2019-11-24 23:15:56 +08:00
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//
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// Copyright (c) 2014~2017 purelib - All Rights Reserved
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//
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#ifndef _UITEXTFIELDEX_H_
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#define _UITEXTFIELDEX_H_
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#include "cocos2d.h"
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2020-08-04 00:14:35 +08:00
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#include "base/ccMacros.h"
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#include "base/SimpleTimer.h"
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NS_CC_BEGIN
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namespace ui {
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/**
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@brief A extension implementation of ui::TextField
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*/
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class CC_DLL TextFieldEx : public cocos2d::Node, public IMEDelegate
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{
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public:
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/**
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* @js ctor
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*/
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TextFieldEx();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TextFieldEx();
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static TextFieldEx* create(const std::string& placeholder, const std::string& fontName, float fontSize, float cursorWidth = 2, const Color4B& color = Color4B::WHITE);
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bool initWithPlaceHolder(const std::string& placeholder, const std::string& fontName, float fontSize, float cursorWidth = 2, const Color4B& color = Color4B::WHITE);
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void enableIME(Node* control);
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void disableIME(void);
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Label* getRenderLabel();
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inline int getCharCount() const { return charCount; };
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virtual void setPlaceholderColor(const Color4B& color);
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virtual const Color4B& getPlaceholderColor() const;
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virtual void setTextColor(const Color4B& textColor);
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virtual const Color4B& getTextColor(void) const;
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void setCursorColor(const Color3B& color);
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const Color3B& getCursorColor(void) const;
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// input text property
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virtual void setString(const std::string& text);
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virtual const std::string& getString() const;
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// Continuous touch event trigger support.
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void setContinuousTouchDelayTime(float delay) { _continuousTouchDelayTime = delay; }
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float getContinuousTouchDelayTime() const { return _continuousTouchDelayTime; }
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void setContinuousTouchCallback(std::function<void(const Point& worldPoint)> callback) { _continuousTouchCallback = std::move(callback); }
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// place holder text property
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// place holder text displayed when there is no text in the text field.
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virtual void setPlaceholderText(const std::string& text);
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virtual const std::string& getPlaceholderText(void) const;
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virtual void setPasswordEnabled(bool value);
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virtual bool isPasswordEnabled() const;
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/*virtual void visit(Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) override;*/
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bool empty(void) const { return this->charCount == 0 || this->inputText.empty(); }
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virtual const Size& getContentSize() const override;
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virtual void setEnabled(bool bEnabled);
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virtual bool isEnabled(void) const;
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void setEditable(bool bEditable) { editable = bEditable; }
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bool isEditable(void) const { return editable; }
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void setMaxLength(int maxLength) { setCharLimit(maxLength); }
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int getFontType() const;
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/// fonts
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void setTextFontSize(float size);
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float getTextFontSize() const;
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void setTextFontName(const std::string& fontName);
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const std::string& getTextFontName() const;
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CC_SYNTHESIZE(size_t, charLimit, CharLimit);
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bool isSystemFont(void) const { return systemFontUsed; }
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public:
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std::function<void(void)> onTextModify;
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std::function<void(void)> onOpenIME;
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std::function<void(void)> onCloseIME;
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// IMEDelegate interface
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//////////////////////////////////////////////////////////////////////////
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void openIME(void);
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void closeIME(void);
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virtual void insertText(const char* text, size_t len) override;
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protected:
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//////////////////////////////////////////////////////////////////////////
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virtual bool canAttachWithIME() override;
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virtual bool canDetachWithIME() override;
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virtual void deleteBackward() override;
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virtual const std::string& getContentText() override;
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void handleDeleteKeyEvent();
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/**
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@brief Open keyboard and receive input text.
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*/
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virtual bool attachWithIME();
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/**
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@brief End text input and close keyboard.
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*/
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virtual bool detachWithIME();
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void keyboardDidShow(IMEKeyboardNotificationInfo& /*info*/) override;
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void keyboardDidHide(IMEKeyboardNotificationInfo& /*info*/) override;
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void updateContentSize(void);
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void __initCursor(int height, int width = 6, const Color4B& color = Color4B::WHITE);
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void __showCursor(void);
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void __hideCursor(void);
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void __updateCursorPosition(void);
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void __moveCursor(int direction);
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void __moveCursorTo(float x);
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protected:
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bool systemFontUsed;
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std::string fontName;
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float fontSize;
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bool editable;
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Label* renderLabel;
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size_t charCount;
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std::string inputText;
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std::string placeHolder;
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Color4B colorSpaceHolder;
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Color4B colorText;
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bool secureTextEntry;
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Sprite* cursor;
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bool cursorVisible;
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int insertPosUtf8;
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int insertPos; // The actual input content insertPos, step: bytes
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int cursorPos; // The cursor normalzed pos,
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bool enabled;
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EventListenerTouchOneByOne* touchListener;
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EventListenerKeyboard* kbdListener;
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bool touchCursorControlEnabled;
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float asteriskWidth;
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int _fontType;
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cocos2d::stimer::TIMER_ID _continuousTouchDelayTimerID;
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float _continuousTouchDelayTime;
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std::function<void(const Point& worldPoint)> _continuousTouchCallback;
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static bool s_keyboardVisible;
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};
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// end of input group
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/// @}
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};
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NS_CC_END
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#ifdef _UITEXTFIELDEX_INLINE_
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#include "UITextFieldEx.cpp"
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#endif
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#endif
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