axmol/extensions/physics_nodes/CCPhysicsDebugNode.h

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/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
* Copyright (c) 2012 cocos2d-x.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __PHYSICSNODES_DEBUGNODE_H__
#define __PHYSICSNODES_DEBUGNODE_H__
#include "cocos2d.h"
#include "ExtensionMacros.h"
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
#include "chipmunk.h"
NS_CC_EXT_BEGIN
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/**
A Node that draws the components of a physics engine.
Supported physics engines:
- Chipmunk
- Objective-Chipmunk
@since v2.1
*/
class CCPhysicsDebugNode : public CCDrawNode
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{
protected:
cpSpace *m_pSpacePtr;
public:
/** Create a debug node for a regular Chipmunk space. */
static CCPhysicsDebugNode* create(cpSpace *space);
virtual ~CCPhysicsDebugNode();
virtual void draw();
cpSpace* getSpace() const;
void setSpace(cpSpace *space);
CCPhysicsDebugNode();
};
NS_CC_EXT_END
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#endif // CC_ENABLE_CHIPMUNK_INTEGRATION
#endif // __PHYSICSNODES_DEBUGNODE_H__