2018-01-29 16:25:32 +08:00
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2012-03-21 17:27:13 +08:00
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#include "ShaderTest.h"
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#include "../testResource.h"
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2012-06-19 13:50:11 +08:00
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#include "cocos2d.h"
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2019-03-26 13:45:03 +08:00
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#include "renderer/ccShaders.h"
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2012-03-21 17:27:13 +08:00
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2015-04-09 12:23:47 +08:00
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USING_NS_CC;
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USING_NS_CC_EXT;
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2019-03-26 13:45:03 +08:00
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#define SET_UNIFORM(ps, name, value) do { \
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decltype(value) __v = value; \
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auto __loc = (ps)->getUniformLocation(name); \
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(ps)->setUniform(__loc, &__v, sizeof(__v)); \
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} while(false)
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#define SET_TEXTURE(ps, name, idx, value) do { \
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auto * __v = value; \
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auto __loc = (ps)->getUniformLocation(name); \
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(ps)->setTexture(__loc, idx, __v); \
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} while(false)
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2015-04-03 14:31:03 +08:00
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ShaderTests::ShaderTests()
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2012-03-21 17:27:13 +08:00
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{
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2015-04-03 14:31:03 +08:00
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ADD_TEST_CASE(ShaderLensFlare);
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ADD_TEST_CASE(ShaderMandelbrot);
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ADD_TEST_CASE(ShaderJulia);
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ADD_TEST_CASE(ShaderHeart);
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ADD_TEST_CASE(ShaderFlower);
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ADD_TEST_CASE(ShaderPlasma);
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ADD_TEST_CASE(ShaderBlur);
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ADD_TEST_CASE(ShaderRetroEffect);
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ADD_TEST_CASE(ShaderMonjori);
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ADD_TEST_CASE(ShaderGlow);
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ADD_TEST_CASE(ShaderMultiTexture);
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2012-03-21 17:27:13 +08:00
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}
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///---------------------------------------
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//
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// ShaderNode
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//
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///---------------------------------------
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enum
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{
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2012-04-19 14:35:52 +08:00
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SIZE_X = 256,
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SIZE_Y = 256,
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2012-03-21 17:27:13 +08:00
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};
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ShaderNode::ShaderNode()
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2014-05-15 01:07:09 +08:00
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:_center(Vec2(0.0f, 0.0f))
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,_resolution(Vec2(0.0f, 0.0f))
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2013-06-15 14:03:30 +08:00
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,_time(0.0f)
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2012-03-21 17:27:13 +08:00
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{
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}
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2012-10-18 10:15:46 +08:00
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ShaderNode::~ShaderNode()
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{
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2019-03-26 13:45:03 +08:00
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CC_SAFE_RELEASE(_programState);
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2012-10-18 10:15:46 +08:00
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}
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2014-05-13 10:12:56 +08:00
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ShaderNode* ShaderNode::shaderNodeWithVertex(const std::string &vert, const std::string& frag)
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2012-03-21 17:27:13 +08:00
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{
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2014-08-28 07:31:57 +08:00
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auto node = new (std::nothrow) ShaderNode();
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2012-04-19 14:35:52 +08:00
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node->initWithVertex(vert, frag);
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node->autorelease();
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return node;
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2012-03-21 17:27:13 +08:00
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}
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2014-05-13 10:12:56 +08:00
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bool ShaderNode::initWithVertex(const std::string &vert, const std::string &frag)
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2012-03-21 17:27:13 +08:00
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{
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2015-08-10 14:40:54 +08:00
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_vertFileName = vert;
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_fragFileName = frag;
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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loadShaderVertex(vert, frag);
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2012-03-21 17:27:13 +08:00
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2013-06-15 14:03:30 +08:00
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_time = 0;
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2014-05-15 01:07:09 +08:00
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_resolution = Vec2(SIZE_X, SIZE_Y);
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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scheduleUpdate();
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2012-03-21 17:27:13 +08:00
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2013-07-12 14:30:26 +08:00
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setContentSize(Size(SIZE_X, SIZE_Y));
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2014-05-15 01:07:09 +08:00
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setAnchorPoint(Vec2(0.5f, 0.5f));
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2012-10-18 10:15:46 +08:00
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2019-03-26 13:45:03 +08:00
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// init custom command
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auto &layout = _customCommand.getPipelineDescriptor().vertexLayout;
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2019-05-05 15:26:34 +08:00
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layout.setAttribute("a_position", 0, backend::VertexFormat::FLOAT2, 0, false);
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2019-03-26 13:45:03 +08:00
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float w = SIZE_X, h = SIZE_Y;
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Vec2 vertices[6] = { Vec2(0,0), Vec2(w,0), Vec2(w,h), Vec2(0,0), Vec2(0,h), Vec2(w,h) };
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layout.setLayout(sizeof(Vec2), backend::VertexStepMode::VERTEX);
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/*
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* TODO: the Y-coordinate of subclasses are flipped in metal
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*
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* keywords: CC_USE_METAL , CC_USE_GL
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*/
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_customCommand.createVertexBuffer(sizeof(Vec2), 6, CustomCommand::BufferUsage::STATIC);
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_customCommand.updateVertexBuffer(vertices, sizeof(vertices));
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_customCommand.setDrawType(CustomCommand::DrawType::ARRAY);
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return true;
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2012-03-21 17:27:13 +08:00
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}
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2014-05-13 10:12:56 +08:00
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void ShaderNode::loadShaderVertex(const std::string &vert, const std::string &frag)
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2012-03-21 17:27:13 +08:00
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{
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2014-05-13 10:12:56 +08:00
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auto fileUtiles = FileUtils::getInstance();
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// frag
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auto fragmentFilePath = fileUtiles->fullPathForFilename(frag);
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auto fragSource = fileUtiles->getStringFromFile(fragmentFilePath);
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// vert
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std::string vertSource;
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if (vert.empty()) {
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2019-03-26 13:45:03 +08:00
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vertSource = position_vert;
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2014-05-13 10:12:56 +08:00
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} else {
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std::string vertexFilePath = fileUtiles->fullPathForFilename(vert);
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vertSource = fileUtiles->getStringFromFile(vertexFilePath);
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}
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2019-03-26 13:45:03 +08:00
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auto programState = new backend::ProgramState(vertSource.c_str(), fragSource.c_str());
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setProgramState(programState);
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CC_SAFE_RELEASE(programState);
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2012-03-21 17:27:13 +08:00
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}
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2012-06-08 13:55:28 +08:00
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void ShaderNode::update(float dt)
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2012-03-21 17:27:13 +08:00
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{
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2013-06-15 14:03:30 +08:00
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_time += dt;
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2012-03-21 17:27:13 +08:00
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}
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2014-05-15 01:07:09 +08:00
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void ShaderNode::setPosition(const Vec2 &newPosition)
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2012-03-21 17:27:13 +08:00
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{
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2013-06-20 14:17:10 +08:00
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Node::setPosition(newPosition);
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2013-08-16 16:05:27 +08:00
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auto position = getPosition();
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2015-07-27 14:18:17 +08:00
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auto frameSize = Director::getInstance()->getOpenGLView()->getFrameSize();
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auto visibleSize = Director::getInstance()->getVisibleSize();
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auto retinaFactor = Director::getInstance()->getOpenGLView()->getRetinaFactor();
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_center = Vec2(position.x * frameSize.width / visibleSize.width * retinaFactor, position.y * frameSize.height / visibleSize.height * retinaFactor);
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2012-03-21 17:27:13 +08:00
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}
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2014-05-31 07:42:05 +08:00
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void ShaderNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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2012-03-21 17:27:13 +08:00
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{
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2015-01-16 06:00:49 +08:00
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_customCommand.init(_globalZOrder, transform, flags);
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2019-03-26 13:45:03 +08:00
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_programState->setUniform(_locResolution, &_resolution, sizeof(_resolution));
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_programState->setUniform(_locCenter, &_center, sizeof(_center));
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2012-03-21 17:27:13 +08:00
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2014-03-06 07:49:08 +08:00
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2019-03-26 13:45:03 +08:00
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auto projectionMatrix = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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auto finalMatrix = projectionMatrix * transform;
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2015-05-06 04:07:32 +08:00
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2019-03-26 13:45:03 +08:00
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_programState->setUniform(_locMVP, finalMatrix.m, sizeof(finalMatrix.m));
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2014-05-09 03:34:26 +08:00
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2019-03-26 13:45:03 +08:00
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float time = Director::getInstance()->getTotalFrames() * Director::getInstance()->getAnimationInterval();
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Vec4 uTime(time / 10.0f, time, time * 2.0f, time * 4.0f);
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Vec4 sinTime(time / 8.0f, time / 4.0f, time / 2.0f, sinf(time));
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Vec4 cosTime(time / 8.0f, time / 4.0f, time / 2.0f, cosf(time));
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_programState->setUniform(_locTime, &uTime, sizeof(uTime));
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_programState->setUniform(_locSinTime, &sinTime, sizeof(sinTime));
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_programState->setUniform(_locCosTime, &cosTime, sizeof(cosTime));
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renderer->addCommand(&_customCommand);
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CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, 6);
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}
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void ShaderNode::updateUniforms()
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{
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2019-04-30 09:51:45 +08:00
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if(_programState == nullptr)
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return;
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2019-03-26 13:45:03 +08:00
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_locResolution = _programState->getUniformLocation("resolution");
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_locCenter = _programState->getUniformLocation("center");
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_locMVP = _programState->getUniformLocation("u_MVPMatrix");
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_locTime = _programState->getUniformLocation("u_Time");
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_locSinTime = _programState->getUniformLocation("u_SinTime");
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_locCosTime = _programState->getUniformLocation("u_CosTime");
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2012-03-21 17:27:13 +08:00
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}
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/// ShaderMonjori
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ShaderMonjori::ShaderMonjori()
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{
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}
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bool ShaderMonjori::init()
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{
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2012-04-19 14:35:52 +08:00
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if (ShaderTestDemo::init())
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{
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2014-05-13 10:12:56 +08:00
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auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Monjori.fsh");
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2012-03-21 17:27:13 +08:00
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2013-08-16 16:05:27 +08:00
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auto s = Director::getInstance()->getWinSize();
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2014-05-15 01:07:09 +08:00
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sn->setPosition(Vec2(s.width/2, s.height/2));
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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addChild(sn);
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return true;
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}
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return false;
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2012-03-21 17:27:13 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string ShaderMonjori::title() const
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2012-03-21 17:27:13 +08:00
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{
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2012-04-19 14:35:52 +08:00
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return "Shader: Frag shader";
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2012-03-21 17:27:13 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string ShaderMonjori::subtitle() const
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2012-03-21 17:27:13 +08:00
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{
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2012-04-19 14:35:52 +08:00
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return "Monjori plane deformations";
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2012-03-21 17:27:13 +08:00
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}
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/// ShaderMandelbrot
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ShaderMandelbrot::ShaderMandelbrot()
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{
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}
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bool ShaderMandelbrot::init()
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{
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2012-04-19 14:35:52 +08:00
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if (ShaderTestDemo::init())
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{
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2014-05-13 10:12:56 +08:00
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auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Mandelbrot.fsh");
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2012-03-21 17:27:13 +08:00
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2013-08-16 16:05:27 +08:00
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auto s = Director::getInstance()->getWinSize();
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2014-05-15 01:07:09 +08:00
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sn->setPosition(Vec2(s.width/2, s.height/2));
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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addChild(sn);
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return true;
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}
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return false;
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2012-03-21 17:27:13 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string ShaderMandelbrot::title() const
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2012-03-21 17:27:13 +08:00
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{
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2012-04-19 14:35:52 +08:00
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return "Shader: Frag shader";
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2012-03-21 17:27:13 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string ShaderMandelbrot::subtitle() const
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2012-03-21 17:27:13 +08:00
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{
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2012-04-19 14:35:52 +08:00
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return "Mandelbrot shader with Zoom";
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2012-03-21 17:27:13 +08:00
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}
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/// ShaderJulia
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ShaderJulia::ShaderJulia()
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{
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}
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bool ShaderJulia::init()
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{
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2012-04-19 14:35:52 +08:00
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if (ShaderTestDemo::init())
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{
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2014-05-13 10:12:56 +08:00
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auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Julia.fsh");
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2012-03-21 17:27:13 +08:00
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2013-08-16 16:05:27 +08:00
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auto s = Director::getInstance()->getWinSize();
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2014-05-15 01:07:09 +08:00
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sn->setPosition(Vec2(s.width/2, s.height/2));
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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addChild(sn);
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return true;
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}
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return false;
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2012-03-21 17:27:13 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string ShaderJulia::title() const
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2012-03-21 17:27:13 +08:00
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{
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2012-04-19 14:35:52 +08:00
|
|
|
return "Shader: Frag shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ShaderJulia::subtitle() const
|
2012-03-21 17:27:13 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Julia shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// ShaderHeart
|
|
|
|
ShaderHeart::ShaderHeart()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderHeart::init()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
2014-05-13 10:12:56 +08:00
|
|
|
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Heart.fsh");
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto s = Director::getInstance()->getWinSize();
|
2014-05-15 01:07:09 +08:00
|
|
|
sn->setPosition(Vec2(s.width/2, s.height/2));
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
addChild(sn);
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return true;
|
|
|
|
}
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return false;
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ShaderHeart::title() const
|
2012-03-21 17:27:13 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Shader: Frag shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ShaderHeart::subtitle() const
|
2012-03-21 17:27:13 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Heart";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/// ShaderFlower
|
|
|
|
ShaderFlower::ShaderFlower()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderFlower::init()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
2014-05-13 10:12:56 +08:00
|
|
|
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Flower.fsh");
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto s = Director::getInstance()->getWinSize();
|
2014-05-15 01:07:09 +08:00
|
|
|
sn->setPosition(Vec2(s.width/2, s.height/2));
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
addChild(sn);
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return true;
|
|
|
|
}
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return false;
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ShaderFlower::title() const
|
2012-03-21 17:27:13 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Shader: Frag shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ShaderFlower::subtitle() const
|
2012-03-21 17:27:13 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Flower";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/// ShaderPlasma
|
|
|
|
ShaderPlasma::ShaderPlasma()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderPlasma::init()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
2014-05-13 10:12:56 +08:00
|
|
|
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Plasma.fsh");
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto s = Director::getInstance()->getWinSize();
|
2014-05-15 01:07:09 +08:00
|
|
|
sn->setPosition(Vec2(s.width/2, s.height/2));
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
addChild(sn);
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return true;
|
|
|
|
}
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return false;
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ShaderPlasma::title() const
|
2012-03-21 17:27:13 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Shader: Frag shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ShaderPlasma::subtitle() const
|
2012-03-21 17:27:13 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Plasma";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
2012-04-17 18:31:31 +08:00
|
|
|
// ShaderBlur
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
class SpriteBlur : public Sprite
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
|
|
|
public:
|
2012-10-18 10:39:56 +08:00
|
|
|
~SpriteBlur();
|
2013-06-20 14:17:10 +08:00
|
|
|
bool initWithTexture(Texture2D* texture, const Rect& rect);
|
2019-03-26 13:45:03 +08:00
|
|
|
void initProgram();
|
2012-04-17 18:31:31 +08:00
|
|
|
|
2012-06-14 15:13:16 +08:00
|
|
|
static SpriteBlur* create(const char *pszFileName);
|
2014-06-12 09:49:48 +08:00
|
|
|
void setBlurRadius(float radius);
|
|
|
|
void setBlurSampleNum(float num);
|
2012-04-17 18:31:31 +08:00
|
|
|
|
2013-12-25 16:54:09 +08:00
|
|
|
protected:
|
2014-06-11 14:54:14 +08:00
|
|
|
float _blurRadius;
|
2014-06-12 09:49:48 +08:00
|
|
|
float _blurSampleNum;
|
2012-04-17 18:31:31 +08:00
|
|
|
};
|
|
|
|
|
2012-10-18 10:39:56 +08:00
|
|
|
SpriteBlur::~SpriteBlur()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2012-06-14 15:13:16 +08:00
|
|
|
SpriteBlur* SpriteBlur::create(const char *pszFileName)
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
2014-08-28 07:31:57 +08:00
|
|
|
SpriteBlur* pRet = new (std::nothrow) SpriteBlur();
|
2015-12-03 14:21:00 +08:00
|
|
|
if (pRet)
|
|
|
|
{
|
|
|
|
bool result = pRet->initWithFile("");
|
2016-02-09 03:25:37 +08:00
|
|
|
log("Test call Sprite::initWithFile with bad file name result is : %s", result ? "true" : "false");
|
2015-12-03 14:21:00 +08:00
|
|
|
}
|
|
|
|
|
2012-04-17 18:31:31 +08:00
|
|
|
if (pRet && pRet->initWithFile(pszFileName))
|
|
|
|
{
|
|
|
|
pRet->autorelease();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CC_SAFE_DELETE(pRet);
|
|
|
|
}
|
|
|
|
|
|
|
|
return pRet;
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
bool SpriteBlur::initWithTexture(Texture2D* texture, const Rect& rect)
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
2014-02-28 17:34:24 +08:00
|
|
|
_blurRadius = 0;
|
2013-06-20 14:17:10 +08:00
|
|
|
if( Sprite::initWithTexture(texture, rect) )
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
2013-12-31 10:54:37 +08:00
|
|
|
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
2014-07-09 23:03:04 +08:00
|
|
|
auto listener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){
|
2019-03-26 13:45:03 +08:00
|
|
|
initProgram();
|
2013-12-31 10:54:37 +08:00
|
|
|
});
|
|
|
|
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
#endif
|
2012-10-18 10:39:56 +08:00
|
|
|
|
2019-03-26 13:45:03 +08:00
|
|
|
initProgram();
|
2014-05-09 03:34:26 +08:00
|
|
|
|
2012-04-17 18:31:31 +08:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2019-03-26 13:45:03 +08:00
|
|
|
void SpriteBlur::initProgram()
|
2012-10-18 10:39:56 +08:00
|
|
|
{
|
2016-04-11 18:35:44 +08:00
|
|
|
std::string fragSource = FileUtils::getInstance()->getStringFromFile(
|
|
|
|
FileUtils::getInstance()->fullPathForFilename("Shaders/example_Blur.fsh"));
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
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2019-03-26 13:45:03 +08:00
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auto programState = new backend::ProgramState(positionTextureColor_vert, fragSource.data());
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setProgramState(programState);
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CC_SAFE_RELEASE_NULL(programState);
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2014-06-11 14:54:14 +08:00
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auto size = getTexture()->getContentSizeInPixels();
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2019-03-26 13:45:03 +08:00
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SET_UNIFORM(_programState, "resolution", size);
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SET_UNIFORM(_programState, "blurRadius", _blurRadius);
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SET_UNIFORM(_programState, "sampleNum", 7.0f);
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SET_UNIFORM(_programState, "u_PMatrix", Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION));
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2012-04-17 18:31:31 +08:00
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}
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2014-06-11 14:54:14 +08:00
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void SpriteBlur::setBlurRadius(float radius)
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2012-04-17 18:31:31 +08:00
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{
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2014-06-11 14:54:14 +08:00
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_blurRadius = radius;
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2019-03-26 13:45:03 +08:00
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SET_UNIFORM(_programState, "blurRadius", _blurRadius);
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2012-04-17 18:31:31 +08:00
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}
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2014-06-12 09:49:48 +08:00
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void SpriteBlur::setBlurSampleNum(float num)
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{
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_blurSampleNum = num;
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2019-03-26 13:45:03 +08:00
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SET_UNIFORM(_programState, "sampleNum", _blurSampleNum);
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2014-06-12 09:49:48 +08:00
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}
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2012-04-17 18:31:31 +08:00
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// ShaderBlur
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ShaderBlur::ShaderBlur()
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{
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}
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2013-12-19 05:52:10 +08:00
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std::string ShaderBlur::title() const
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2012-04-17 18:31:31 +08:00
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{
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return "Shader: Frag shader";
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}
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2013-12-19 05:52:10 +08:00
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std::string ShaderBlur::subtitle() const
|
2012-04-17 18:31:31 +08:00
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{
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return "Gaussian blur";
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}
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2014-06-12 09:49:48 +08:00
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void ShaderBlur::createSliderCtls()
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2012-04-17 18:31:31 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto screenSize = Director::getInstance()->getWinSize();
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2014-02-28 17:34:24 +08:00
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2014-06-12 09:49:48 +08:00
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{
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ControlSlider *slider = ControlSlider::create("extensions/sliderTrack.png","extensions/sliderProgress.png" ,"extensions/sliderThumb.png");
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slider->setAnchorPoint(Vec2(0.5f, 1.0f));
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slider->setMinimumValue(0.0f);
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slider->setMaximumValue(25.0f);
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slider->setScale(0.6f);
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2015-07-24 13:52:40 +08:00
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slider->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f + 24.0f));
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2014-06-12 09:49:48 +08:00
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slider->addTargetWithActionForControlEvents(this, cccontrol_selector(ShaderBlur::onRadiusChanged), Control::EventType::VALUE_CHANGED);
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slider->setValue(2.0f);
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addChild(slider);
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_sliderRadiusCtl = slider;
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auto label = Label::createWithTTF("Blur Radius", "fonts/arial.ttf", 12.0f);
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addChild(label);
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2015-07-24 13:52:40 +08:00
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label->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f));
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2014-06-12 09:49:48 +08:00
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}
|
2014-02-28 17:34:24 +08:00
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2014-06-12 09:49:48 +08:00
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{
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ControlSlider *slider = ControlSlider::create("extensions/sliderTrack.png","extensions/sliderProgress.png" ,"extensions/sliderThumb.png");
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slider->setAnchorPoint(Vec2(0.5f, 1.0f));
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slider->setMinimumValue(0.0f);
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slider->setMaximumValue(11.0f);
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slider->setScale(0.6f);
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2015-07-24 13:52:40 +08:00
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slider->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f - 10.0f));
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2014-06-12 09:49:48 +08:00
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slider->addTargetWithActionForControlEvents(this, cccontrol_selector(ShaderBlur::onSampleNumChanged), Control::EventType::VALUE_CHANGED);
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slider->setValue(7.0f);
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addChild(slider);
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_sliderNumCtrl = slider;
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auto label = Label::createWithTTF("Blur Sample Num", "fonts/arial.ttf", 12.0f);
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addChild(label);
|
2015-07-24 13:52:40 +08:00
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label->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f - 34.0f));
|
2014-06-12 09:49:48 +08:00
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}
|
2012-04-17 18:31:31 +08:00
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}
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bool ShaderBlur::init()
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{
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if( ShaderTestDemo::init() )
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{
|
2013-06-15 14:03:30 +08:00
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_blurSprite = SpriteBlur::create("Images/grossini.png");
|
2013-08-16 16:05:27 +08:00
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auto sprite = Sprite::create("Images/grossini.png");
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auto s = Director::getInstance()->getWinSize();
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2015-07-24 13:52:40 +08:00
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_blurSprite->setPosition(Vec2(s.width/3, s.height/2 + 30.0f));
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sprite->setPosition(Vec2(2*s.width/3, s.height/2 + 30.0f));
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2012-04-17 18:31:31 +08:00
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2013-06-15 14:03:30 +08:00
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addChild(_blurSprite);
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2012-04-17 18:31:31 +08:00
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addChild(sprite);
|
2015-07-24 13:52:40 +08:00
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auto label = Label::createWithTTF("Normal Sprite", "fonts/arial.ttf", 12.0f);
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addChild(label);
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label->setPosition(Vec2(2*s.width/3, s.height/3.0f));
|
2014-06-12 09:49:48 +08:00
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createSliderCtls();
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
|
2012-04-17 18:31:31 +08:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2014-06-12 09:49:48 +08:00
|
|
|
void ShaderBlur::onRadiusChanged(Ref* sender, Control::EventType)
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
2014-05-13 10:12:56 +08:00
|
|
|
ControlSlider* slider = (ControlSlider*)sender;
|
2014-06-11 14:54:14 +08:00
|
|
|
_blurSprite->setBlurRadius(slider->getValue());
|
2012-04-18 13:58:24 +08:00
|
|
|
}
|
|
|
|
|
2014-06-12 09:49:48 +08:00
|
|
|
void ShaderBlur::onSampleNumChanged(Ref* sender, Control::EventType)
|
|
|
|
{
|
|
|
|
ControlSlider* slider = (ControlSlider*)sender;
|
|
|
|
_blurSprite->setBlurSampleNum(slider->getValue());
|
|
|
|
}
|
|
|
|
|
2012-04-18 13:58:24 +08:00
|
|
|
// ShaderRetroEffect
|
|
|
|
|
|
|
|
ShaderRetroEffect::ShaderRetroEffect()
|
2014-04-09 22:53:59 +08:00
|
|
|
: _label(nullptr)
|
2013-06-15 14:03:30 +08:00
|
|
|
, _accum(0.0f)
|
2012-04-18 13:58:24 +08:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderRetroEffect::init()
|
|
|
|
{
|
|
|
|
if( ShaderTestDemo::init() ) {
|
2015-07-27 10:39:31 +08:00
|
|
|
|
|
|
|
auto fragStr = FileUtils::getInstance()->getStringFromFile(FileUtils::getInstance()->fullPathForFilename("Shaders/example_HorizontalColor.fsh"));
|
|
|
|
GLchar * fragSource = (GLchar*)fragStr.c_str();
|
2012-04-18 13:58:24 +08:00
|
|
|
|
2019-03-26 13:45:03 +08:00
|
|
|
auto p = new backend::ProgramState(positionTextureColor_vert, fragSource);
|
2012-04-18 13:58:24 +08:00
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto director = Director::getInstance();
|
|
|
|
auto s = director->getWinSize();
|
2012-04-18 13:58:24 +08:00
|
|
|
|
2014-03-05 14:41:13 +08:00
|
|
|
_label = Label::createWithBMFont("fonts/west_england-64.fnt","RETRO EFFECT");
|
2014-05-15 01:07:09 +08:00
|
|
|
_label->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
|
2019-03-26 13:45:03 +08:00
|
|
|
_label->setProgramState(p);
|
|
|
|
CC_SAFE_RELEASE(p);
|
2012-04-18 13:58:24 +08:00
|
|
|
|
2014-05-15 01:07:09 +08:00
|
|
|
_label->setPosition(Vec2(s.width/2,s.height/2));
|
2012-04-18 13:58:24 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
addChild(_label);
|
2012-04-18 13:58:24 +08:00
|
|
|
|
|
|
|
scheduleUpdate();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2012-06-08 13:55:28 +08:00
|
|
|
void ShaderRetroEffect::update(float dt)
|
2012-04-18 13:58:24 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
_accum += dt;
|
2014-03-07 14:58:44 +08:00
|
|
|
int letterCount = _label->getStringLength();
|
2014-03-05 14:41:13 +08:00
|
|
|
for (int i = 0; i < letterCount; ++i)
|
|
|
|
{
|
|
|
|
auto sprite = _label->getLetter(i);
|
2017-09-08 14:10:40 +08:00
|
|
|
if (sprite != nullptr)
|
|
|
|
{
|
|
|
|
auto oldPosition = sprite->getPosition();
|
|
|
|
sprite->setPosition(Vec2( oldPosition.x, sinf( _accum * 2 + i/2.0) * 20 ));
|
|
|
|
|
|
|
|
// add fabs() to prevent negative scaling
|
|
|
|
float scaleY = ( sinf( _accum * 2 + i/2.0 + 0.707) );
|
|
|
|
|
|
|
|
sprite->setScaleY(scaleY);
|
|
|
|
}
|
2013-12-20 05:34:41 +08:00
|
|
|
}
|
2012-04-18 13:58:24 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ShaderRetroEffect::title() const
|
2012-04-18 13:58:24 +08:00
|
|
|
{
|
|
|
|
return "Shader: Retro test";
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ShaderRetroEffect::subtitle() const
|
2012-04-18 13:58:24 +08:00
|
|
|
{
|
|
|
|
return "sin() effect with moving colors";
|
2012-04-17 18:31:31 +08:00
|
|
|
}
|
|
|
|
|
2014-05-10 02:48:11 +08:00
|
|
|
|
2014-05-10 11:34:15 +08:00
|
|
|
ShaderLensFlare::ShaderLensFlare()
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2014-05-10 11:34:15 +08:00
|
|
|
std::string ShaderLensFlare::title() const
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
|
|
|
return "ShaderToy Test";
|
|
|
|
}
|
|
|
|
|
2014-05-10 11:34:15 +08:00
|
|
|
std::string ShaderLensFlare::subtitle() const
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
2015-08-25 10:28:18 +08:00
|
|
|
return "Lens Flare";
|
2014-05-10 02:48:11 +08:00
|
|
|
}
|
|
|
|
|
2014-05-10 11:34:15 +08:00
|
|
|
bool ShaderLensFlare::init()
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
2014-05-13 10:12:56 +08:00
|
|
|
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/shadertoy_LensFlare.fsh");
|
2014-05-10 02:48:11 +08:00
|
|
|
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
2014-05-15 01:07:09 +08:00
|
|
|
sn->setPosition(Vec2(s.width/2, s.height/2));
|
2014-05-10 11:34:15 +08:00
|
|
|
sn->setContentSize(Size(s.width/2,s.height/2));
|
2014-05-10 02:48:11 +08:00
|
|
|
addChild(sn);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2014-05-14 03:55:34 +08:00
|
|
|
//
|
|
|
|
// ShaderGlow
|
|
|
|
//
|
|
|
|
ShaderGlow::ShaderGlow()
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2014-05-14 03:55:34 +08:00
|
|
|
std::string ShaderGlow::title() const
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
|
|
|
return "ShaderToy Test";
|
|
|
|
}
|
|
|
|
|
2014-05-14 03:55:34 +08:00
|
|
|
std::string ShaderGlow::subtitle() const
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
2014-05-14 03:55:34 +08:00
|
|
|
return "Glow";
|
2014-05-10 02:48:11 +08:00
|
|
|
}
|
|
|
|
|
2014-05-14 03:55:34 +08:00
|
|
|
bool ShaderGlow::init()
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
2014-05-14 03:55:34 +08:00
|
|
|
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/shadertoy_Glow.fsh");
|
2014-05-10 02:48:11 +08:00
|
|
|
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
2014-05-15 01:07:09 +08:00
|
|
|
sn->setPosition(Vec2(s.width/2, s.height/2));
|
2014-05-10 11:34:15 +08:00
|
|
|
sn->setContentSize(Size(s.width/2,s.height/2));
|
2014-05-10 02:48:11 +08:00
|
|
|
addChild(sn);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2014-05-14 03:55:34 +08:00
|
|
|
//
|
|
|
|
// ShaderMultiTexture
|
|
|
|
//
|
2014-06-09 11:39:19 +08:00
|
|
|
ShaderMultiTexture::ShaderMultiTexture():_changedTextureId(0)
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2014-05-14 03:55:34 +08:00
|
|
|
std::string ShaderMultiTexture::title() const
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
2014-05-14 03:55:34 +08:00
|
|
|
return "MultiTexture test";
|
2014-05-10 02:48:11 +08:00
|
|
|
}
|
|
|
|
|
2014-05-14 03:55:34 +08:00
|
|
|
std::string ShaderMultiTexture::subtitle() const
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
2014-05-14 03:55:34 +08:00
|
|
|
return "MultiTexture";
|
2014-05-10 02:48:11 +08:00
|
|
|
}
|
|
|
|
|
2014-05-16 07:45:46 +08:00
|
|
|
ui::Slider* ShaderMultiTexture::createSliderCtl()
|
|
|
|
{
|
|
|
|
auto screenSize = Director::getInstance()->getWinSize();
|
|
|
|
|
|
|
|
ui::Slider* slider = ui::Slider::create();
|
|
|
|
slider->loadBarTexture("cocosui/sliderTrack.png");
|
|
|
|
slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
|
|
|
|
slider->loadProgressBarTexture("cocosui/sliderProgress.png");
|
2014-05-16 07:52:15 +08:00
|
|
|
slider->setPercent(50);
|
2014-05-16 07:45:46 +08:00
|
|
|
|
|
|
|
slider->setPosition(Vec2(screenSize.width / 2.0f, screenSize.height / 3.0f));
|
|
|
|
addChild(slider);
|
|
|
|
|
|
|
|
slider->addEventListener([&](Ref* sender, ui::Slider::EventType type) {
|
|
|
|
|
|
|
|
if (type == ui::Slider::EventType::ON_PERCENTAGE_CHANGED)
|
|
|
|
{
|
|
|
|
ui::Slider* slider = dynamic_cast<ui::Slider*>(sender);
|
|
|
|
float p = slider->getPercent() / 100.0f;
|
2019-03-26 13:45:03 +08:00
|
|
|
auto state = _sprite->getProgramState();
|
|
|
|
SET_UNIFORM(state, "u_interpolate", p);
|
2014-05-16 07:45:46 +08:00
|
|
|
}
|
|
|
|
});
|
|
|
|
return slider;
|
|
|
|
}
|
|
|
|
|
2014-05-14 03:55:34 +08:00
|
|
|
bool ShaderMultiTexture::init()
|
2014-05-10 02:48:11 +08:00
|
|
|
{
|
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
2014-05-14 03:55:34 +08:00
|
|
|
|
2014-05-16 07:45:46 +08:00
|
|
|
// Left: normal sprite
|
|
|
|
auto left = Sprite::create("Images/grossinis_sister1.png");
|
|
|
|
addChild(left);
|
|
|
|
left->setPosition(s.width*1/4, s.height/2);
|
|
|
|
|
|
|
|
// Right: normal sprite
|
|
|
|
auto right = Sprite::create("Images/grossinis_sister2.png");
|
2014-06-09 10:58:28 +08:00
|
|
|
addChild(right, 0, rightSpriteTag);
|
2014-05-16 07:45:46 +08:00
|
|
|
right->setPosition(s.width*3/4, s.height/2);
|
|
|
|
|
|
|
|
|
|
|
|
// Center: MultiTexture
|
2014-06-09 10:58:28 +08:00
|
|
|
_sprite = Sprite::createWithTexture(left->getTexture());
|
2014-05-16 07:45:46 +08:00
|
|
|
addChild(_sprite);
|
|
|
|
_sprite->setPosition(Vec2(s.width/2, s.height/2));
|
2014-05-14 03:55:34 +08:00
|
|
|
|
2019-03-26 13:45:03 +08:00
|
|
|
auto * fu = FileUtils::getInstance();
|
|
|
|
auto vertexShader = fu->getStringFromFile("Shaders/example_MultiTexture.vsh");
|
|
|
|
auto fragmentShader = fu->getStringFromFile("Shaders/example_MultiTexture.fsh");
|
|
|
|
|
|
|
|
auto programState = new backend::ProgramState(vertexShader.c_str(), fragmentShader.c_str() );
|
|
|
|
_sprite->setProgramState(programState);
|
2014-05-14 03:55:34 +08:00
|
|
|
|
2019-03-26 13:45:03 +08:00
|
|
|
SET_TEXTURE(programState, "u_texture1", 1, right->getTexture()->getBackendTexture());
|
|
|
|
SET_UNIFORM(programState, "u_interpolate",0.5f);
|
2014-05-16 07:45:46 +08:00
|
|
|
|
|
|
|
// slider
|
|
|
|
createSliderCtl();
|
2014-06-09 10:58:28 +08:00
|
|
|
|
|
|
|
// menu
|
|
|
|
auto label = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "change");
|
|
|
|
auto mi = MenuItemLabel::create(label, CC_CALLBACK_1(ShaderMultiTexture::changeTexture, this));
|
|
|
|
auto menu = Menu::create(mi, nullptr);
|
|
|
|
addChild(menu);
|
|
|
|
menu->setPosition(s.width * 7 / 8, s.height / 2);
|
2014-05-16 07:45:46 +08:00
|
|
|
|
2019-03-26 13:45:03 +08:00
|
|
|
CC_SAFE_RELEASE(programState);
|
2014-05-10 02:48:11 +08:00
|
|
|
return true;
|
|
|
|
}
|
2014-05-14 03:55:34 +08:00
|
|
|
|
2014-05-10 02:48:11 +08:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2014-06-09 10:58:28 +08:00
|
|
|
void ShaderMultiTexture::changeTexture(Ref*)
|
|
|
|
{
|
|
|
|
static const int textureFilesCount = 3;
|
|
|
|
static const std::string textureFiles[textureFilesCount] = {
|
|
|
|
"Images/grossini.png",
|
|
|
|
"Images/grossinis_sister1.png",
|
|
|
|
"Images/grossinis_sister2.png"
|
|
|
|
};
|
2016-06-29 10:04:11 +08:00
|
|
|
auto texture = Director::getInstance()->getTextureCache()->addImage(textureFiles[_changedTextureId++ % textureFilesCount]);
|
2014-06-09 10:58:28 +08:00
|
|
|
Sprite* right = dynamic_cast<Sprite*>(getChildByTag(rightSpriteTag));
|
2016-06-29 10:04:11 +08:00
|
|
|
right->setTexture(texture);
|
2019-03-26 13:45:03 +08:00
|
|
|
auto programState = _sprite->getProgramState();
|
|
|
|
SET_TEXTURE(programState, "u_texture1", 1, right->getTexture()->getBackendTexture());
|
2014-06-09 10:58:28 +08:00
|
|
|
}
|