
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_displayedColor.r = _realColor.r = color.r;
_displayedColor.g = _realColor.g = color.g;
_displayedColor.b = _realColor.b = color.b;
_displayedOpacity = _realOpacity = color.a;
for (size_t i = 0; i<sizeof(_squareVertices) / sizeof( _squareVertices[0]); i++ )
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{
_squareVertices[i].x = 0.0f;
_squareVertices[i].y = 0.0f;
}
updateColor();
setContentSize(Size(w, h));
setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_COLOR));
return true;
}
return false;
}
bool LayerColor::initWithColor(const Color4B& color)
{
Size s = Director::getInstance()->getWinSize();
this->initWithColor(color, s.width, s.height);
return true;
}
/// override contentSize
void LayerColor::setContentSize(const Size & size)
{
_squareVertices[1].x = size.width;
_squareVertices[2].y = size.height;
_squareVertices[3].x = size.width;
_squareVertices[3].y = size.height;
Layer::setContentSize(size);
}
void LayerColor::changeWidthAndHeight(GLfloat w ,GLfloat h)
{
this->setContentSize(Size(w, h));
}
void LayerColor::changeWidth(GLfloat w)
{
this->setContentSize(Size(w, _contentSize.height));
}
void LayerColor::changeHeight(GLfloat h)
{
this->setContentSize(Size(_contentSize.width, h));
}
void LayerColor::updateColor()
{
for( unsigned int i=0; i < 4; i++ )
{
_squareColors[i].r = _displayedColor.r / 255.0f;
_squareColors[i].g = _displayedColor.g / 255.0f;
_squareColors[i].b = _displayedColor.b / 255.0f;
_squareColors[i].a = _displayedOpacity / 255.0f;
}
}
void LayerColor::draw()
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{
CC_NODE_DRAW_SETUP();
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_COLOR );
//
// Attributes
//
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#ifdef EMSCRIPTEN
setGLBufferData(_squareVertices, 4 * sizeof(Vertex2F), 0);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
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setGLBufferData(_squareColors, 4 * sizeof(Color4F), 1);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_FLOAT, GL_FALSE, 0, 0);
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#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, _squareVertices);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_FLOAT, GL_FALSE, 0, _squareColors);
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#endif // EMSCRIPTEN
GL::blendFunc( _blendFunc.src, _blendFunc.dst );
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CC_INCREMENT_GL_DRAWS(1);
}
void LayerColor::setColor(const Color3B &color)
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{
LayerRGBA::setColor(color);
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updateColor();
}
void LayerColor::setOpacity(GLubyte opacity)
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{
LayerRGBA::setOpacity(opacity);
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updateColor();
}
//
// LayerGradient
//
LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end)
{
LayerGradient * pLayer = new LayerGradient();
if( pLayer && pLayer->initWithColor(start, end))
{
pLayer->autorelease();
return pLayer;
}
CC_SAFE_DELETE(pLayer);
return NULL;
}
LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end, const Point& v)
{
LayerGradient * pLayer = new LayerGradient();
if( pLayer && pLayer->initWithColor(start, end, v))
{
pLayer->autorelease();
return pLayer;
}
CC_SAFE_DELETE(pLayer);
return NULL;
}
LayerGradient* LayerGradient::create()
{
LayerGradient* pRet = new LayerGradient();
if (pRet && pRet->init())
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
bool LayerGradient::init()
{
return initWithColor(Color4B(0, 0, 0, 255), Color4B(0, 0, 0, 255));
}
bool LayerGradient::initWithColor(const Color4B& start, const Color4B& end)
{
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return initWithColor(start, end, Point(0, -1));
}
bool LayerGradient::initWithColor(const Color4B& start, const Color4B& end, const Point& v)
{
_endColor.r = end.r;
_endColor.g = end.g;
_endColor.b = end.b;
_endOpacity = end.a;
_startOpacity = start.a;
_alongVector = v;
_compressedInterpolation = true;
return LayerColor::initWithColor(Color4B(start.r, start.g, start.b, 255));
}
void LayerGradient::updateColor()
{
LayerColor::updateColor();
float h = _alongVector.getLength();
if (h == 0)
return;
float c = sqrtf(2.0f);
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Point u = Point(_alongVector.x / h, _alongVector.y / h);
// Compressed Interpolation mode
if (_compressedInterpolation)
{
float h2 = 1 / ( fabsf(u.x) + fabsf(u.y) );
u = u * (h2 * (float)c);
}
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float opacityf = (float)_displayedOpacity / 255.0f;
Color4F S(
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_displayedColor.r / 255.0f,
_displayedColor.g / 255.0f,
_displayedColor.b / 255.0f,
_startOpacity * opacityf / 255.0f
);
Color4F E(
_endColor.r / 255.0f,
_endColor.g / 255.0f,
_endColor.b / 255.0f,
_endOpacity * opacityf / 255.0f
);
// (-1, -1)
_squareColors[0].r = E.r + (S.r - E.r) * ((c + u.x + u.y) / (2.0f * c));
_squareColors[0].g = E.g + (S.g - E.g) * ((c + u.x + u.y) / (2.0f * c));
_squareColors[0].b = E.b + (S.b - E.b) * ((c + u.x + u.y) / (2.0f * c));
_squareColors[0].a = E.a + (S.a - E.a) * ((c + u.x + u.y) / (2.0f * c));
// (1, -1)
_squareColors[1].r = E.r + (S.r - E.r) * ((c - u.x + u.y) / (2.0f * c));
_squareColors[1].g = E.g + (S.g - E.g) * ((c - u.x + u.y) / (2.0f * c));
_squareColors[1].b = E.b + (S.b - E.b) * ((c - u.x + u.y) / (2.0f * c));
_squareColors[1].a = E.a + (S.a - E.a) * ((c - u.x + u.y) / (2.0f * c));
// (-1, 1)
_squareColors[2].r = E.r + (S.r - E.r) * ((c + u.x - u.y) / (2.0f * c));
_squareColors[2].g = E.g + (S.g - E.g) * ((c + u.x - u.y) / (2.0f * c));
_squareColors[2].b = E.b + (S.b - E.b) * ((c + u.x - u.y) / (2.0f * c));
_squareColors[2].a = E.a + (S.a - E.a) * ((c + u.x - u.y) / (2.0f * c));
// (1, 1)
_squareColors[3].r = E.r + (S.r - E.r) * ((c - u.x - u.y) / (2.0f * c));
_squareColors[3].g = E.g + (S.g - E.g) * ((c - u.x - u.y) / (2.0f * c));
_squareColors[3].b = E.b + (S.b - E.b) * ((c - u.x - u.y) / (2.0f * c));
_squareColors[3].a = E.a + (S.a - E.a) * ((c - u.x - u.y) / (2.0f * c));
}
const Color3B& LayerGradient::getStartColor() const
{
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return _realColor;
}
void LayerGradient::setStartColor(const Color3B& color)
{
setColor(color);
}
void LayerGradient::setEndColor(const Color3B& color)
{
_endColor = color;
updateColor();
}
const Color3B& LayerGradient::getEndColor() const
{
return _endColor;
}
void LayerGradient::setStartOpacity(GLubyte o)
{
_startOpacity = o;
updateColor();
}
GLubyte LayerGradient::getStartOpacity() const
{
return _startOpacity;
}
void LayerGradient::setEndOpacity(GLubyte o)
{
_endOpacity = o;
updateColor();
}
GLubyte LayerGradient::getEndOpacity() const
{
return _endOpacity;
}
void LayerGradient::setVector(const Point& var)
{
_alongVector = var;
updateColor();
}
const Point& LayerGradient::getVector() const
{
return _alongVector;
}
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bool LayerGradient::isCompressedInterpolation() const
{
return _compressedInterpolation;
}
void LayerGradient::setCompressedInterpolation(bool compress)
{
_compressedInterpolation = compress;
updateColor();
}
/// MultiplexLayer
LayerMultiplex::LayerMultiplex()
: _enabledLayer(0)
, _layers(NULL)
{
}
LayerMultiplex::~LayerMultiplex()
{
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if (_layers)
{
for (auto& item : *_layers)
{
static_cast<Layer*>(item)->cleanup();
}
_layers->release();
}
}
LayerMultiplex * LayerMultiplex::create(Layer * layer, ...)
{
va_list args;
va_start(args,layer);
LayerMultiplex * pMultiplexLayer = new LayerMultiplex();
if(pMultiplexLayer && pMultiplexLayer->initWithLayers(layer, args))
{
pMultiplexLayer->autorelease();
va_end(args);
return pMultiplexLayer;
}
va_end(args);
CC_SAFE_DELETE(pMultiplexLayer);
return NULL;
}
LayerMultiplex * LayerMultiplex::createWithLayer(Layer* layer)
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{
return LayerMultiplex::create(layer, NULL);
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}
LayerMultiplex* LayerMultiplex::create()
{
LayerMultiplex* pRet = new LayerMultiplex();
if (pRet && pRet->init())
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
LayerMultiplex* LayerMultiplex::createWithArray(Array* arrayOfLayers)
{
LayerMultiplex* pRet = new LayerMultiplex();
if (pRet && pRet->initWithArray(arrayOfLayers))
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
void LayerMultiplex::addLayer(Layer* layer)
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{
CCASSERT(_layers, "");
_layers->addObject(layer);
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}
bool LayerMultiplex::init()
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{
if (Layer::init())
{
_layers = Array::create();
_layers->retain();
_enabledLayer = 0;
return true;
}
return false;
}
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bool LayerMultiplex::initWithLayers(Layer *layer, va_list params)
{
if (Layer::init())
{
_layers = Array::createWithCapacity(5);
_layers->retain();
_layers->addObject(layer);
Layer *l = va_arg(params,Layer*);
while( l ) {
_layers->addObject(l);
l = va_arg(params,Layer*);
}
_enabledLayer = 0;
this->addChild((Node*)_layers->getObjectAtIndex(_enabledLayer));
return true;
}
return false;
}
bool LayerMultiplex::initWithArray(Array* arrayOfLayers)
{
if (Layer::init())
{
_layers = Array::createWithCapacity(arrayOfLayers->count());
_layers->addObjectsFromArray(arrayOfLayers);
_layers->retain();
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_enabledLayer = 0;
this->addChild((Node*)_layers->getObjectAtIndex(_enabledLayer));
return true;
}
return false;
}
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void LayerMultiplex::switchTo(int n)
{
CCASSERT( n < _layers->count(), "Invalid index in MultiplexLayer switchTo message" );
this->removeChild((Node*)_layers->getObjectAtIndex(_enabledLayer), true);
_enabledLayer = n;
this->addChild((Node*)_layers->getObjectAtIndex(n));
}
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void LayerMultiplex::switchToAndReleaseMe(int n)
{
CCASSERT( n < _layers->count(), "Invalid index in MultiplexLayer switchTo message" );
this->removeChild((Node*)_layers->getObjectAtIndex(_enabledLayer), true);
//[layers replaceObjectAtIndex:enabledLayer withObject:[NSNull null]];
_layers->replaceObjectAtIndex(_enabledLayer, NULL);
_enabledLayer = n;
this->addChild((Node*)_layers->getObjectAtIndex(n));
}
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NS_CC_END