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/****************************************************************************
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2019-11-24 23:15:56 +08:00
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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2013-12-26 16:29:59 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2013-09-20 22:23:13 +08:00
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#ifndef __ActionFrameEasing_H__
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#define __ActionFrameEasing_H__
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2014-04-27 01:11:22 +08:00
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#include "base/CCRef.h"
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#include "CocosStudioExport.h"
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2013-10-15 18:00:03 +08:00
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namespace cocostudio {
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enum FrameEasingType
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{
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kframeEasingInstant,
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kframeEasingLinear,
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kframeEasingCubicIn,
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kframeEasingCubicOut,
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kframeEasingCubicInOut,
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kframeEasingElasticIn,
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kframeEasingElasticOut,
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kframeEasingElasticInOut,
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kframeEasingBounceIn,
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kframeEasingBounceOut,
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kframeEasingBounceInOut,
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kframeEasingBackIn,
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kframeEasingBackOut,
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kframeEasingBackInOut,
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};
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2013-11-20 12:04:47 +08:00
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/**
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* @js NA
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* @lua NA
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*/
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class CCS_DLL ActionFrameEasing:public cocos2d::Ref
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{
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protected:
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FrameEasingType _type;
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float _fValue;
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public:
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ActionFrameEasing();
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virtual ~ActionFrameEasing();
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float bounceTime(float t);
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float easeValue(float t);
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};
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}
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#endif
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