axmol/cocos/math/MathUtil.h

85 lines
2.7 KiB
C
Raw Normal View History

2014-04-02 10:33:07 +08:00
#ifndef MATHUTIL_H_
#define MATHUTIL_H_
2014-04-02 12:09:51 +08:00
#include "CCMathBase.h"
NS_CC_MATH_BEGIN
2014-04-02 10:33:07 +08:00
/**
* Defines a math utility class.
*
* This is primarily used for optimized internal math operations.
*/
class MathUtil
{
friend class Matrix;
friend class Vector3;
public:
/**
* Updates the given scalar towards the given target using a smoothing function.
* The given response time determines the amount of smoothing (lag). A longer
* response time yields a smoother result and more lag. To force the scalar to
* follow the target closely, provide a response time that is very small relative
* to the given elapsed time.
*
* @param x the scalar to update.
* @param target target value.
* @param elapsedTime elapsed time between calls.
* @param responseTime response time (in the same units as elapsedTime).
*/
static void smooth(float* x, float target, float elapsedTime, float responseTime);
/**
* Updates the given scalar towards the given target using a smoothing function.
* The given rise and fall times determine the amount of smoothing (lag). Longer
* rise and fall times yield a smoother result and more lag. To force the scalar to
* follow the target closely, provide rise and fall times that are very small relative
* to the given elapsed time.
*
* @param x the scalar to update.
* @param target target value.
* @param elapsedTime elapsed time between calls.
* @param riseTime response time for rising slope (in the same units as elapsedTime).
* @param fallTime response time for falling slope (in the same units as elapsedTime).
*/
static void smooth(float* x, float target, float elapsedTime, float riseTime, float fallTime);
private:
inline static void addMatrix(const float* m, float scalar, float* dst);
inline static void addMatrix(const float* m1, const float* m2, float* dst);
inline static void subtractMatrix(const float* m1, const float* m2, float* dst);
inline static void multiplyMatrix(const float* m, float scalar, float* dst);
inline static void multiplyMatrix(const float* m1, const float* m2, float* dst);
inline static void negateMatrix(const float* m, float* dst);
inline static void transposeMatrix(const float* m, float* dst);
inline static void transformVector4(const float* m, float x, float y, float z, float w, float* dst);
inline static void transformVector4(const float* m, const float* v, float* dst);
inline static void crossVector3(const float* v1, const float* v2, float* dst);
MathUtil();
};
2014-04-02 12:09:51 +08:00
NS_CC_MATH_END
2014-04-02 10:33:07 +08:00
#define MATRIX_SIZE ( sizeof(float) * 16)
#ifdef USE_NEON
#include "MathUtilNeon.inl"
#else
#include "MathUtil.inl"
#endif
#endif