axmol/extensions/CCBReader/CCParticleSystemQuadLoader.h

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#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_
#define _CCB_CCPARTICLESYSTEMQUADLOADER_H_
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#include "CCNodeLoader.h"
NS_CC_EXT_BEGIN
/* Forward declaration. */
class CCBReader;
class CCParticleSystemQuadLoader : public CCNodeLoader {
public:
virtual ~CCParticleSystemQuadLoader() {};
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(CCParticleSystemQuadLoader, loader);
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protected:
CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(CCParticleSystemQuad);
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virtual void onHandlePropTypeIntegerLabeled(CCNode * pNode, CCNode * pParent, const char * pPropertyName, int pIntegerLabeled, CCBReader * pCCBReader);
virtual void onHandlePropTypePoint(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCPoint pPoint, CCBReader * pCCBReader);
virtual void onHandlePropTypeFloat(CCNode * pNode, CCNode * pParent, const char * pPropertyName, float pFloat, CCBReader * pCCBReader);
virtual void onHandlePropTypeInteger(CCNode * pNode, CCNode * pParent, const char * pPropertyName, int pInteger, CCBReader * pCCBReader);
virtual void onHandlePropTypeFloatVar(CCNode * pNode, CCNode * pParent, const char * pPropertyName, float * pFloatVar, CCBReader * pCCBReader);
virtual void onHandlePropTypeColor4FVar(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccColor4F * pCCColor4FVar, CCBReader * pCCBReader);
virtual void onHandlePropTypeBlendFunc(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccBlendFunc pCCBlendFunc, CCBReader * pCCBReader);
virtual void onHandlePropTypeTexture(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCTexture2D * pCCTexture2D, CCBReader * pCCBReader);
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};
NS_CC_EXT_END
#endif