2021-06-23 23:09:48 +08:00
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/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "chipmunk/chipmunk.h"
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#include "ChipmunkDemo.h"
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static const int image_width = 188;
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static const int image_height = 35;
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static const int image_row_length = 24;
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static const unsigned char image_bitmap[] = {
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15,-16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-64,15,63,-32,-2,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,31,-64,15,127,-125,-1,-128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,127,-64,15,127,15,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-2,
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31,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,0,-4,63,-1,-32,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-8,127,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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1,-1,-64,0,-8,-15,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-31,-1,-64,15,-8,-32,
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-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-15,-1,-64,9,-15,-32,-1,-32,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,31,-15,-1,-64,0,-15,-32,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,63,-7,-1,-64,9,-29,-32,127,-61,-16,63,15,-61,-1,-8,31,-16,15,-8,126,7,-31,
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-8,31,-65,-7,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13,
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-4,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13,
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-2,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
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-2,63,-33,-1,-1,-32,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
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-1,63,-33,-1,-1,-16,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
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-1,63,-49,-1,-1,-8,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
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-1,-65,-49,-1,-1,-4,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
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-1,-65,-57,-1,-1,-2,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
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-1,-1,-57,-1,-1,-1,9,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-1,-61,-1,-1,-1,-119,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-1,-61,-1,-1,-1,-55,-49,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-1,-63,-1,-1,-1,-23,-49,-32,127,-57,-1,-1,-97,-25,-1,-1,63,-1,-1,-4,-1,15,-13,
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-1,-1,-63,-1,-1,-1,-16,-49,-32,-1,-25,-1,-1,-97,-25,-1,-1,63,-33,-5,-4,-1,15,
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-13,-1,-1,-64,-1,-9,-1,-7,-49,-32,-1,-25,-8,127,-97,-25,-1,-1,63,-33,-5,-4,-1,
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15,-13,-1,-1,-64,-1,-13,-1,-32,-49,-32,-1,-25,-8,127,-97,-25,-1,-2,63,-49,-13,
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-4,-1,15,-13,-1,-1,-64,127,-7,-1,-119,-17,-15,-1,-25,-8,127,-97,-25,-1,-2,63,
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-49,-13,-4,-1,15,-13,-3,-1,-64,127,-8,-2,15,-17,-1,-1,-25,-8,127,-97,-25,-1,
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-8,63,-49,-13,-4,-1,15,-13,-3,-1,-64,63,-4,120,0,-17,-1,-1,-25,-8,127,-97,-25,
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-8,0,63,-57,-29,-4,-1,15,-13,-4,-1,-64,63,-4,0,15,-17,-1,-1,-25,-8,127,-97,
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-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,-1,-64,31,-2,0,0,103,-1,-1,-57,-8,127,-97,
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-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127,
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-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8,
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127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16,
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63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0
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};
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static inline int
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get_pixel(int x, int y)
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{
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return (image_bitmap[(x>>3) + y*image_row_length]>>(~x&0x7)) & 1;
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}
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static int bodyCount = 0;
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static void
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update(cpSpace *space, double dt)
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{
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cpSpaceStep(space, dt);
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}
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static void
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DrawDot(cpBody *body, void *unused)
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{
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ChipmunkDebugDrawDot(3.5/ChipmunkDebugDrawPointLineScale, cpBodyGetPosition(body), RGBAColor(0xee/255.0f, 0xe8/255.0f, 0xd5/255.0f, 1.0f));
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}
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static void
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draw(cpSpace *space)
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{
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cpSpaceEachBody(space, DrawDot, NULL);
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// ChipmunkDebugDrawCollisionPoints(space);
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}
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static cpShape *
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make_ball(cpFloat x, cpFloat y)
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{
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cpBody *body = cpBodyNew(1.0, INFINITY);
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cpBodySetPosition(body, cpv(x, y));
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cpShape *shape = cpCircleShapeNew(body, 0.95, cpvzero);
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cpShapeSetElasticity(shape, 0.0);
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cpShapeSetFriction(shape, 0.0);
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return shape;
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}
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static cpSpace *
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init(void)
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{
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cpSpace *space = cpSpaceNew();
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cpSpaceSetIterations(space, 1);
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// The space will contain a very large number of similary sized objects.
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// This is the perfect candidate for using the spatial hash.
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// Generally you will never need to do this.
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cpSpaceUseSpatialHash(space, 2.0, 10000);
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bodyCount = 0;
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cpBody *body;
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cpShape *shape;
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for(int y=0; y<image_height; y++){
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for(int x=0; x<image_width; x++){
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if(!get_pixel(x, y)) continue;
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cpFloat x_jitter = 0.05*frand();
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cpFloat y_jitter = 0.05*frand();
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shape = make_ball(2*(x - image_width/2 + x_jitter), 2*(image_height/2 - y + y_jitter));
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cpSpaceAddBody(space, cpShapeGetBody(shape));
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cpSpaceAddShape(space, shape);
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bodyCount++;
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}
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}
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body = cpSpaceAddBody(space, cpBodyNew(1e9, INFINITY));
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cpBodySetPosition(body, cpv(-1000, -10));
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cpBodySetVelocity(body, cpv(400, 0));
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shape = cpSpaceAddShape(space, cpCircleShapeNew(body, 8.0f, cpvzero));
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cpShapeSetElasticity(shape, 0.0);
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cpShapeSetFriction(shape, 0.0);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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bodyCount++;
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return space;
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}
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static void
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destroy(cpSpace *space)
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{
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ChipmunkDemoFreeSpaceChildren(space);
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cpSpaceFree(space);
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}
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ChipmunkDemo Example = {
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2021-06-25 21:31:13 +08:00
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"Template for your scratch",
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2021-06-23 23:09:48 +08:00
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1.0/60.0,
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init,
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update,
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draw,
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destroy,
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};
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