axmol/samples/Cpp/TestCpp/Classes/ActionsProgressTest/ActionsProgressTest.cpp

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#include "ActionsProgressTest.h"
#include "../testResource.h"
static int sceneIdx = -1;
#define MAX_LAYER 7
CCLayer* nextAction();
CCLayer* backAction();
CCLayer* restartAction();
CCLayer* createLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new SpriteProgressToRadial();
case 1: return new SpriteProgressToHorizontal();
case 2: return new SpriteProgressToVertical();
case 3: return new SpriteProgressToRadialMidpointChanged();
case 4: return new SpriteProgressBarVarious();
case 5: return new SpriteProgressBarTintAndFade();
case 6: return new SpriteProgressWithSpriteFrame();
}
return NULL;
}
CCLayer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartAction()
{
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
void ProgressActionsTestScene::runThisTest()
{
addChild(nextAction());
CCDirector::sharedDirector()->replaceScene(this);
}
//------------------------------------------------------------------
//
// SpriteDemo
//
//------------------------------------------------------------------
SpriteDemo::SpriteDemo(void)
{
}
SpriteDemo::~SpriteDemo(void)
{
}
std::string SpriteDemo::title()
{
return "ActionsProgressTest";
}
std::string SpriteDemo::subtitle()
{
return "";
}
void SpriteDemo::onEnter()
{
CCLayer::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* label = CCLabelTTF::create(title().c_str(), "Arial", 18);
addChild(label, 1);
label->setPosition( ccp(s.width/2, s.height-50) );
std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
CCLabelTTF* l = CCLabelTTF::create(strSubtitle.c_str(), "Thonburi", 22);
addChild(l, 1);
l->setPosition( ccp(s.width/2, s.height-80) );
}
CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(SpriteDemo::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(SpriteDemo::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(SpriteDemo::nextCallback) );
CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);
menu->setPosition(CCPointZero);
item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
addChild(menu, 1);
CCLayerColor *background = CCLayerColor::create(ccc4(255,0,0,255));
addChild(background, -10);
}
void SpriteDemo::restartCallback(CCObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild(restartAction());
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void SpriteDemo::nextCallback(CCObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild( nextAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void SpriteDemo::backCallback(CCObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild( backAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
//------------------------------------------------------------------
//
// SpriteProgressToRadial
//
//------------------------------------------------------------------
void SpriteProgressToRadial::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::create(2, 100);
CCProgressTo *to2 = CCProgressTo::create(2, 100);
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathSister1));
left->setType( kCCProgressTimerTypeRadial );
addChild(left);
left->setPosition(ccp(100, s.height/2));
left->runAction( CCRepeatForever::create(to1));
CCProgressTimer *right = CCProgressTimer::create(CCSprite::create(s_pPathBlock));
right->setType(kCCProgressTimerTypeRadial);
// Makes the ridial CCW
right->setReverseProgress(true);
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction( CCRepeatForever::create(to2));
}
std::string SpriteProgressToRadial::subtitle()
{
return "ProgressTo Radial";
}
//------------------------------------------------------------------
//
// SpriteProgressToHorizontal
//
//------------------------------------------------------------------
void SpriteProgressToHorizontal::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::create(2, 100);
CCProgressTo *to2 = CCProgressTo::create(2, 100);
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathSister1));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the left since the midpoint is 0 for the x
left->setMidpoint(ccp(0,0));
// Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
left->setBarChangeRate(ccp(1, 0));
addChild(left);
left->setPosition(ccp(100, s.height/2));
left->runAction( CCRepeatForever::create(to1));
CCProgressTimer *right = CCProgressTimer::create(CCSprite::create(s_pPathSister2));
right->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the left since the midpoint is 1 for the x
right->setMidpoint(ccp(1, 0));
// Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
right->setBarChangeRate(ccp(1, 0));
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction( CCRepeatForever::create(to2));
}
std::string SpriteProgressToHorizontal::subtitle()
{
return "ProgressTo Horizontal";
}
//------------------------------------------------------------------
//
// SpriteProgressToVertical
//
//------------------------------------------------------------------
void SpriteProgressToVertical::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::create(2, 100);
CCProgressTo *to2 = CCProgressTo::create(2, 100);
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathSister1));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
left->setMidpoint(ccp(0,0));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left->setBarChangeRate(ccp(0, 1));
addChild(left);
left->setPosition(ccp(100, s.height/2));
left->runAction( CCRepeatForever::create(to1));
CCProgressTimer *right = CCProgressTimer::create(CCSprite::create(s_pPathSister2));
right->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
right->setMidpoint(ccp(0, 1));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right->setBarChangeRate(ccp(0, 1));
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction( CCRepeatForever::create(to2));
}
std::string SpriteProgressToVertical::subtitle()
{
return "ProgressTo Vertical";
}
//------------------------------------------------------------------
//
// SpriteProgressToRadialMidpointChanged
//
//------------------------------------------------------------------
void SpriteProgressToRadialMidpointChanged::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *action = CCProgressTo::create(2, 100);
/**
* Our image on the left should be a radial progress indicator, clockwise
*/
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathBlock));
left->setType(kCCProgressTimerTypeRadial);
addChild(left);
left->setMidpoint(ccp(0.25f, 0.75f));
left->setPosition(ccp(100, s.height/2));
left->runAction(CCRepeatForever::create((CCActionInterval *)action->copy()->autorelease()));
/**
* Our image on the left should be a radial progress indicator, counter clockwise
*/
CCProgressTimer *right = CCProgressTimer::create(CCSprite::create(s_pPathBlock));
right->setType(kCCProgressTimerTypeRadial);
right->setMidpoint(ccp(0.75f, 0.25f));
/**
* Note the reverse property (default=NO) is only added to the right image. That's how
* we get a counter clockwise progress.
*/
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction(CCRepeatForever::create((CCActionInterval *)action->copy()->autorelease()));
}
std::string SpriteProgressToRadialMidpointChanged::subtitle()
{
return "Radial w/ Different Midpoints";
}
//------------------------------------------------------------------
//
// SpriteProgressBarVarious
//
//------------------------------------------------------------------
void SpriteProgressBarVarious::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to = CCProgressTo::create(2, 100);
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathSister1));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
left->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left->setBarChangeRate(ccp(1, 0));
addChild(left);
left->setPosition(ccp(100, s.height/2));
left->runAction(CCRepeatForever::create((CCActionInterval *)to->copy()->autorelease()));
CCProgressTimer *middle = CCProgressTimer::create(CCSprite::create(s_pPathSister2));
middle->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
middle->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
middle->setBarChangeRate(ccp(1,1));
addChild(middle);
middle->setPosition(ccp(s.width/2, s.height/2));
middle->runAction(CCRepeatForever::create((CCActionInterval *)to->copy()->autorelease()));
CCProgressTimer *right = CCProgressTimer::create(CCSprite::create(s_pPathSister2));
right->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
right->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right->setBarChangeRate(ccp(0, 1));
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction(CCRepeatForever::create((CCActionInterval *)to->copy()->autorelease()));
}
std::string SpriteProgressBarVarious::subtitle()
{
return "ProgressTo Bar Mid";
}
//------------------------------------------------------------------
//
// SpriteProgressBarTintAndFade
//
//------------------------------------------------------------------
void SpriteProgressBarTintAndFade::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to = CCProgressTo::create(6, 100);
CCAction *tint = CCSequence::create(CCTintTo::create(1, 255, 0, 0),
CCTintTo::create(1, 0, 255, 0),
CCTintTo::create(1, 0, 0, 255),
NULL);
CCAction *fade = CCSequence::create(CCFadeTo::create(1.0f, 0),
CCFadeTo::create(1.0f, 255),
NULL);
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathSister1));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
left->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left->setBarChangeRate(ccp(1, 0));
addChild(left);
left->setPosition(ccp(100, s.height/2));
left->runAction(CCRepeatForever::create((CCActionInterval *)to->copy()->autorelease()));
left->runAction(CCRepeatForever::create((CCActionInterval *)tint->copy()->autorelease()));
left->addChild(CCLabelTTF::create("Tint", "Marker Felt", 20.0f));
CCProgressTimer *middle = CCProgressTimer::create(CCSprite::create(s_pPathSister2));
middle->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
middle->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
middle->setBarChangeRate(ccp(1, 1));
addChild(middle);
middle->setPosition(ccp(s.width/2, s.height/2));
middle->runAction(CCRepeatForever::create((CCActionInterval *)to->copy()->autorelease()));
middle->runAction(CCRepeatForever::create((CCActionInterval *)fade->copy()->autorelease()));
middle->addChild(CCLabelTTF::create("Fade", "Marker Felt", 20.0f));
CCProgressTimer *right = CCProgressTimer::create(CCSprite::create(s_pPathSister2));
right->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
right->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right->setBarChangeRate(ccp(0, 1));
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction(CCRepeatForever::create((CCActionInterval *)to->copy()->autorelease()));
right->runAction(CCRepeatForever::create((CCActionInterval *)tint->copy()->autorelease()));
right->runAction(CCRepeatForever::create((CCActionInterval *)fade->copy()->autorelease()));
right->addChild(CCLabelTTF::create("Tint and Fade", "Marker Felt", 20.0f));
}
std::string SpriteProgressBarTintAndFade::subtitle()
{
return "ProgressTo Bar Mid";
}
//------------------------------------------------------------------
//
// SpriteProgressWithSpriteFrame
//
//------------------------------------------------------------------
void SpriteProgressWithSpriteFrame::onEnter()
{
SpriteDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCProgressTo *to = CCProgressTo::create(6, 100);
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("zwoptex/grossini.plist");
CCProgressTimer *left = CCProgressTimer::create(CCSprite::createWithSpriteFrameName("grossini_dance_01.png"));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
left->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left->setBarChangeRate(ccp(1, 0));
addChild(left);
left->setPosition(ccp(100, s.height/2));
left->runAction(CCRepeatForever::create((CCActionInterval *)to->copy()->autorelease()));
CCProgressTimer *middle = CCProgressTimer::create(CCSprite::createWithSpriteFrameName("grossini_dance_02.png"));
middle->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
middle->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
middle->setBarChangeRate(ccp(1, 1));
addChild(middle);
middle->setPosition(ccp(s.width/2, s.height/2));
middle->runAction(CCRepeatForever::create((CCActionInterval *)to->copy()->autorelease()));
CCProgressTimer *right = CCProgressTimer::create(CCSprite::createWithSpriteFrameName("grossini_dance_03.png"));
right->setType(kCCProgressTimerTypeRadial);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
right->setMidpoint(ccp(0.5f, 0.5f));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right->setBarChangeRate(ccp(0, 1));
addChild(right);
right->setPosition(ccp(s.width-100, s.height/2));
right->runAction(CCRepeatForever::create((CCActionInterval *)to->copy()->autorelease()));
}
std::string SpriteProgressWithSpriteFrame::subtitle()
{
return "Progress With Sprite Frame";
}