axmol/cocos/math/Matrix.inl

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#include "Matrix.h"
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NS_CC_MATH_BEGIN
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inline const Matrix Matrix::operator+(const Matrix& mat) const
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{
Matrix result(*this);
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result.add(mat);
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return result;
}
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inline Matrix& Matrix::operator+=(const Matrix& mat)
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{
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add(mat);
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return *this;
}
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inline const Matrix Matrix::operator-(const Matrix& mat) const
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{
Matrix result(*this);
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result.subtract(mat);
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return result;
}
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inline Matrix& Matrix::operator-=(const Matrix& mat)
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{
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subtract(mat);
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return *this;
}
inline const Matrix Matrix::operator-() const
{
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Matrix mat(*this);
mat.negate();
return mat;
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}
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inline const Matrix Matrix::operator*(const Matrix& mat) const
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{
Matrix result(*this);
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result.multiply(mat);
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return result;
}
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inline Matrix& Matrix::operator*=(const Matrix& mat)
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{
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multiply(mat);
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return *this;
}
inline Vector3& operator*=(Vector3& v, const Matrix& m)
{
m.transformVector(&v);
return v;
}
inline const Vector3 operator*(const Matrix& m, const Vector3& v)
{
Vector3 x;
m.transformVector(v, &x);
return x;
}
inline Vector4& operator*=(Vector4& v, const Matrix& m)
{
m.transformVector(&v);
return v;
}
inline const Vector4 operator*(const Matrix& m, const Vector4& v)
{
Vector4 x;
m.transformVector(v, &x);
return x;
}
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NS_CC_MATH_END