2012-05-01 10:58:45 +08:00
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/*
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* showcasing actions
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*/
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/**
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* simple wrappers
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*/
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cocos.Point.create = function (x, y) {
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var pt = new cocos.Point();
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pt.x = x;
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pt.y = y;
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return pt;
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};
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cocos.Size.create = function (w, h) {
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var sz = new cocos.Size();
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sz.width = w;
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sz.height = h;
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return sz;
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};
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cocos.Sprite.create = function (file) {
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var s = new cocos.Sprite();
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s.initWithFile(file);
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return s;
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};
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var pointZero = cocos.Point.create(0, 0);
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var sizeZero = cocos.Size.create(0, 0);
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var director = cocos.Director.sharedDirector();
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var winSize = director.winSize;
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var scenes = {};
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scenes.currentScene = 1;
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2012-05-03 09:15:12 +08:00
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//
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// EaseIn / EaseOut
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//
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2012-05-01 10:58:45 +08:00
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scenes['test_easein'] = function () {
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var s1 = new cocos.Sprite.create("grossinis_sister1.png");
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s1.position = cocos.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cocos.Sprite.create("grossini_dance_05.png");
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s2.position = cocos.Point.create(50, winSize.height * 2 / 4);
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var s3 = new cocos.Sprite.create("grossinis_sister2.png");
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s3.position = cocos.Point.create(50, winSize.height * 1 / 4);
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var moveBy1 = new cocos.MoveBy();
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var moveBy2 = new cocos.MoveBy();
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var moveBy3 = new cocos.MoveBy();
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moveBy1.initWithDuration(2.0, cocos.Point.create( winSize.width-100, 0));
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moveBy2.initWithDuration(2.0, cocos.Point.create( winSize.width-100, 0));
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moveBy3.initWithDuration(2.0, cocos.Point.create( winSize.width-100, 0));
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2012-05-03 06:09:52 +08:00
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var easein = cocos.EaseIn.actionWithAction(moveBy1, 0.2);
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2012-05-03 09:15:12 +08:00
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var easein_back = cocos.EaseIn.actionWithAction( moveBy1.reverse(), 1/0.2 );
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var seq1 = cocos.Sequence.actions(easein, easein_back);
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2012-05-03 06:09:52 +08:00
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s1.runAction(seq1);
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var seq2 = cocos.Sequence.actions(moveBy2, moveBy2.reverse());
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s2.runAction(seq2);
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var easeout = cocos.EaseOut.actionWithAction(moveBy3, 0.2);
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var seq3 = cocos.Sequence.actions(easeout, easeout.reverse());
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s3.runAction(seq3);
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2012-05-01 10:58:45 +08:00
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var scene = new cocos.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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scene.addChild(s3);
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// add the menu
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var menu = createMenu("Test EaseIn / EaseOut");
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scene.addChild(menu, 1);
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return scene;
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};
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2012-05-03 09:15:12 +08:00
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//
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// EaseIn / EaseOut
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//
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scenes['test_easeinout'] = function () {
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var s1 = new cocos.Sprite.create("grossinis_sister1.png");
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s1.position = cocos.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cocos.Sprite.create("grossini_dance_05.png");
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s2.position = cocos.Point.create(50, winSize.height * 2 / 4);
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var s3 = new cocos.Sprite.create("grossinis_sister2.png");
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s3.position = cocos.Point.create(50, winSize.height * 1 / 4);
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var move1 = cocos.MoveBy.actionWithDuration(3, cocos.Point.create(winSize.width-130,0) );
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var move2 = cocos.MoveBy.actionWithDuration(3, cocos.Point.create(winSize.width-130,0) );
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var move3 = cocos.MoveBy.actionWithDuration(3, cocos.Point.create(winSize.width-130,0) );
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var move_ease_inout1 = cocos.EaseInOut.actionWithAction( move1, 2 );
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var move_ease_inout_back1 = move_ease_inout1.reverse();
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var move_ease_inout2 = cocos.EaseInOut.actionWithAction( move2, 3 );
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var move_ease_inout_back2 = move_ease_inout2.reverse();
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var move_ease_inout3 = cocos.EaseInOut.actionWithAction( move3, 4 );
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var move_ease_inout_back3 = move_ease_inout3.reverse();
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// var delay = [CCDelayTime actionWithDuration:0.25f];
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var seq1 = cocos.Sequence.actions( move_ease_inout1, move_ease_inout_back1 );
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var seq2 = cocos.Sequence.actions( move_ease_inout2, move_ease_inout_back2 );
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var seq3 = cocos.Sequence.actions( move_ease_inout3, move_ease_inout_back3 );
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s1.runAction( cocos.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cocos.RepeatForever.actionWithAction( seq2 ) );
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s3.runAction( cocos.RepeatForever.actionWithAction( seq3 ) );
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var scene = new cocos.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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scene.addChild(s3);
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// add the menu
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var menu = createMenu("Test EaseInOut and reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// Ease Bounce
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//
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scenes['test_bouncein'] = function () {
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var s1 = new cocos.Sprite.create("grossinis_sister1.png");
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s1.position = cocos.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cocos.Sprite.create("grossini_dance_05.png");
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s2.position = cocos.Point.create(50, winSize.height * 2 / 4);
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var s3 = new cocos.Sprite.create("grossinis_sister2.png");
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s3.position = cocos.Point.create(50, winSize.height * 1 / 4);
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var move1 = cocos.MoveBy.actionWithDuration(3, cocos.Point.create(winSize.width-130,0) );
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var move2 = cocos.MoveBy.actionWithDuration(3, cocos.Point.create(winSize.width-130,0) );
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var move3 = cocos.MoveBy.actionWithDuration(3, cocos.Point.create(winSize.width-130,0) );
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var move1_back = move1.reverse();
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var move_ease_in = cocos.EaseBounceIn.actionWithAction( move1 );
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var move_ease_in_back = move_ease_in.reverse();
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var move_ease_out = cocos.EaseBounceOut.actionWithAction( move2 );
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var move_ease_out_back = move_ease_out.reverse();
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2012-05-04 00:32:12 +08:00
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var seq1 = cocos.Sequence.actions( move1, move1_back );
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2012-05-03 09:15:12 +08:00
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var seq2 = cocos.Sequence.actions( move_ease_in, move_ease_in_back );
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var seq3 = cocos.Sequence.actions( move_ease_out, move_ease_out_back );
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s1.runAction( cocos.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cocos.RepeatForever.actionWithAction( seq2 ) );
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s3.runAction( cocos.RepeatForever.actionWithAction( seq3 ) );
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var scene = new cocos.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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scene.addChild(s3);
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// add the menu
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var menu = createMenu("Test EaseBounceIn / Out and reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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2012-05-01 10:58:45 +08:00
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/**
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* from here on there's code that can be shared between different tests
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* basically is the hud and the scene handling
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*/
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// changes to the next scene
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var nextScene = function () {
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var l = Object.keys(scenes).length;
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scenes.currentScene = (scenes.currentScene + 1) % l;
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if (scenes.currentScene === 0) {
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scenes.currentScene = 1;
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}
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playCurrentScene();
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};
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// changes to the previous scene
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var prevScene = function () {
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var l = Object.keys(scenes).length;
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scenes.currentScene -= 1;
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if (scenes.currentScene < 1) {
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scenes.currentScene = l - 1;
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}
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playCurrentScene();
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};
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var playCurrentScene = function () {
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var name = Object.keys(scenes)[scenes.currentScene];
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var scene = scenes[name]();
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// cocos.log("running scene: " + name + "(" + scene + ")");
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if (director.runningScene === null) {
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director.runWithScene(scene);
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} else {
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director.replaceScene(scene);
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}
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};
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// creates the hud
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var createMenu = function (labelText) {
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var hudMenu = new cocos.Menu();
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hudMenu.init();
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var b1 = new cocos.Sprite(); b1.initWithFile("b1.png");
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var b2 = new cocos.Sprite(); b2.initWithFile("b2.png");
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item1 = new cocos.MenuItemSprite();
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item1.initFromNormalSprite(b1, b2);
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item1.action = function () {
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prevScene();
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};
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var r1 = new cocos.Sprite(); r1.initWithFile("r1.png");
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var r2 = new cocos.Sprite(); r2.initWithFile("r2.png");
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item2 = new cocos.MenuItemSprite();
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item2.initFromNormalSprite(r1, r2);
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item2.action = function () {
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// cocos.executeScript("JS/1to1/test_actions.js");
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playCurrentScene();
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};
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var f1 = new cocos.Sprite(); f1.initWithFile("f1.png");
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var f2 = new cocos.Sprite(); f2.initWithFile("f2.png");
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item3 = new cocos.MenuItemSprite();
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item3.initFromNormalSprite(f1, f2);
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item3.action = function () {
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nextScene();
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};
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var c1 = new cocos.Sprite(); c1.initWithFile("r1.png");
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var c2 = new cocos.Sprite(); c2.initWithFile("r2.png");
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item4 = new cocos.MenuItemSprite();
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item4.initFromNormalSprite(c1, c2);
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item4.action = function () {
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cocos.executeScript("JS/1to1/test_ease_actions.js");
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};
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item1.position = cocos.Point.create(winSize.width / 2 - 100, 30);
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item2.position = cocos.Point.create(winSize.width / 2 , 30);
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item3.position = cocos.Point.create(winSize.width / 2 + 100, 30);
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item4.position = cocos.Point.create(30, winSize.height - 30);
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hudMenu.addChild(item1);
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hudMenu.addChild(item2);
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hudMenu.addChild(item3);
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hudMenu.addChild(item4);
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hudMenu.position = pointZero;
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if (labelText) {
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var label = new cocos.LabelTTF();
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// initWithString: text, size, alignment, font, fontSize
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label.initWithString(labelText, sizeZero, 0, "Arial", 18.0);
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label.position = cocos.Point.create(winSize.width / 2, winSize.height - 30);
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hudMenu.addChild(label);
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}
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// just to avoid GC
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hudMenu.items = [item1, item2, item3];
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return hudMenu;
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};
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playCurrentScene();
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