2012-03-21 15:43:35 +08:00
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//
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// Accelerometer + Chipmunk physics + multi touches example
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// a cocos2d example
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// http://www.cocos2d-x.org
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//
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2012-11-20 16:19:05 +08:00
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#include "ChipmunkTest.h"
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2012-03-21 15:43:35 +08:00
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enum {
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2012-04-19 14:35:52 +08:00
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kTagParentNode = 1,
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2012-03-21 15:43:35 +08:00
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};
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2013-01-06 10:13:59 +08:00
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enum {
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Z_PHYSICS_DEBUG = 100,
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2012-11-20 16:19:05 +08:00
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};
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2012-03-21 15:43:35 +08:00
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// callback to remove Shapes from the Space
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2012-11-20 16:19:05 +08:00
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ChipmunkTestLayer::ChipmunkTestLayer()
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2012-03-21 15:43:35 +08:00
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{
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2013-01-06 10:22:07 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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2012-04-19 14:35:52 +08:00
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// enable events
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2012-06-15 15:10:40 +08:00
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setTouchEnabled(true);
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setAccelerometerEnabled(true);
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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// title
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2013-06-20 14:17:10 +08:00
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LabelTTF *label = LabelTTF::create("Multi touch the screen", "Marker Felt", 36);
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2013-07-12 14:11:55 +08:00
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label->setPosition(Point( VisibleRect::center().x, VisibleRect::top().y - 30));
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2012-04-19 14:35:52 +08:00
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this->addChild(label, -1);
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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// reset button
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createResetButton();
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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// init physics
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initPhysics();
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2012-03-21 15:43:35 +08:00
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#if 1
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2012-04-19 14:35:52 +08:00
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// Use batch node. Faster
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2013-06-20 14:17:10 +08:00
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SpriteBatchNode *parent = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 100);
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2013-06-15 14:03:30 +08:00
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_spriteTexture = parent->getTexture();
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2012-03-21 15:43:35 +08:00
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#else
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2012-04-19 14:35:52 +08:00
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// doesn't use batch node. Slower
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2013-07-12 06:24:23 +08:00
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_spriteTexture = TextureCache::getInstance()->addImage("Images/grossini_dance_atlas.png");
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2013-06-20 14:17:10 +08:00
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Node *parent = Node::create();
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2012-03-21 15:43:35 +08:00
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#endif
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2012-04-19 14:35:52 +08:00
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addChild(parent, 0, kTagParentNode);
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2012-03-21 15:43:35 +08:00
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2013-07-12 14:11:55 +08:00
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addNewSpriteAtPosition(Point(200,200));
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2012-03-21 15:43:35 +08:00
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2013-01-06 10:13:59 +08:00
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// menu for debug layer
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2013-06-20 14:17:10 +08:00
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MenuItemFont::setFontSize(18);
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MenuItemFont *item = MenuItemFont::create("Toggle debug", CC_CALLBACK_1(ChipmunkTestLayer::toggleDebugCallback, this));
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2013-01-06 10:13:59 +08:00
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2013-06-20 14:17:10 +08:00
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Menu *menu = Menu::create(item, NULL);
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2013-01-06 10:13:59 +08:00
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this->addChild(menu);
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2013-07-12 14:11:55 +08:00
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menu->setPosition(Point(VisibleRect::right().x-100, VisibleRect::top().y-60));
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2012-11-20 16:19:05 +08:00
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2012-04-19 14:35:52 +08:00
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scheduleUpdate();
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2013-01-06 10:22:07 +08:00
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#else
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2013-07-24 06:20:22 +08:00
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LabelTTF *label = LabelTTF::create("Should define CC_ENABLE_CHIPMUNK_INTEGRATION=1\n to run this test case",
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2013-01-06 10:22:07 +08:00
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"Arial",
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18);
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2013-07-12 06:24:23 +08:00
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Size size = Director::getInstance()->getWinSize();
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2013-07-24 06:20:22 +08:00
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label->setPosition(Point(size.width/2, size.height/2));
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2013-01-06 10:22:07 +08:00
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2013-07-24 06:20:22 +08:00
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addChild(label);
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2013-01-06 10:22:07 +08:00
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#endif
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2012-03-21 15:43:35 +08:00
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}
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2013-07-26 06:53:24 +08:00
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void ChipmunkTestLayer::toggleDebugCallback(Object* sender)
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2012-11-20 16:19:05 +08:00
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{
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2013-01-06 10:22:07 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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2013-06-15 14:03:30 +08:00
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_debugLayer->setVisible(! _debugLayer->isVisible());
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2013-01-06 10:22:07 +08:00
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#endif
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2012-11-20 16:19:05 +08:00
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}
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ChipmunkTestLayer::~ChipmunkTestLayer()
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2012-03-21 15:43:35 +08:00
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{
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2012-04-19 14:35:52 +08:00
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// manually Free rogue shapes
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for( int i=0;i<4;i++) {
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2013-06-15 14:03:30 +08:00
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cpShapeFree( _walls[i] );
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2012-04-19 14:35:52 +08:00
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}
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2012-03-21 15:43:35 +08:00
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2013-06-15 14:03:30 +08:00
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cpSpaceFree( _space );
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2012-03-21 15:43:35 +08:00
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}
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2012-11-20 16:19:05 +08:00
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void ChipmunkTestLayer::initPhysics()
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2012-03-21 15:43:35 +08:00
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{
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2013-01-06 10:22:07 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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2012-04-19 14:35:52 +08:00
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// init chipmunk
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2012-06-12 16:56:34 +08:00
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//cpInitChipmunk();
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2012-03-21 15:43:35 +08:00
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2013-06-15 14:03:30 +08:00
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_space = cpSpaceNew();
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2012-03-21 15:43:35 +08:00
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2013-06-15 14:03:30 +08:00
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_space->gravity = cpv(0, -100);
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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//
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// rogue shapes
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// We have to free them manually
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//
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// bottom
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2013-06-15 14:03:30 +08:00
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_walls[0] = cpSegmentShapeNew( _space->staticBody,
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2012-10-23 17:48:50 +08:00
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cpv(VisibleRect::leftBottom().x,VisibleRect::leftBottom().y),
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cpv(VisibleRect::rightBottom().x, VisibleRect::rightBottom().y), 0.0f);
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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// top
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2013-06-15 14:03:30 +08:00
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_walls[1] = cpSegmentShapeNew( _space->staticBody,
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2012-10-23 17:48:50 +08:00
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cpv(VisibleRect::leftTop().x, VisibleRect::leftTop().y),
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cpv(VisibleRect::rightTop().x, VisibleRect::rightTop().y), 0.0f);
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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// left
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2013-06-15 14:03:30 +08:00
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_walls[2] = cpSegmentShapeNew( _space->staticBody,
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2012-10-23 17:48:50 +08:00
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cpv(VisibleRect::leftBottom().x,VisibleRect::leftBottom().y),
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cpv(VisibleRect::leftTop().x,VisibleRect::leftTop().y), 0.0f);
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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// right
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2013-06-15 14:03:30 +08:00
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_walls[3] = cpSegmentShapeNew( _space->staticBody,
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2012-10-23 17:48:50 +08:00
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cpv(VisibleRect::rightBottom().x, VisibleRect::rightBottom().y),
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cpv(VisibleRect::rightTop().x, VisibleRect::rightTop().y), 0.0f);
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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for( int i=0;i<4;i++) {
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2013-06-15 14:03:30 +08:00
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_walls[i]->e = 1.0f;
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_walls[i]->u = 1.0f;
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cpSpaceAddStaticShape(_space, _walls[i] );
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2012-04-19 14:35:52 +08:00
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}
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2012-11-20 16:19:05 +08:00
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2013-01-06 10:13:59 +08:00
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// Physics debug layer
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2013-06-20 14:17:10 +08:00
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_debugLayer = PhysicsDebugNode::create(_space);
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2013-06-15 14:03:30 +08:00
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this->addChild(_debugLayer, Z_PHYSICS_DEBUG);
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2013-01-06 10:22:07 +08:00
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#endif
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2012-03-21 15:43:35 +08:00
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}
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2012-11-20 16:19:05 +08:00
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void ChipmunkTestLayer::update(float delta)
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2012-03-21 15:43:35 +08:00
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{
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2012-04-19 14:35:52 +08:00
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// Should use a fixed size step based on the animation interval.
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int steps = 2;
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2013-07-12 06:24:23 +08:00
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float dt = Director::getInstance()->getAnimationInterval()/(float)steps;
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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for(int i=0; i<steps; i++){
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2013-06-15 14:03:30 +08:00
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cpSpaceStep(_space, dt);
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2012-04-19 14:35:52 +08:00
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}
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2012-03-21 15:43:35 +08:00
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}
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2012-11-20 16:19:05 +08:00
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void ChipmunkTestLayer::createResetButton()
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2012-03-21 15:43:35 +08:00
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{
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2013-06-20 14:17:10 +08:00
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MenuItemImage *reset = MenuItemImage::create("Images/r1.png", "Images/r2.png", CC_CALLBACK_1(ChipmunkTestLayer::reset, this));
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2012-04-19 14:35:52 +08:00
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2013-06-20 14:17:10 +08:00
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Menu *menu = Menu::create(reset, NULL);
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2012-04-19 14:35:52 +08:00
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2013-07-12 14:11:55 +08:00
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menu->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y + 30));
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2012-04-19 14:35:52 +08:00
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this->addChild(menu, -1);
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2012-03-21 15:43:35 +08:00
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}
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2013-06-20 14:17:10 +08:00
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void ChipmunkTestLayer::reset(Object* sender)
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2012-03-21 15:43:35 +08:00
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{
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2013-06-20 14:17:10 +08:00
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Scene* s = new ChipmunkAccelTouchTestScene();
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2012-11-20 16:19:05 +08:00
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ChipmunkTestLayer* child = new ChipmunkTestLayer();
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2012-04-19 14:35:52 +08:00
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s->addChild(child);
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child->release();
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2013-07-12 06:24:23 +08:00
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Director::getInstance()->replaceScene(s);
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2012-04-19 14:35:52 +08:00
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s->release();
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2012-03-21 15:43:35 +08:00
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}
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2013-06-20 14:17:10 +08:00
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void ChipmunkTestLayer::addNewSpriteAtPosition(Point pos)
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2012-03-21 15:43:35 +08:00
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{
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2013-01-06 10:22:07 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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2012-04-19 14:35:52 +08:00
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int posx, posy;
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2012-03-21 15:43:35 +08:00
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2013-06-20 14:17:10 +08:00
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Node *parent = getChildByTag(kTagParentNode);
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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posx = CCRANDOM_0_1() * 200.0f;
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posy = CCRANDOM_0_1() * 200.0f;
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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posx = (posx % 4) * 85;
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posy = (posy % 3) * 121;
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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int num = 4;
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cpVect verts[] = {
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cpv(-24,-54),
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cpv(-24, 54),
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cpv( 24, 54),
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cpv( 24,-54),
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};
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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cpBody *body = cpBodyNew(1.0f, cpMomentForPoly(1.0f, num, verts, cpvzero));
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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body->p = cpv(pos.x, pos.y);
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2013-06-15 14:03:30 +08:00
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cpSpaceAddBody(_space, body);
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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cpShape* shape = cpPolyShapeNew(body, num, verts, cpvzero);
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shape->e = 0.5f; shape->u = 0.5f;
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2013-06-15 14:03:30 +08:00
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cpSpaceAddShape(_space, shape);
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2012-03-21 15:43:35 +08:00
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2013-07-12 14:30:26 +08:00
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PhysicsSprite *sprite = PhysicsSprite::createWithTexture(_spriteTexture, Rect(posx, posy, 85, 121));
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2013-01-06 10:13:59 +08:00
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parent->addChild(sprite);
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sprite->setCPBody(body);
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2012-11-20 16:19:05 +08:00
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sprite->setPosition(pos);
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2013-01-06 10:22:07 +08:00
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#endif
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2012-03-21 15:43:35 +08:00
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}
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2012-11-20 16:19:05 +08:00
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void ChipmunkTestLayer::onEnter()
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2012-03-21 15:43:35 +08:00
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{
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2013-06-20 14:17:10 +08:00
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Layer::onEnter();
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2012-03-21 15:43:35 +08:00
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}
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2013-06-20 14:17:10 +08:00
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void ChipmunkTestLayer::ccTouchesEnded(Set* touches, Event* event)
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2012-03-21 15:43:35 +08:00
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{
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2012-04-19 14:35:52 +08:00
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//Add a new body/atlas sprite at the touched location
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2012-03-21 15:43:35 +08:00
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2013-06-22 11:02:43 +08:00
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for( auto &item: *touches)
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2012-04-19 14:35:52 +08:00
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{
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2013-06-22 11:02:43 +08:00
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Touch* touch = static_cast<Touch*>(item);
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2012-03-21 15:43:35 +08:00
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2013-06-20 14:17:10 +08:00
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Point location = touch->getLocation();
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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addNewSpriteAtPosition( location );
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}
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2012-03-21 15:43:35 +08:00
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}
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2013-06-20 14:17:10 +08:00
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void ChipmunkTestLayer::didAccelerate(Acceleration* pAccelerationValue)
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2012-03-21 15:43:35 +08:00
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{
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2012-04-19 14:35:52 +08:00
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static float prevX=0, prevY=0;
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2012-03-21 15:43:35 +08:00
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#define kFilterFactor 0.05f
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2012-04-19 14:35:52 +08:00
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float accelX = (float) pAccelerationValue->x * kFilterFactor + (1- kFilterFactor)*prevX;
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float accelY = (float) pAccelerationValue->y * kFilterFactor + (1- kFilterFactor)*prevY;
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2012-03-21 15:43:35 +08:00
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2012-04-19 14:35:52 +08:00
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prevX = accelX;
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prevY = accelY;
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2012-03-21 15:43:35 +08:00
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2013-07-12 14:11:55 +08:00
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Point v = Point( accelX, accelY);
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2013-07-11 16:38:58 +08:00
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v = v * 200;
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2013-06-15 14:03:30 +08:00
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_space->gravity = cpv(v.x, v.y);
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2012-03-21 15:43:35 +08:00
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}
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void ChipmunkAccelTouchTestScene::runThisTest()
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{
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2013-07-23 08:25:44 +08:00
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Layer* layer = new ChipmunkTestLayer();
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addChild(layer);
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layer->release();
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2012-03-21 15:43:35 +08:00
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2013-07-12 06:24:23 +08:00
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Director::getInstance()->replaceScene(this);
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2012-03-21 15:43:35 +08:00
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}
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