axmol/tests/cpp-tests/Classes/ChipmunkTestBed/demo/Example.c

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/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk.h"
#include "ChipmunkDemo.h"
static const int image_width = 188;
static const int image_height = 35;
static const int image_row_length = 24;
static const unsigned char image_bitmap[] = {
15,-16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-64,15,63,-32,-2,0,0,0,0,0,0,0,
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-8,63,-49,-13,-4,-1,15,-13,-3,-1,-64,63,-4,120,0,-17,-1,-1,-25,-8,127,-97,-25,
-8,0,63,-57,-29,-4,-1,15,-13,-4,-1,-64,63,-4,0,15,-17,-1,-1,-25,-8,127,-97,
-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,-1,-64,31,-2,0,0,103,-1,-1,-57,-8,127,-97,
-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127,
-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8,
127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16,
63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0
};
static inline int
get_pixel(int x, int y)
{
return (image_bitmap[(x>>3) + y*image_row_length]>>(~x&0x7)) & 1;
}
static int bodyCount = 0;
static void
update(cpSpace *space, double dt)
{
cpSpaceStep(space, dt);
}
static void
DrawDot(cpBody *body, void *unused)
{
ChipmunkDebugDrawDot(3.5/ChipmunkDebugDrawPointLineScale, cpBodyGetPosition(body), RGBAColor(0xee/255.0f, 0xe8/255.0f, 0xd5/255.0f, 1.0f));
}
static void
draw(cpSpace *space)
{
cpSpaceEachBody(space, DrawDot, NULL);
// ChipmunkDebugDrawCollisionPoints(space);
}
static cpShape *
make_ball(cpFloat x, cpFloat y)
{
cpBody *body = cpBodyNew(1.0, INFINITY);
cpBodySetPosition(body, cpv(x, y));
cpShape *shape = cpCircleShapeNew(body, 0.95, cpvzero);
cpShapeSetElasticity(shape, 0.0);
cpShapeSetFriction(shape, 0.0);
return shape;
}
static cpSpace *
init(void)
{
cpSpace *space = cpSpaceNew();
cpSpaceSetIterations(space, 1);
// The space will contain a very large number of similary sized objects.
// This is the perfect candidate for using the spatial hash.
// Generally you will never need to do this.
cpSpaceUseSpatialHash(space, 2.0, 10000);
bodyCount = 0;
cpBody *body;
cpShape *shape;
for(int y=0; y<image_height; y++){
for(int x=0; x<image_width; x++){
if(!get_pixel(x, y)) continue;
cpFloat x_jitter = 0.05*frand();
cpFloat y_jitter = 0.05*frand();
shape = make_ball(2*(x - image_width/2 + x_jitter), 2*(image_height/2 - y + y_jitter));
cpSpaceAddBody(space, cpShapeGetBody(shape));
cpSpaceAddShape(space, shape);
bodyCount++;
}
}
body = cpSpaceAddBody(space, cpBodyNew(1e9, INFINITY));
cpBodySetPosition(body, cpv(-1000, -10));
cpBodySetVelocity(body, cpv(400, 0));
shape = cpSpaceAddShape(space, cpCircleShapeNew(body, 8.0f, cpvzero));
cpShapeSetElasticity(shape, 0.0);
cpShapeSetFriction(shape, 0.0);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
bodyCount++;
return space;
}
static void
destroy(cpSpace *space)
{
ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo Example = {
"Template for your scratch",
1.0/60.0,
init,
update,
draw,
destroy,
};