axmol/samples/TestCpp/Classes/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder/HelloCocosBuilderLayer.cpp

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#include "HelloCocosBuilderLayer.h"
#include "../TestHeader/TestHeaderLayerLoader.h"
#include "../LabelTest/LabelTestLayerLoader.h"
#include "../ButtonTest/ButtonTestLayerLoader.h"
#include "../SpriteTest/SpriteTestLayerLoader.h"
#include "../MenuTest/MenuTestLayerLoader.h"
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#include "../ParticleSystemTest/ParticleSystemTestLayerLoader.h"
#include "../ScrollViewTest/ScrollViewTestLayerLoader.h"
USING_NS_CC;
USING_NS_CC_EXT;
HelloCocosBuilderLayer::HelloCocosBuilderLayer()
: mBurstSprite(NULL)
, mTestTitleLabelTTF(NULL)
{}
HelloCocosBuilderLayer::~HelloCocosBuilderLayer()
{
CC_SAFE_RELEASE(mBurstSprite);
CC_SAFE_RELEASE(mTestTitleLabelTTF);
}
void HelloCocosBuilderLayer::openTest(const char * pCCBFileName, const char * pCCNodeName, CCNodeLoader * pCCNodeLoader) {
/* Create an autorelease CCNodeLoaderLibrary. */
CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
ccNodeLoaderLibrary->registerCCNodeLoader("TestHeader", TestHeaderLayerLoader::loader());
if(pCCNodeName != NULL && pCCNodeLoader != NULL) {
ccNodeLoaderLibrary->registerCCNodeLoader(pCCNodeName, pCCNodeLoader);
}
/* Create an autorelease CCBReader. */
cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary);
ccbReader->autorelease();
/* Read a ccbi file. */
// Load the scene from the ccbi-file, setting this class as
// the owner will cause lblTestTitle to be set by the CCBReader.
// lblTestTitle is in the TestHeader.ccbi, which is referenced
// from each of the test scenes.
CCNode * node = ccbReader->readNodeGraphFromFile(pCCBFileName, this);
this->mTestTitleLabelTTF->setString(pCCBFileName);
CCScene * scene = CCScene::create();
if(node != NULL) {
scene->addChild(node);
}
/* Push the new scene with a fancy transition. */
ccColor3B transitionColor;
transitionColor.r = 0;
transitionColor.g = 0;
transitionColor.b = 0;
CCDirector::sharedDirector()->pushScene(CCTransitionFade::create(0.5f, scene, transitionColor));
}
void HelloCocosBuilderLayer::onNodeLoaded(cocos2d::CCNode * pNode, cocos2d::extension::CCNodeLoader * pNodeLoader) {
CCRotateBy * ccRotateBy = CCRotateBy::create(20.0f, 360);
CCRepeatForever * ccRepeatForever = CCRepeatForever::create(ccRotateBy);
this->mBurstSprite->runAction(ccRepeatForever);
}
SEL_MenuHandler HelloCocosBuilderLayer::onResolveCCBCCMenuItemSelector(CCObject * pTarget, CCString * pSelectorName) {
return NULL;
}
SEL_CCControlHandler HelloCocosBuilderLayer::onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName) {
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onMenuTestClicked", HelloCocosBuilderLayer::onMenuTestClicked);
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onSpriteTestClicked", HelloCocosBuilderLayer::onSpriteTestClicked);
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onButtonTestClicked", HelloCocosBuilderLayer::onButtonTestClicked);
//CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onLabelTestClicked", HelloCocosBuilderLayer::onLabelTestClicked);
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onParticleSystemTestClicked", HelloCocosBuilderLayer::onParticleSystemTestClicked);
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onScrollViewTestClicked", HelloCocosBuilderLayer::onScrollViewTestClicked);
return NULL;
}
bool HelloCocosBuilderLayer::onAssignCCBMemberVariable(CCObject * pTarget, CCString * pMemberVariableName, CCNode * pNode) {
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mBurstSprite", CCSprite *, this->mBurstSprite);
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CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mTestTitleLabelTTF", CCLabelTTF *, this->mTestTitleLabelTTF);
return false;
}
void HelloCocosBuilderLayer::onMenuTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
this->openTest("TestMenus.ccbi", "TestMenus", MenuTestLayerLoader::loader());
}
void HelloCocosBuilderLayer::onSpriteTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
this->openTest("TestSprites.ccbi", "TestSprites", SpriteTestLayerLoader::loader());
}
void HelloCocosBuilderLayer::onButtonTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
this->openTest("TestButtons.ccbi", "TestButtons", ButtonTestLayerLoader::loader());
}
void HelloCocosBuilderLayer::onLabelTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
this->openTest("TestLabels.ccbi", "TestLabels", LabelTestLayerLoader::loader());
}
void HelloCocosBuilderLayer::onParticleSystemTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
this->openTest("TestParticleSystems.ccbi", "TestParticleSystems", ParticleSystemTestLayerLoader::loader());
}
void HelloCocosBuilderLayer::onScrollViewTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
this->openTest("TestScrollViews.ccbi", "TestScrollViews", ScrollViewTestLayerLoader::loader());
}