2010-07-22 09:39:15 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SPITE_NODE_CCSPRITE_H__
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#define __SPITE_NODE_CCSPRITE_H__
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#include "CCNode.h"
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#include "CCProtocols.h"
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#include "CCTextureAtlas.h"
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#include "ccTypes.h"
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#include "cocoa/NSMutableDictionary.h"
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#include <string>
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class CCSpriteSheet;
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class CCSpriteFrame;
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class CCAnimation;
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class CGRect;
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class CGPoint;
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class CGSize;
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class CCTexture2D;
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struct transformValues_;
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enum {
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/// CCSprite invalid index on the CCSpriteSheet
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CCSpriteIndexNotInitialized = 0xffffffff,
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};
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/**
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Whether or not an CCSprite will rotate, scale or translate with it's parent.
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Useful in health bars, when you want that the health bar translates with it's parent but you don't
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want it to rotate with its parent.
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@since v0.99.0
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*/
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typedef enum {
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//! Translate with it's parent
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CC_HONOR_PARENT_TRANSFORM_TRANSLATE = 1 << 0,
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//! Rotate with it's parent
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CC_HONOR_PARENT_TRANSFORM_ROTATE = 1 << 1,
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//! Scale with it's parent
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CC_HONOR_PARENT_TRANSFORM_SCALE = 1 << 2,
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//! All possible transformation enabled. Default value.
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CC_HONOR_PARENT_TRANSFORM_ALL = CC_HONOR_PARENT_TRANSFORM_TRANSLATE | CC_HONOR_PARENT_TRANSFORM_ROTATE | CC_HONOR_PARENT_TRANSFORM_SCALE,
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} ccHonorParentTransform;
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/** CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )
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*
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* CCSprite can be created with an image, or with a sub-rectangle of an image.
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*
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* If the parent or any of its ancestors is a CCSpriteSheet then the following features/limitations are valid
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* - Features when the parent is a CCSpriteSheet:
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* - MUCH faster rendering, specially if the CCSpriteSheet has many children. All the children will be drawn in a single batch.
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*
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* - Limitations
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* - Camera is not supported yet (eg: CCOrbitCamera action doesn't work)
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* - GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl)
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* - The Alias/Antialias property belongs to CCSpriteSheet, so you can't individually set the aliased property.
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* - The Blending function property belongs to CCSpriteSheet, so you can't individually set the blending function property.
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* - Parallax scroller is not supported, but can be simulated with a "proxy" sprite.
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*
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* If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:
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* - It supports blending functions
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* - It supports aliasing / antialiasing
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* - But the rendering will be slower: 1 draw per children.
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*
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*/
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class CCSprite : public CCNode, public CCRGBAProtocol, public CCTextureProtocol
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{
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public:
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virtual void draw(void);
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public:
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// attributes
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// whether or not the Sprite needs to be updated in the Atlas
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inline bool isDirty(void) { return m_bDirty; }
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inline void setDirty(bool bDirty) { m_bDirty = bDirty; }
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// the quad (tex coords, vertex coords and color) information
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inline ccV3F_C4B_T2F_Quad getQuad(void) { return m_sQuad; }
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// The index used on the TextureATlas. Don't modify this value unless you know what you are doing
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inline UINT32 getAtlasIndex(void) { return m_uAtlasIndex; }
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inline void setAtlasIndex(UINT32 uAtlasIndex) { m_uAtlasIndex = uAtlasIndex; }
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// returns the rect of the CCSprite
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inline CGRect getTextureRect(void) { return m_obRect; }
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// whether or not the Sprite is rendered using a CCSpriteSheet
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inline bool isUsesSpriteSheet(void) { return m_bUsesSpriteSheet; }
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inline void setUsesSpriteSheet(bool bUsesSpriteSheet) { m_bUsesSpriteSheet = bUsesSpriteSheet; }
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// weak reference of the CCTextureAtlas used when the sprite is rendered using a CCSpriteSheet
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inline CCTextureAtlas* getTextureAtlas(void) { return m_pobTextureAtlas; }
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inline void setTextureAtlas(CCTextureAtlas *pobTextureAtlas) { m_pobTextureAtlas = pobTextureAtlas; }
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// weak reference to the CCSpriteSheet that renders the CCSprite
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inline CCSpriteSheet* getSpriteSheet(void) { return m_pobSpriteSheet; }
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inline void setSpriteSheet(CCSpriteSheet *pobSpriteSheet) { m_pobSpriteSheet = pobSpriteSheet; }
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/** whether or not to transform according to its parent transfomrations.
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Useful for health bars. eg: Don't rotate the health bar, even if the parent rotates.
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IMPORTANT: Only valid if it is rendered using an CCSpriteSheet.
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@since v0.99.0
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*/
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inline ccHonorParentTransform getHornorParentTransform(void) { return m_eHonorParentTransform; }
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inline void setHornorParentTransform(ccHonorParentTransform eHonorParentTransform) { m_eHonorParentTransform = eHonorParentTransform; }
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/** offset position of the sprite. Calculated automatically by editors like Zwoptex.
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@since v0.99.0
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*/
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inline CGPoint getOffsetPosition(void) { return m_obOffsetPosition; }
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inline void setSffsetPosition(CGPoint obOffsetPosition) { m_obOffsetPosition = obOffsetPosition; }
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// conforms to CCTextureProtocol protocol
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inline ccBlendFunc getBlendFunc(void) { return m_sBlendFunc; }
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inline void setBlendFunc(ccBlendFunc blendFunc) { m_sBlendFunc = blendFunc; }
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public:
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/** Creates an sprite with a texture.
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The rect used will be the size of the texture.
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The offset will be (0,0).
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*/
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static CCSprite* spriteWithTexture(CCTexture2D *pTexture);
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/** Creates an sprite with a texture and a rect.
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The offset will be (0,0).
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*/
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static CCSprite* spriteWithTexture(CCTexture2D *pTexture, CGRect rect);
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// Creates an sprite with a texture, a rect and offset.
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static CCSprite* spriteWithTexture(CCTexture2D *pTexture, CGRect rect, CGPoint offset);
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// Creates an sprite with an sprite frame.
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static CCSprite* spriteWithSpriteFrame(CCSpriteFrame *pSpriteFrame);
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/** Creates an sprite with an sprite frame name.
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An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name.
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If the CCSpriteFrame doesn't exist it will raise an exception.
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@since v0.9
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*/
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static CCSprite* spriteWithSpriteFrameName(const char *pszSpriteFrameName);
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/** Creates an sprite with an image filename.
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The rect used will be the size of the image.
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The offset will be (0,0).
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*/
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static CCSprite* spriteWithFile(const char *pszFileName);
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/** Creates an sprite with an image filename and a rect.
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The offset will be (0,0).
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*/
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static CCSprite* spriteWithFile(const char *pszFileName, CGRect rect);
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/** Creates an sprite with a CGImageRef.
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@deprecated Use spriteWithCGImage:key: instead. Will be removed in v1.0 final
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*/
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// static CCSprite* spriteWithCGImage(CGImageRef pImage);
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/** Creates an sprite with a CGImageRef and a key.
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The key is used by the CCTextureCache to know if a texture was already created with this CGImage.
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For example, a valid key is: @"sprite_frame_01".
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If key is nil, then a new texture will be created each time by the CCTextureCache.
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@since v0.99.0
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*/
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// static CCSprite* spriteWithCGImage(CGImageRef pImage, const char *pszKey);
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// Creates an sprite with an CCSpriteSheet and a rect
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static CCSprite* spriteWithSpriteSheet(CCSpriteSheet *pSpriteSheet, CGRect rect);
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// Creates an sprite with a texture, a rect and offset.
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static CCSprite* spriteWithSpriteSheet(CCSpriteSheet *pSpriteSheet, CGRect rect, CGPoint offset);
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public:
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CCSprite* init(void);
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virtual ~CCSprite(void);
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CCSprite() {}
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virtual void removeChild(CCNode* pChild, bool bCleanup);
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virtual void removeAllChildrenWithCleanup(bool bCleanup);
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virtual void reorderChild(CCNode *pChild, INT32 zOrder);
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virtual CCNode* addChild(CCNode *pChild);
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virtual CCNode* addChild(CCNode *pChild, INT32 zOrder);
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virtual CCNode* addChild(CCNode *pChild, INT32 zOrder, INT32 tag);
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virtual void setDirtyRecursively(bool bValue);
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virtual void setPosition(CGPoint pos);
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virtual void setRotation(float fRotation);
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virtual void setScaleX(float fScaleX);
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virtual void setScaleY(float fScaleY);
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virtual void setScale(float fScale);
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virtual void setVertexZ(float fVertexZ);
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virtual void setAnchorPoint(CGPoint anchor);
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virtual void setIsRelativeAnchorPoint(bool bRelative);
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virtual void setIsVisible(bool bVisible);
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void setFlipX(bool bFlipX);
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void setFlipY(bool bFlipY);
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bool isFlipX(void);
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bool isFlipY(void);
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void updateColor(void);
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// RGBAProtocol
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virtual GLubyte getOpacity(void);
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virtual void setOpacity(GLubyte opacity);
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virtual ccColor3B getColor(void);
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virtual void setColor(ccColor3B color3);
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virtual void setIsOpacityModifyRGB(bool bValue);
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virtual bool getIsOpacityModifyRGB(void);
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// CCTextureProtocol
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virtual void setTexture(CCTexture2D *texture);
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virtual CCTexture2D* getTexture(void);
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/** Initializes an sprite with a texture.
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The rect used will be the size of the texture.
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The offset will be (0,0).
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*/
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CCSprite* initWithTexture(CCTexture2D *pTexture);
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/** Initializes an sprite with a texture and a rect.
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The offset will be (0,0).
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*/
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CCSprite* initWithTexture(CCTexture2D *pTexture, CGRect rect);
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// Initializes an sprite with an sprite frame.
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CCSprite* initWithSpriteFrame(CCSpriteFrame *pSpriteFrame);
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/** Initializes an sprite with an sprite frame name.
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An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name.
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If the CCSpriteFrame doesn't exist it will raise an exception.
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@since v0.9
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*/
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CCSprite* initWithSpriteFrameName(const char *pszSpriteFrameName);
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/** Initializes an sprite with an image filename.
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The rect used will be the size of the image.
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The offset will be (0,0).
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*/
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CCSprite* initWithFile(const char *pszFilename);
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/** Initializes an sprite with an image filename, and a rect.
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The offset will be (0,0).
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*/
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CCSprite* initWithFile(const char *pszFilename, CGRect rect);
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/** Initializes an sprite with a CGImageRef
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@deprecated Use spriteWithCGImage:key: instead. Will be removed in v1.0 final
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*/
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// CCSprite* initWithCGImage(CGImageRef pImage);
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/** Initializes an sprite with a CGImageRef and a key
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The key is used by the CCTextureCache to know if a texture was already created with this CGImage.
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For example, a valid key is: @"sprite_frame_01".
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If key is nil, then a new texture will be created each time by the CCTextureCache.
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@since v0.99.0
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*/
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2010-07-23 14:24:23 +08:00
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// CCSprite* initWithCGImage(CGImageRef pImage, const char *pszKey);
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// Initializes an sprite with an CCSpriteSheet and a rect
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CCSprite* initWithSpriteSheet(CCSpriteSheet *pSpriteSheet, CGRect rect);
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// sprite sheet methods
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// updates the quad according the the rotation, position, scale values.
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void updateTransform(void);
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/** tell the sprite to use self-render.
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@since v0.99.0
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*/
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void useSelfRender(void);
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// updates the texture rect of the CCSprite.
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void setTextureRect(CGRect rect);
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/** tell the sprite to use sprite sheet render.
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@since v0.99.0
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*/
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void useSpriteSheetRender(CCSpriteSheet *pSpriteSheet);
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// Frames
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// sets a new display frame to the CCSprite.
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void setDisplayFrame(CCSpriteFrame *pNewFrame);
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// returns whether or not a CCSpriteFrame is being displayed
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bool isFrameDisplayed(CCSpriteFrame *pFrame);
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// returns the current displayed frame.
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CCSpriteFrame* displayedFrame(void);
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// adds an Animation to the Sprite.
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void addAnimation(CCAnimation *pAnimation);
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// returns an Animation given it's name.
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CCAnimation* animationByName(const char *pszAnimationName);
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2010-07-22 09:39:15 +08:00
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2010-07-22 14:52:35 +08:00
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// Animation
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2010-07-22 09:39:15 +08:00
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2010-07-22 14:52:35 +08:00
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// changes the display frame based on an animation and an index.
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void setDisplayFrame(const char *pszAnimationName, INT32 nFrameIndex);
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2010-07-22 09:39:15 +08:00
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protected:
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/*
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@interface CCSprite (Private)
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-(void)updateTextureCoords:(CGRect)rect;
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-(void)updateBlendFunc;
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-(void) initAnimationDictionary;
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-(void) setTextureRect:(CGRect)rect untrimmedSize:(CGSize)size;
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-(struct transformValues_) getTransformValues; // optimization
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@end
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*/
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void updateTextureCoords(CGRect rect);
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void updateBlendFunc(void);
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void initAnimationDictionary(void);
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2010-07-22 14:52:35 +08:00
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void setTextureRect(CGRect rect, CGSize size);
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struct transformValues_ getTransformValues(void);
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2010-07-22 09:39:15 +08:00
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protected:
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//
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// Data used when the sprite is rendered using a CCSpriteSheet
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//
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CCTextureAtlas *m_pobTextureAtlas; // Sprite Sheet texture atlas (weak reference)
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UINT32 m_uAtlasIndex; // Absolute (real) Index on the SpriteSheet
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CCSpriteSheet *m_pobSpriteSheet; // Used spritesheet (weak reference)
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ccHonorParentTransform m_eHonorParentTransform;// whether or not to transform according to its parent transformations
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bool m_bDirty; // Sprite needs to be updated
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bool m_bRecursiveDirty; // Subchildren needs to be updated
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bool m_bHasChildren; // optimization to check if it contain children
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//
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// Data used when the sprite is self-rendered
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//
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ccBlendFunc m_sBlendFunc; // Needed for the texture protocol
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CCTexture2D *m_pobTexture;// Texture used to render the sprite
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//
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// Shared data
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//
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// whether or not it's parent is a CCSpriteSheet
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bool m_bUsesSpriteSheet;
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// texture pixels
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CGRect m_obRect;
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// Offset Position (used by Zwoptex)
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CGPoint m_obOffsetPosition;
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// vertex coords, texture coords and color info
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ccV3F_C4B_T2F_Quad m_sQuad;
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// opacity and RGB protocol
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GLubyte m_nOpacity;
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ccColor3B m_sColor;
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ccColor3B m_sColorUnmodified;
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bool m_bOpacityModifyRGB;
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// image is flipped
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bool m_bFlipX;
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bool m_bFlipY;
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// Animations that belong to the sprite
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2010-07-22 14:52:35 +08:00
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NSMutableDictionary<std::string, CCAnimation*> *m_pAnimations;
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2010-07-22 09:39:15 +08:00
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};
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#endif // __SPITE_NODE_CCSPRITE_H__
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