axmol/samples/Lua/TestLua/Classes/AppDelegate.cpp

66 lines
1.8 KiB
C++
Raw Normal View History

2012-08-23 16:10:50 +08:00
#include "cocos2d.h"
#include "CCEGLView.h"
#include "AppDelegate.h"
#include "CCLuaEngine.h"
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
SimpleAudioEngine::end();
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// register lua engine
2012-09-11 17:13:20 +08:00
CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
2012-08-23 16:10:50 +08:00
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
std::string dirPath = "luaScript";
2012-08-23 16:10:50 +08:00
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
CCString* pstrFileContent = CCString::createWithContentsOfFile((dirPath + "/controller.lua").c_str());
2012-08-23 16:10:50 +08:00
if (pstrFileContent)
{
pEngine->executeString(pstrFileContent->getCString());
}
#else
std::string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath((dirPath + "/controller.lua").c_str());
pEngine->addSearchPath(path.substr(0, path.find_last_of("/") - dirPath.length()).c_str());
2012-08-23 16:10:50 +08:00
pEngine->executeScriptFile(path.c_str());
#endif
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->stopAnimation();
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->startAnimation();
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}