2014-05-19 05:49:16 +08:00
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/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Sprite3DTest.h"
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2014-06-09 18:37:58 +08:00
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#include "3d/CCAnimation3D.h"
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#include "3d/CCAnimate3D.h"
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2014-05-19 05:49:16 +08:00
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#include <algorithm>
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#include "../testResource.h"
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enum
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{
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IDC_NEXT = 100,
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IDC_BACK,
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IDC_RESTART
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};
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static int sceneIdx = -1;
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static std::function<Layer*()> createFunctions[] =
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{
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CL(Sprite3DBasicTest),
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2014-06-06 19:12:08 +08:00
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CL(Sprite3DEffectTest),
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CL(Sprite3DWithSkinTest)
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2014-05-19 05:49:16 +08:00
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* nextSpriteTestAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* backSpriteTestAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* restartSpriteTestAction()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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//------------------------------------------------------------------
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//
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// SpriteTestDemo
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//
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//------------------------------------------------------------------
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Sprite3DTestDemo::Sprite3DTestDemo(void)
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: BaseTest()
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{
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}
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Sprite3DTestDemo::~Sprite3DTestDemo(void)
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{
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}
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std::string Sprite3DTestDemo::title() const
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{
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return "No title";
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}
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std::string Sprite3DTestDemo::subtitle() const
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{
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return "";
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}
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void Sprite3DTestDemo::onEnter()
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{
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BaseTest::onEnter();
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}
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void Sprite3DTestDemo::restartCallback(Ref* sender)
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{
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auto s = new Sprite3DTestScene();
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s->addChild(restartSpriteTestAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void Sprite3DTestDemo::nextCallback(Ref* sender)
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{
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auto s = new Sprite3DTestScene();
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s->addChild( nextSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void Sprite3DTestDemo::backCallback(Ref* sender)
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{
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auto s = new Sprite3DTestScene();
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s->addChild( backSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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//------------------------------------------------------------------
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//
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// Sprite3DBasicTest
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//
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//------------------------------------------------------------------
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Sprite3DBasicTest::Sprite3DBasicTest()
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{
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DBasicTest::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto s = Director::getInstance()->getWinSize();
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addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
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}
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void Sprite3DBasicTest::addNewSpriteWithCoords(Vec2 p)
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{
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//int idx = (int)(CCRANDOM_0_1() * 1400.0f / 100.0f);
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//int x = (idx%5) * 85;
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//int y = (idx/5) * 121;
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// //option 1: load a obj that contain the texture in it
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// auto sprite = Sprite3D::create("sprite3dTest/scene01.obj");
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//option 2: load obj and assign the texture
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auto sprite = Sprite3D::create("Sprite3DTest/boss1.obj");
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sprite->setScale(3.f);
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sprite->setTexture("Sprite3DTest/boss.png");
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//
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//sprite->setEffect(cocos2d::EFFECT_OUTLINE);
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//add to scene
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addChild( sprite );
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sprite->setPosition( Vec2( p.x, p.y) );
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ActionInterval* action;
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float random = CCRANDOM_0_1();
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if( random < 0.20 )
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action = ScaleBy::create(3, 2);
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else if(random < 0.40)
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action = RotateBy::create(3, 360);
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else if( random < 0.60)
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action = Blink::create(1, 3);
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else if( random < 0.8 )
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action = TintBy::create(2, 0, -255, -255);
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else
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action = FadeOut::create(2);
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auto action_back = action->reverse();
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auto seq = Sequence::create( action, action_back, NULL );
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sprite->runAction( RepeatForever::create(seq) );
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}
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void Sprite3DBasicTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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for (auto touch: touches)
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{
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auto location = touch->getLocation();
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addNewSpriteWithCoords( location );
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}
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}
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std::string Sprite3DBasicTest::title() const
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{
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return "Testing Sprite3D";
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}
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std::string Sprite3DBasicTest::subtitle() const
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{
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return "Tap screen to add more sprites";
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}
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void Sprite3DTestScene::runThisTest()
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{
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auto layer = nextSpriteTestAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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static int tuple_sort( const std::tuple<ssize_t,Effect3D*,CustomCommand> &tuple1, const std::tuple<ssize_t,Effect3D*,CustomCommand> &tuple2 )
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{
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return std::get<0>(tuple1) < std::get<0>(tuple2);
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}
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EffectSprite3D* EffectSprite3D::createFromObjFileAndTexture(const std::string &objFilePath, const std::string &textureFilePath)
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{
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auto sprite = new EffectSprite3D();
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if (sprite && sprite->initWithFile(objFilePath))
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{
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sprite->autorelease();
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sprite->setTexture(textureFilePath);
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return sprite;
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}
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CC_SAFE_DELETE(sprite);
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return nullptr;
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}
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EffectSprite3D::EffectSprite3D()
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: _defaultEffect(nullptr)
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{
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}
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EffectSprite3D::~EffectSprite3D()
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{
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for(auto effect : _effects)
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{
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CC_SAFE_RELEASE_NULL(std::get<1>(effect));
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}
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CC_SAFE_RELEASE(_defaultEffect);
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}
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void EffectSprite3D::setEffect3D(Effect3D *effect)
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{
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if(_defaultEffect == effect) return;
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CC_SAFE_RETAIN(effect);
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CC_SAFE_RELEASE(_defaultEffect);
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_defaultEffect = effect;
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}
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void EffectSprite3D::addEffect(Effect3DOutline* effect, ssize_t order)
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{
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if(nullptr == effect) return;
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effect->retain();
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2014-05-27 14:50:46 +08:00
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effect->setTarget(this);
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2014-05-19 05:49:16 +08:00
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_effects.push_back(std::make_tuple(order,effect,CustomCommand()));
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2014-05-27 14:50:46 +08:00
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2014-05-19 05:49:16 +08:00
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std::sort(std::begin(_effects), std::end(_effects), tuple_sort);
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}
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const std::string Effect3DOutline::_vertShaderFile = "Shaders3D/OutLine.vert";
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const std::string Effect3DOutline::_fragShaderFile = "Shaders3D/OutLine.frag";
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const std::string Effect3DOutline::_keyInGLProgramCache = "Effect3DLibrary_Outline";
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GLProgram* Effect3DOutline::getOrCreateProgram()
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{
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auto program = GLProgramCache::getInstance()->getGLProgram(_keyInGLProgramCache);
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if(program == nullptr)
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{
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program = GLProgram::createWithFilenames(_vertShaderFile, _fragShaderFile);
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GLProgramCache::getInstance()->addGLProgram(program, _keyInGLProgramCache);
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}
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return program;
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}
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Effect3DOutline* Effect3DOutline::create()
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{
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Effect3DOutline* effect = new Effect3DOutline();
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if(effect && effect->init())
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{
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effect->autorelease();
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return effect;
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}
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else
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{
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CC_SAFE_DELETE(effect);
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return nullptr;
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}
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}
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bool Effect3DOutline::init()
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{
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2014-05-28 21:07:12 +08:00
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GLProgram* glprogram = GLProgram::createWithFilenames(_vertShaderFile, _fragShaderFile);
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2014-05-19 05:49:16 +08:00
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if(nullptr == glprogram)
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{
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CC_SAFE_DELETE(glprogram);
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return false;
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}
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_glProgramState = GLProgramState::create(glprogram);
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if(nullptr == _glProgramState)
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{
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return false;
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}
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_glProgramState->retain();
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_glProgramState->setUniformVec3("OutLineColor", _outlineColor);
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_glProgramState->setUniformFloat("OutlineWidth", _outlineWidth);
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return true;
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}
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Effect3DOutline::Effect3DOutline()
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: _outlineWidth(1.0f)
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, _outlineColor(1, 1, 1)
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2014-05-27 14:50:46 +08:00
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, _sprite(nullptr)
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2014-05-19 05:49:16 +08:00
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{
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2014-05-28 21:07:12 +08:00
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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2014-05-30 11:13:53 +08:00
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_backToForegroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
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2014-05-28 21:07:12 +08:00
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[this](EventCustom*)
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{
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auto glProgram = _glProgramState->getGLProgram();
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glProgram->reset();
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glProgram->initWithFilenames(_vertShaderFile, _fragShaderFile);
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glProgram->link();
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glProgram->updateUniforms();
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}
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);
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2014-05-30 11:13:53 +08:00
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Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
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2014-05-28 21:07:12 +08:00
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#endif
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2014-05-19 05:49:16 +08:00
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}
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Effect3DOutline::~Effect3DOutline()
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{
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CC_SAFE_RELEASE_NULL(_sprite);
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2014-05-28 21:07:12 +08:00
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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2014-05-30 11:13:53 +08:00
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Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
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2014-05-28 21:07:12 +08:00
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#endif
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2014-05-19 05:49:16 +08:00
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}
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void Effect3DOutline::setOutlineColor(const Vec3& color)
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{
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if(_outlineColor != color)
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{
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_outlineColor = color;
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_glProgramState->setUniformVec3("OutLineColor", _outlineColor);
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}
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}
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void Effect3DOutline::setOutlineWidth(float width)
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{
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if(_outlineWidth != width)
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{
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_outlineWidth = width;
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_glProgramState->setUniformFloat("OutlineWidth", _outlineWidth);
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}
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}
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2014-05-27 14:50:46 +08:00
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void Effect3DOutline::setTarget(EffectSprite3D *sprite)
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{
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2014-05-27 15:08:38 +08:00
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CCASSERT(nullptr != sprite && nullptr != sprite->getMesh(),"Error: Setting a null pointer or a null mesh EffectSprite3D to Effect3D");
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if(sprite != _sprite)
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2014-05-19 05:49:16 +08:00
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{
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2014-05-27 14:50:46 +08:00
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CC_SAFE_RETAIN(sprite);
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CC_SAFE_RELEASE_NULL(_sprite);
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_sprite = sprite;
|
2014-05-19 05:49:16 +08:00
|
|
|
|
2014-05-27 14:50:46 +08:00
|
|
|
auto mesh = sprite->getMesh();
|
|
|
|
long offset = 0;
|
|
|
|
for (auto i = 0; i < mesh->getMeshVertexAttribCount(); i++)
|
|
|
|
{
|
|
|
|
auto meshvertexattrib = mesh->getMeshVertexAttribute(i);
|
|
|
|
|
|
|
|
_glProgramState->setVertexAttribPointer(s_attributeNames[meshvertexattrib.vertexAttrib],
|
|
|
|
meshvertexattrib.size,
|
|
|
|
meshvertexattrib.type,
|
|
|
|
GL_FALSE,
|
|
|
|
mesh->getVertexSizeInBytes(),
|
|
|
|
(void*)offset);
|
|
|
|
offset += meshvertexattrib.attribSizeBytes;
|
|
|
|
}
|
|
|
|
|
|
|
|
Color4F color(_sprite->getDisplayedColor());
|
|
|
|
color.a = _sprite->getDisplayedOpacity() / 255.0f;
|
|
|
|
_glProgramState->setUniformVec4("u_color", Vec4(color.r, color.g, color.b, color.a));
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
2014-05-27 14:50:46 +08:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Effect3DOutline::draw(const Mat4 &transform)
|
|
|
|
{
|
2014-05-19 05:49:16 +08:00
|
|
|
//draw
|
2014-05-27 14:50:46 +08:00
|
|
|
if(_sprite && _sprite->getMesh())
|
2014-05-19 05:49:16 +08:00
|
|
|
{
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
glCullFace(GL_FRONT);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
|
2014-05-27 14:50:46 +08:00
|
|
|
auto mesh = _sprite->getMesh();
|
2014-05-19 05:49:16 +08:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, mesh->getVertexBuffer());
|
|
|
|
_glProgramState->apply(transform);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->getIndexBuffer());
|
2014-05-23 03:34:16 +08:00
|
|
|
glDrawElements((GLenum)mesh->getPrimitiveType(), (GLsizei)mesh->getIndexCount(), (GLenum)mesh->getIndexFormat(), 0);
|
2014-05-19 05:49:16 +08:00
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glCullFace(GL_BACK);
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, mesh->getIndexCount());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-05-31 07:42:05 +08:00
|
|
|
void EffectSprite3D::draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags)
|
2014-05-19 05:49:16 +08:00
|
|
|
{
|
|
|
|
for(auto &effect : _effects)
|
|
|
|
{
|
|
|
|
if(std::get<0>(effect) >=0)
|
|
|
|
break;
|
|
|
|
CustomCommand &cc = std::get<2>(effect);
|
2014-05-27 14:50:46 +08:00
|
|
|
cc.func = CC_CALLBACK_0(Effect3D::draw,std::get<1>(effect),transform);
|
2014-05-19 05:49:16 +08:00
|
|
|
renderer->addCommand(&cc);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!_defaultEffect)
|
|
|
|
{
|
2014-05-31 07:42:05 +08:00
|
|
|
Sprite3D::draw(renderer, transform, flags);
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_command.init(_globalZOrder);
|
2014-05-27 14:50:46 +08:00
|
|
|
_command.func = CC_CALLBACK_0(Effect3D::draw, _defaultEffect, transform);
|
2014-05-19 05:49:16 +08:00
|
|
|
renderer->addCommand(&_command);
|
|
|
|
}
|
|
|
|
|
|
|
|
for(auto &effect : _effects)
|
|
|
|
{
|
|
|
|
if(std::get<0>(effect) <=0)
|
|
|
|
continue;
|
|
|
|
CustomCommand &cc = std::get<2>(effect);
|
2014-05-27 14:50:46 +08:00
|
|
|
cc.func = CC_CALLBACK_0(Effect3D::draw,std::get<1>(effect),transform);
|
2014-05-19 05:49:16 +08:00
|
|
|
renderer->addCommand(&cc);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Sprite3DEffectTest::Sprite3DEffectTest()
|
|
|
|
{
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DEffectTest::onTouchesEnded, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Sprite3DEffectTest::title() const
|
|
|
|
{
|
|
|
|
return "Testing Sprite3D";
|
|
|
|
}
|
|
|
|
std::string Sprite3DEffectTest::subtitle() const
|
|
|
|
{
|
|
|
|
return "Sprite3d with effects";
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DEffectTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
{
|
|
|
|
//option 2: load obj and assign the texture
|
|
|
|
auto sprite = EffectSprite3D::createFromObjFileAndTexture("Sprite3DTest/boss1.obj", "Sprite3DTest/boss.png");
|
|
|
|
Effect3DOutline* effect = Effect3DOutline::create();
|
|
|
|
effect->setOutlineColor(Vec3(1,0,0));
|
|
|
|
effect->setOutlineWidth(0.01f);
|
|
|
|
sprite->addEffect(effect, -1);
|
|
|
|
Effect3DOutline* effect2 = Effect3DOutline::create();
|
|
|
|
effect2->setOutlineWidth(0.02f);
|
|
|
|
effect2->setOutlineColor(Vec3(1,1,0));
|
|
|
|
sprite->addEffect(effect2, -2);
|
|
|
|
//sprite->setEffect3D(effect);
|
|
|
|
sprite->setScale(6.f);
|
|
|
|
|
|
|
|
//add to scene
|
|
|
|
addChild( sprite );
|
|
|
|
|
|
|
|
sprite->setPosition( Vec2( p.x, p.y) );
|
|
|
|
|
|
|
|
ActionInterval* action;
|
|
|
|
float random = CCRANDOM_0_1();
|
|
|
|
|
|
|
|
if( random < 0.20 )
|
|
|
|
action = ScaleBy::create(3, 2);
|
|
|
|
else if(random < 0.40)
|
|
|
|
action = RotateBy::create(3, 360);
|
|
|
|
else if( random < 0.60)
|
|
|
|
action = Blink::create(1, 3);
|
|
|
|
else if( random < 0.8 )
|
|
|
|
action = TintBy::create(2, 0, -255, -255);
|
|
|
|
else
|
|
|
|
action = FadeOut::create(2);
|
|
|
|
auto action_back = action->reverse();
|
|
|
|
auto seq = Sequence::create( action, action_back, NULL );
|
|
|
|
|
|
|
|
sprite->runAction( RepeatForever::create(seq) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DEffectTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
for (auto touch: touches)
|
|
|
|
{
|
|
|
|
auto location = touch->getLocation();
|
|
|
|
|
|
|
|
addNewSpriteWithCoords( location );
|
|
|
|
}
|
|
|
|
}
|
2014-06-06 19:12:08 +08:00
|
|
|
|
|
|
|
Sprite3DWithSkinTest::Sprite3DWithSkinTest()
|
|
|
|
{
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DWithSkinTest::onTouchesEnded, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
}
|
|
|
|
std::string Sprite3DWithSkinTest::title() const
|
|
|
|
{
|
2014-06-11 15:07:37 +08:00
|
|
|
return "Testing Sprite3D for animation from c3t";
|
2014-06-06 19:12:08 +08:00
|
|
|
}
|
|
|
|
std::string Sprite3DWithSkinTest::subtitle() const
|
|
|
|
{
|
2014-06-11 15:07:37 +08:00
|
|
|
return "Tap screen to add more sprite3D";
|
2014-06-06 19:12:08 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithSkinTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
{
|
2014-06-13 19:26:46 +08:00
|
|
|
auto sprite = Sprite3D::create("Sprite3DTest/girl2.c3t");
|
|
|
|
//auto sprite = Sprite3D::create("Sprite3DTest/cube_anim.c3t");
|
2014-06-15 22:45:56 +08:00
|
|
|
//sprite->setScale(2.f);
|
2014-06-13 19:26:46 +08:00
|
|
|
sprite->setTexture("Sprite3DTest/girl.png");
|
2014-06-06 19:12:08 +08:00
|
|
|
addChild(sprite);
|
|
|
|
|
2014-06-13 19:26:46 +08:00
|
|
|
//sprite->setPosition3D(Vec3(p.x, p.y, -10.f));
|
2014-06-16 00:31:31 +08:00
|
|
|
sprite->setRotation3D(Vec3(-90,0,0));
|
2014-06-15 22:45:56 +08:00
|
|
|
//sprite->setRotationSkewY(90);
|
2014-06-12 18:26:42 +08:00
|
|
|
sprite->setPosition( Vec2( p.x, p.y) );
|
2014-06-13 19:26:46 +08:00
|
|
|
|
|
|
|
auto animation = Animation3D::getOrCreate("Sprite3DTest/girl2.c3t");
|
2014-06-09 18:37:58 +08:00
|
|
|
auto animate = Animate3D::create(animation);
|
2014-06-11 15:07:37 +08:00
|
|
|
if(std::rand() %3 == 0)
|
|
|
|
{
|
|
|
|
animate->setPlayBack(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(std::rand() % 3 == 0)
|
|
|
|
{
|
|
|
|
animate->setSpeed(animate->getSpeed() * (std::rand() % 10));
|
|
|
|
}
|
2014-06-10 19:53:06 +08:00
|
|
|
|
2014-06-12 18:26:42 +08:00
|
|
|
sprite->runAction(RepeatForever::create(animate));
|
2014-06-06 19:12:08 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithSkinTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
for (auto touch: touches)
|
|
|
|
{
|
|
|
|
auto location = touch->getLocation();
|
|
|
|
|
|
|
|
addNewSpriteWithCoords( location );
|
|
|
|
}
|
|
|
|
}
|