2014-04-02 10:33:07 +08:00
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#include "Vector2.h"
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2014-04-02 12:09:51 +08:00
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NS_CC_MATH_BEGIN
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2014-04-02 10:33:07 +08:00
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inline const Vector2 Vector2::operator+(const Vector2& v) const
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{
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Vector2 result(*this);
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result.add(v);
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return result;
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}
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inline Vector2& Vector2::operator+=(const Vector2& v)
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{
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add(v);
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return *this;
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}
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inline const Vector2 Vector2::operator-(const Vector2& v) const
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{
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Vector2 result(*this);
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result.subtract(v);
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return result;
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}
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inline Vector2& Vector2::operator-=(const Vector2& v)
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{
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subtract(v);
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return *this;
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}
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inline const Vector2 Vector2::operator-() const
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{
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Vector2 result(*this);
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result.negate();
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return result;
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}
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2014-04-16 10:27:17 +08:00
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inline const Vector2 Vector2::operator*(float s) const
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2014-04-02 10:33:07 +08:00
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{
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Vector2 result(*this);
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2014-04-16 10:27:17 +08:00
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result.scale(s);
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2014-04-02 10:33:07 +08:00
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return result;
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}
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2014-04-16 10:27:17 +08:00
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inline Vector2& Vector2::operator*=(float s)
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2014-04-02 10:33:07 +08:00
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{
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2014-04-16 10:27:17 +08:00
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scale(s);
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2014-04-02 10:33:07 +08:00
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return *this;
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}
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2014-04-16 10:27:17 +08:00
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inline const Vector2 Vector2::operator/(const float s) const
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2014-04-02 10:33:07 +08:00
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{
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2014-04-16 10:27:17 +08:00
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return Vector2(this->x / s, this->y / s);
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2014-04-02 10:33:07 +08:00
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}
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inline bool Vector2::operator<(const Vector2& v) const
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{
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if (x == v.x)
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{
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return y < v.y;
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}
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return x < v.x;
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}
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inline bool Vector2::operator==(const Vector2& v) const
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{
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return x==v.x && y==v.y;
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}
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inline bool Vector2::operator!=(const Vector2& v) const
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{
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return x!=v.x || y!=v.y;
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}
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inline const Vector2 operator*(float x, const Vector2& v)
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{
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Vector2 result(v);
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result.scale(x);
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return result;
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}
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2014-04-02 12:09:51 +08:00
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NS_CC_MATH_END
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