axmol/cocos/scripting/lua-bindings/auto/api/Physics3DPointToPointConstr...

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-- @module Physics3DPointToPointConstraint
-- @extend Physics3DConstraint
-- @parent_module cc
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-- get pivot point in A's local space
-- @function [parent=#Physics3DPointToPointConstraint] getPivotPointInA
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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-- get pivot point in B's local space
-- @function [parent=#Physics3DPointToPointConstraint] getPivotPointInB
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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-- @overload self, cc.Physics3DRigidBody, cc.Physics3DRigidBody, vec3_table, vec3_table
-- @overload self, cc.Physics3DRigidBody, vec3_table
-- @function [parent=#Physics3DPointToPointConstraint] init
-- @param self
-- @param #cc.Physics3DRigidBody rbA
-- @param #cc.Physics3DRigidBody rbB
-- @param #vec3_table pivotPointInA
-- @param #vec3_table pivotPointInB
-- @return bool#bool ret (return value: bool)
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-- set pivot point in A's local space
-- @function [parent=#Physics3DPointToPointConstraint] setPivotPointInA
-- @param self
-- @param #vec3_table pivotA
-- @return Physics3DPointToPointConstraint#Physics3DPointToPointConstraint self (return value: cc.Physics3DPointToPointConstraint)
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-- set pivot point in B's local space
-- @function [parent=#Physics3DPointToPointConstraint] setPivotPointInB
-- @param self
-- @param #vec3_table pivotB
-- @return Physics3DPointToPointConstraint#Physics3DPointToPointConstraint self (return value: cc.Physics3DPointToPointConstraint)
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-- @overload self, cc.Physics3DRigidBody, cc.Physics3DRigidBody, vec3_table, vec3_table
-- @overload self, cc.Physics3DRigidBody, vec3_table
-- @function [parent=#Physics3DPointToPointConstraint] create
-- @param self
-- @param #cc.Physics3DRigidBody rbA
-- @param #cc.Physics3DRigidBody rbB
-- @param #vec3_table pivotPointInA
-- @param #vec3_table pivotPointInB
-- @return Physics3DPointToPointConstraint#Physics3DPointToPointConstraint ret (return value: cc.Physics3DPointToPointConstraint)
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--
-- @function [parent=#Physics3DPointToPointConstraint] Physics3DPointToPointConstraint
-- @param self
-- @return Physics3DPointToPointConstraint#Physics3DPointToPointConstraint self (return value: cc.Physics3DPointToPointConstraint)
return nil