mirror of https://github.com/axmolengine/axmol.git
8 lines
124 B
GLSL
8 lines
124 B
GLSL
uniform vec3 OutLineColor;
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uniform vec4 u_color;
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void main(void)
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{
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gl_FragColor = vec4(OutLineColor,1.0) * u_color;
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}
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