2023-08-31 18:09:23 +08:00
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#version 310 es
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2019-11-23 20:27:39 +08:00
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2023-08-31 18:09:23 +08:00
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layout(location = POSITION) in vec4 a_position;
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layout(location = COLOR0) in vec4 a_color;
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layout(location = TEXCOORD0) in vec2 a_texCoord;
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2019-11-23 20:27:39 +08:00
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2023-08-31 18:09:23 +08:00
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layout(location = TEXCOORD0) out vec2 v_texCoord;
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layout(location = COLOR0) out vec4 v_color;
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2019-11-23 20:27:39 +08:00
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2023-08-31 18:09:23 +08:00
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layout(std140) uniform vs_ub {
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float depth;
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};
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2019-11-23 20:27:39 +08:00
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void main()
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{
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gl_Position = a_position;
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gl_Position.z = depth;
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gl_Position.w = 1.0;
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v_texCoord = a_texCoord;
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v_color = a_color;
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}
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