axmol/cocos2dx/platform/Linux/CCEGLView_linux.cpp

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/*
* CCEGLViewlinux.cpp
*
* Created on: Aug 8, 2011
* Author: laschweinski
*/
#include "CCEGLView_linux.h"
#include "CCGL.h"
#include "GL/glfw.h"
#include "CCSet.h"
#include "ccMacros.h"
#include "CCDirector.h"
#include "CCTouch.h"
#include "CCTouchDispatcher.h"
#include "CCIMEDispatcher.h"
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
bool initExtensions() {
#define LOAD_EXTENSION_FUNCTION(TYPE, FN) FN = (TYPE)glfwGetProcAddress(#FN);
bool bRet = false;
do {
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// char* p = (char*) glGetString(GL_EXTENSIONS);
// printf(p);
/* Supports frame buffer? */
if (glfwExtensionSupported("GL_EXT_framebuffer_object") != GL_FALSE)
{
/* Loads frame buffer extension functions */
LOAD_EXTENSION_FUNCTION(PFNGLGENERATEMIPMAPEXTPROC,
glGenerateMipmapEXT);
LOAD_EXTENSION_FUNCTION(PFNGLGENFRAMEBUFFERSEXTPROC,
glGenFramebuffersEXT);
LOAD_EXTENSION_FUNCTION(PFNGLDELETEFRAMEBUFFERSEXTPROC,
glDeleteFramebuffersEXT);
LOAD_EXTENSION_FUNCTION(PFNGLBINDFRAMEBUFFEREXTPROC,
glBindFramebufferEXT);
LOAD_EXTENSION_FUNCTION(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC,
glCheckFramebufferStatusEXT);
LOAD_EXTENSION_FUNCTION(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC,
glFramebufferTexture2DEXT);
} else {
break;
}
if (glfwExtensionSupported("GL_ARB_vertex_buffer_object") != GL_FALSE) {
LOAD_EXTENSION_FUNCTION(PFNGLGENBUFFERSARBPROC, glGenBuffersARB);
LOAD_EXTENSION_FUNCTION(PFNGLBINDBUFFERARBPROC, glBindBufferARB);
LOAD_EXTENSION_FUNCTION(PFNGLBUFFERDATAARBPROC, glBufferDataARB);
LOAD_EXTENSION_FUNCTION(PFNGLBUFFERSUBDATAARBPROC,
glBufferSubDataARB);
LOAD_EXTENSION_FUNCTION(PFNGLDELETEBUFFERSARBPROC,
glDeleteBuffersARB);
} else {
break;
}
bRet = true;
} while (0);
return bRet;
}
NS_CC_BEGIN;
static CCEGLView* s_pMainWindow = NULL;
CCEGLView::CCEGLView()
: m_bCaptured(false)
, m_bOrientationReverted(false)
, m_bOrientationInitVertical(false)
, m_pDelegate(NULL)
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, bIsInit(false)
, m_eInitOrientation(CCDeviceOrientationPortrait)
, m_fScreenScaleFactor(1.0f)
{
m_pTouch = new CCTouch;
m_pSet = new CCSet;
m_sSizeInPoint.width = m_sSizeInPoint.height = 0;
// SetRectEmpty(&m_rcViewPort);
}
CCEGLView::~CCEGLView()
{
}
void keyEventHandle(int iKeyID,int iKeyState) {
if (iKeyState ==GLFW_RELEASE) {
return;
}
if (iKeyID == GLFW_KEY_DEL) {
CCIMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
} else if (iKeyID == GLFW_KEY_ENTER) {
CCIMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1);
} else if (iKeyID == GLFW_KEY_TAB) {
}
}
void charEventHandle(int iCharID,int iCharState) {
if (iCharState ==GLFW_RELEASE) {
return;
}
// ascii char
CCIMEDispatcher::sharedDispatcher()->dispatchInsertText((const char *)&iCharID, 1);
}
void mouseButtonEventHandle(int iMouseID,int iMouseState) {
if (iMouseID == GLFW_MOUSE_BUTTON_LEFT) {
//get current mouse pos
int x,y;
glfwGetMousePos(&x, &y);
CCPoint oPoint((float)x,(float)y);
if (!CCRect::CCRectContainsPoint(s_pMainWindow->m_rcViewPort,oPoint)) {
CCLOG("not in the viewport");
return;
}
s_pMainWindow->m_pTouch->SetTouchInfo(0, (float)(oPoint.x - s_pMainWindow->m_rcViewPort.origin.x) / s_pMainWindow->m_fScreenScaleFactor,
(float)(oPoint.y - s_pMainWindow->m_rcViewPort.origin.y) / s_pMainWindow->m_fScreenScaleFactor);
s_pMainWindow->m_pSet->addObject(s_pMainWindow->m_pTouch);
s_pMainWindow->m_mousePoint = oPoint;
if (iMouseState == GLFW_PRESS) {
s_pMainWindow->m_pDelegate->touchesBegan(s_pMainWindow->m_pSet,NULL);
} else if (iMouseState == GLFW_RELEASE) {
s_pMainWindow->m_pDelegate->touchesEnded(s_pMainWindow->m_pSet,NULL);
}
}
}
void mousePosEventHandle(int iPosX,int iPosY) {
int iButtonState = glfwGetMouseButton(GLFW_MOUSE_BUTTON_LEFT);
//to test move
if (iButtonState == GLFW_PRESS) {
if (iPosX!=(int)s_pMainWindow->m_mousePoint.x||iPosY!=(int)s_pMainWindow->m_mousePoint.y) {
//it movies
s_pMainWindow->m_pTouch->SetTouchInfo(0, (float)(iPosX- s_pMainWindow->m_rcViewPort.origin.x) / s_pMainWindow->m_fScreenScaleFactor,
(float)(iPosY - s_pMainWindow->m_rcViewPort.origin.y) / s_pMainWindow->m_fScreenScaleFactor);
s_pMainWindow->m_pDelegate->touchesMoved(s_pMainWindow->m_pSet, NULL);
//update new mouse pos
s_pMainWindow->m_mousePoint.x = iPosX;
s_pMainWindow->m_mousePoint.y = iPosY;
}
}
}
bool CCEGLView::Create(const char* pTitle, int iPixelWidth, int iPixelHeight, int iWidth, int iHeight, int iDepth) {
bool eResult;
int u32GLFWFlags = GLFW_WINDOW;
//create the window by glfw.
//check
CCAssert(iPixelWidth!=0&&iPixelHeight!=0, "invalid window's size equal 0");
CCAssert(iWidth!=0&&iHeight!=0, "invalid the size in points equal 0");
//Inits GLFW
eResult = glfwInit() != GL_FALSE;
if (!eResult) {
CCAssert(0, "fail to init the glfw");
}
/* Updates window hint */
glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, GL_TRUE);
/* Depending on video depth */
switch(iDepth)
{
/* 16-bit */
case 16:
{
/* Updates video mode */
eResult = (glfwOpenWindow(iPixelWidth, iPixelHeight, 5, 6, 5, 0, 16, 0, (int)u32GLFWFlags) != false) ? true : false;
break;
}
/* 24-bit */
case 24:
{
/* Updates video mode */
eResult = (glfwOpenWindow(iPixelWidth, iPixelHeight, 8, 8, 8, 0, 16, 0, (int)u32GLFWFlags) != false) ? true : false;
break;
}
/* 32-bit */
default:
case 32:
{
/* Updates video mode */
eResult = (glfwOpenWindow(iPixelWidth, iPixelHeight, 8, 8, 8, 8, 16, 0, (int)u32GLFWFlags) != GL_FALSE) ? true :false;
break;
}
}
/* Success? */
if(eResult)
{
/* Updates actual size */
glfwGetWindowSize(&iPixelWidth, &iPixelHeight);
//assign screen size and point's size
m_sSizeInPixel.width = iPixelWidth;
m_sSizeInPixel.height = iPixelHeight;
m_sSizeInPoint.width = iWidth;
m_sSizeInPoint.height = iHeight;
// calculate the factor and the rect of viewport
m_fScreenScaleFactor = MIN((float)m_sSizeInPixel.width / m_sSizeInPoint.width,
(float)m_sSizeInPixel.height / m_sSizeInPoint.height);
int viewPortW = (int)(m_sSizeInPoint.width * m_fScreenScaleFactor);
int viewPortH = (int)(m_sSizeInPoint.height * m_fScreenScaleFactor);
m_rcViewPort.origin.x = (m_sSizeInPixel.width - viewPortW) / 2;
m_rcViewPort.origin.y = (m_sSizeInPixel.height - viewPortH) / 2;
m_rcViewPort.size.width = viewPortW;
m_rcViewPort.size.height = viewPortH;
/* Updates its title */
glfwSetWindowTitle(pTitle);
//set the init flag
bIsInit = true;
s_pMainWindow = this;
//register the glfw key event
glfwSetKeyCallback(keyEventHandle);
//register the glfw char event
glfwSetCharCallback(charEventHandle);
//register the glfw mouse event
glfwSetMouseButtonCallback(mouseButtonEventHandle);
//register the glfw mouse pos event
glfwSetMousePosCallback(mousePosEventHandle);
//Inits extensions
eResult = initExtensions();
if (!eResult) {
CCAssert(0, "fail to init the extensions of opengl");
}
}
return true;
}
CCSize CCEGLView::getSize()
{
return CCSize((float)(m_sSizeInPoint.width), (float)(m_sSizeInPoint.height));
}
bool CCEGLView::isOpenGLReady()
{
return bIsInit;
}
void CCEGLView::release()
{
/* Exits from GLFW */
glfwTerminate();
exit(0);
}
void CCEGLView::setTouchDelegate(EGLTouchDelegate * pDelegate) {
//TODO touch event
m_pDelegate = pDelegate;
}
void CCEGLView::swapBuffers() {
if (bIsInit) {
/* Swap buffers */
glfwSwapBuffers();
}
}
int CCEGLView::setDeviceOrientation(int eOritation) {
CCLog("warning:could not setDeviceOrientation after initialized");
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return -1;
}
void CCEGLView::setViewPortInPoints(float x, float y, float w, float h) {
// TODO
if (bIsInit) {
float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR();
glViewport((GLint)(x * factor) + m_rcViewPort.origin.x,
(GLint)(y * factor) + m_rcViewPort.origin.y,
(GLint)(w * factor),
(GLint)(h * factor));
}
}
void CCEGLView::setScissorInPoints(float x, float y, float w, float h) {
//TODO
if (bIsInit) {
float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR();
glScissor((GLint)(x * factor) + m_rcViewPort.origin.x,
(GLint)(y * factor) + m_rcViewPort.origin.y,
(GLint)(w * factor),
(GLint)(h * factor));
}
}
void CCEGLView::setIMEKeyboardState(bool bOpen) {
}
//void CCEGLView::resize(int width, int height) {
// //TODO
// return;
//}
//void CCEGLView::centerWindow() {
// //TODO
// return;
//}
//void CCEGLView::setScreenScale(float factor) {
// m_fScreenScaleFactor = factor;
//
//}
bool CCEGLView::canSetContentScaleFactor() {
return false;
}
void CCEGLView::setContentScaleFactor(float contentScaleFactor) {
CCLog("could not set contentScaleFactor after initialized");
}
CCEGLView& CCEGLView::sharedOpenGLView()
{
CC_ASSERT(s_pMainWindow);
return *s_pMainWindow;
}
NS_CC_END;