axmol/samples/TestCpp/Classes/NodeTest/NodeTest.cpp

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#include "NodeTest.h"
#include "../testResource.h"
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enum
{
kTagSprite1 = 1,
kTagSprite2 = 2,
kTagSprite3 = 3,
kTagSlider,
};
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CCLayer* nextCocosNodeAction();
CCLayer* backCocosNodeAction();
CCLayer* restartCocosNodeAction();
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//------------------------------------------------------------------
//
// TestCocosNodeDemo
//
//------------------------------------------------------------------
static int sceneIdx = -1;
#define MAX_LAYER 14
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CCLayer* createCocosNodeLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new CameraCenterTest();
case 1: return new Test2();
case 2: return new Test4();
case 3: return new Test5();
case 4: return new Test6();
case 5: return new StressTest1();
case 6: return new StressTest2();
case 7: return new NodeToWorld();
case 8: return new SchedulerTest1();
case 9: return new CameraOrbitTest();
case 10: return new CameraZoomTest();
case 11: return new ConvertToNode();
case 12: return new NodeOpaqueTest();
case 13: return new NodeNonOpaqueTest();
}
return NULL;
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}
CCLayer* nextCocosNodeAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
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CCLayer* pLayer = createCocosNodeLayer(sceneIdx);
pLayer->autorelease();
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return pLayer;
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}
CCLayer* backCocosNodeAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createCocosNodeLayer(sceneIdx);
pLayer->autorelease();
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return pLayer;
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}
CCLayer* restartCocosNodeAction()
{
CCLayer* pLayer = createCocosNodeLayer(sceneIdx);
pLayer->autorelease();
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return pLayer;
}
TestCocosNodeDemo::TestCocosNodeDemo(void)
{
}
TestCocosNodeDemo::~TestCocosNodeDemo(void)
{
}
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std::string TestCocosNodeDemo::title()
{
return "No title";
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}
std::string TestCocosNodeDemo::subtitle()
{
return "";
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}
void TestCocosNodeDemo::onEnter()
{
CCLayer::onEnter();
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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CCLabelTTF* label = CCLabelTTF::create(title().c_str(), "Arial", 32);
addChild(label, 10);
label->setPosition( CCPointMake(s.width/2, s.height-50) );
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std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
CCLabelTTF* l = CCLabelTTF::create(strSubtitle.c_str(), "Thonburi", 16);
addChild(l, 1);
l->setPosition( CCPointMake(s.width/2, s.height-80) );
}
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CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(TestCocosNodeDemo::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1,s_pPathR2, this, menu_selector(TestCocosNodeDemo::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(TestCocosNodeDemo::nextCallback) );
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CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);
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menu->setPosition( CCPointZero );
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item1->setPosition( ccp( s.width/2 - item2->getContentSize().width*2, item2->getContentSize().height/2) );
item2->setPosition( ccp( s.width/2, item2->getContentSize().height/2) );
item3->setPosition( ccp( s.width/2 + item2->getContentSize().width*2, item2->getContentSize().height/2) );
addChild(menu, 11);
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}
void TestCocosNodeDemo::restartCallback(CCObject* pSender)
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{
CCScene* s = new CocosNodeTestScene();//CCScene::create();
s->addChild(restartCocosNodeAction());
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CCDirector::sharedDirector()->replaceScene(s);
s->release();
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}
void TestCocosNodeDemo::nextCallback(CCObject* pSender)
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{
CCScene* s = new CocosNodeTestScene();//CCScene::create();
s->addChild( nextCocosNodeAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
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}
void TestCocosNodeDemo::backCallback(CCObject* pSender)
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{
CCScene* s = new CocosNodeTestScene();//CCScene::create();
s->addChild( backCocosNodeAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
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}
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//------------------------------------------------------------------
//
// Test2
//
//------------------------------------------------------------------
void Test2::onEnter()
{
TestCocosNodeDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSprite *sp1 = CCSprite::create(s_pPathSister1);
CCSprite *sp2 = CCSprite::create(s_pPathSister2);
CCSprite *sp3 = CCSprite::create(s_pPathSister1);
CCSprite *sp4 = CCSprite::create(s_pPathSister2);
sp1->setPosition(CCPointMake(100, s.height /2 ));
sp2->setPosition(CCPointMake(380, s.height /2 ));
addChild(sp1);
addChild(sp2);
sp3->setScale(0.25f);
sp4->setScale(0.25f);
sp1->addChild(sp3);
sp2->addChild(sp4);
CCActionInterval* a1 = CCRotateBy::create(2, 360);
CCActionInterval* a2 = CCScaleBy::create(2, 2);
CCAction* action1 = CCRepeatForever::create(
(CCActionInterval*)(CCSequence::create(a1, a2, a2->reverse(), NULL))
);
CCAction* action2 = CCRepeatForever::create(
(CCActionInterval*)(CCSequence::create(
(CCActionInterval*)(a1->copy()->autorelease()),
(CCActionInterval*)(a2->copy()->autorelease()),
a2->reverse(),
NULL) )
);
sp2->setAnchorPoint(CCPointMake(0,0));
sp1->runAction(action1);
sp2->runAction(action2);
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}
std::string Test2::title()
{
return "anchorPoint and children";
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}
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//------------------------------------------------------------------
//
// Test4
//
//------------------------------------------------------------------
#define SID_DELAY2 1
#define SID_DELAY4 2
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Test4::Test4()
{
CCSprite *sp1 = CCSprite::create(s_pPathSister1);
CCSprite *sp2 = CCSprite::create(s_pPathSister2);
sp1->setPosition( CCPointMake(100,160) );
sp2->setPosition( CCPointMake(380,160) );
addChild(sp1, 0, 2);
addChild(sp2, 0, 3);
schedule( schedule_selector(Test4::delay2), 2.0f);
schedule( schedule_selector(Test4::delay4), 4.0f);
}
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void Test4::delay2(float dt)
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{
CCSprite* node = (CCSprite*)(getChildByTag(2));
CCAction* action1 = CCRotateBy::create(1, 360);
node->runAction(action1);
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}
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void Test4::delay4(float dt)
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{
unschedule(schedule_selector(Test4::delay4));
removeChildByTag(3, false);
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}
std::string Test4::title()
{
return "tags";
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}
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//------------------------------------------------------------------
//
// Test5
//
//------------------------------------------------------------------
Test5::Test5()
{
CCSprite* sp1 = CCSprite::create(s_pPathSister1);
CCSprite* sp2 = CCSprite::create(s_pPathSister2);
sp1->setPosition(CCPointMake(100,160));
sp2->setPosition(CCPointMake(380,160));
CCRotateBy* rot = CCRotateBy::create(2, 360);
CCActionInterval* rot_back = rot->reverse();
CCAction* forever = CCRepeatForever::create(
(CCActionInterval*)(CCSequence::create(rot, rot_back, NULL))
);
CCAction* forever2 = (CCAction*)(forever->copy()->autorelease());
forever->setTag(101);
forever2->setTag(102);
addChild(sp1, 0, kTagSprite1);
addChild(sp2, 0, kTagSprite2);
sp1->runAction(forever);
sp2->runAction(forever2);
schedule( schedule_selector(Test5::addAndRemove), 2.0f);
}
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void Test5::addAndRemove(float dt)
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{
CCNode* sp1 = getChildByTag(kTagSprite1);
CCNode* sp2 = getChildByTag(kTagSprite2);
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sp1->retain();
sp2->retain();
removeChild(sp1, false);
removeChild(sp2, true);
addChild(sp1, 0, kTagSprite1);
addChild(sp2, 0, kTagSprite2);
sp1->release();
sp2->release();
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}
std::string Test5::title()
{
return "remove and cleanup";
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}
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//------------------------------------------------------------------
//
// Test6
//
//------------------------------------------------------------------
Test6::Test6()
{
CCSprite* sp1 = CCSprite::create(s_pPathSister1);
CCSprite* sp11 = CCSprite::create(s_pPathSister1);
CCSprite* sp2 = CCSprite::create(s_pPathSister2);
CCSprite* sp21 = CCSprite::create(s_pPathSister2);
sp1->setPosition(CCPointMake(100,160));
sp2->setPosition(CCPointMake(380,160));
CCActionInterval* rot = CCRotateBy::create(2, 360);
CCActionInterval* rot_back = rot->reverse();
CCAction* forever1 = CCRepeatForever::create(
(CCActionInterval*)(CCSequence::create(rot, rot_back, NULL)));
CCAction* forever11 = (CCAction*)(forever1->copy()->autorelease());
CCAction* forever2 = (CCAction*)(forever1->copy()->autorelease());
CCAction* forever21 = (CCAction*)(forever1->copy()->autorelease());
addChild(sp1, 0, kTagSprite1);
sp1->addChild(sp11);
addChild(sp2, 0, kTagSprite2);
sp2->addChild(sp21);
sp1->runAction(forever1);
sp11->runAction(forever11);
sp2->runAction(forever2);
sp21->runAction(forever21);
schedule( schedule_selector(Test6::addAndRemove), 2.0f);
}
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void Test6::addAndRemove(float dt)
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{
CCNode* sp1 = getChildByTag(kTagSprite1);
CCNode* sp2 = getChildByTag(kTagSprite2);
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sp1->retain();
sp2->retain();
removeChild(sp1, false);
removeChild(sp2, true);
addChild(sp1, 0, kTagSprite1);
addChild(sp2, 0, kTagSprite2);
sp1->release();
sp2->release();
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}
std::string Test6::title()
{
return "remove/cleanup with children";
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}
//------------------------------------------------------------------
//
// StressTest1
//
//------------------------------------------------------------------
StressTest1::StressTest1()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
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CCSprite *sp1 = CCSprite::create(s_pPathSister1);
addChild(sp1, 0, kTagSprite1);
sp1->setPosition( CCPointMake(s.width/2, s.height/2) );
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schedule( schedule_selector(StressTest1::shouldNotCrash), 1.0f);
}
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void StressTest1::shouldNotCrash(float dt)
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{
unschedule(schedule_selector(StressTest1::shouldNotCrash));
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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// if the node has timers, it crashes
CCNode* explosion = CCParticleSun::create();
((CCParticleSun*)explosion)->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png"));
// if it doesn't, it works Ok.
// CocosNode *explosion = [Sprite create:@"grossinis_sister2.png");
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explosion->setPosition( CCPointMake(s.width/2, s.height/2) );
runAction( CCSequence::create(
CCRotateBy::create(2, 360),
CCCallFuncN::create(this, callfuncN_selector(StressTest1::removeMe)),
NULL) );
addChild(explosion);
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}
// remove
void StressTest1::removeMe(CCNode* node)
{
m_pParent->removeChild(node, true);
nextCallback(this);
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}
std::string StressTest1::title()
{
return "stress test #1: no crashes";
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}
//------------------------------------------------------------------
//
// StressTest2
//
//------------------------------------------------------------------
StressTest2::StressTest2()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayer* sublayer = CCLayer::create();
CCSprite *sp1 = CCSprite::create(s_pPathSister1);
sp1->setPosition( CCPointMake(80, s.height/2) );
CCActionInterval* move = CCMoveBy::create(3, CCPointMake(350,0));
CCActionInterval* move_ease_inout3 = CCEaseInOut::create((CCActionInterval*)(move->copy()->autorelease()), 2.0f);
CCActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse();
CCFiniteTimeAction* seq3 = CCSequence::create( move_ease_inout3, move_ease_inout_back3, NULL);
sp1->runAction( CCRepeatForever::create((CCActionInterval*)seq3) );
sublayer->addChild(sp1, 1);
CCParticleFire* fire = CCParticleFire::create();
fire->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png"));
fire->setPosition( CCPointMake(80, s.height/2-50) );
CCActionInterval* copy_seq3 = (CCActionInterval*)(seq3->copy()->autorelease());
fire->runAction( CCRepeatForever::create(copy_seq3) );
sublayer->addChild(fire, 2);
schedule(schedule_selector(StressTest2::shouldNotLeak), 6.0f);
addChild(sublayer, 0, kTagSprite1);
}
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void StressTest2::shouldNotLeak(float dt)
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{
unschedule( schedule_selector(StressTest2::shouldNotLeak) );
CCLayer* sublayer = (CCLayer*)getChildByTag(kTagSprite1);
sublayer->removeAllChildrenWithCleanup(true);
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}
std::string StressTest2::title()
{
return "stress test #2: no leaks";
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}
//------------------------------------------------------------------
//
// SchedulerTest1
//
//------------------------------------------------------------------
SchedulerTest1::SchedulerTest1()
{
CCLayer*layer = CCLayer::create();
//UXLOG("retain count after init is %d", layer->retainCount()); // 1
addChild(layer, 0);
//UXLOG("retain count after addChild is %d", layer->retainCount()); // 2
layer->schedule( schedule_selector(SchedulerTest1::doSomething) );
//UXLOG("retain count after schedule is %d", layer->retainCount()); // 3 : (object-c viersion), but win32 version is still 2, because CCTimer class don't save target.
layer->unschedule(schedule_selector(SchedulerTest1::doSomething));
//UXLOG("retain count after unschedule is %d", layer->retainCount()); // STILL 3! (win32 is '2')
}
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void SchedulerTest1::doSomething(float dt)
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{
}
std::string SchedulerTest1::title()
{
return "cocosnode scheduler test #1";
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}
//------------------------------------------------------------------
//
// NodeToWorld
//
//------------------------------------------------------------------
NodeToWorld::NodeToWorld()
{
//
// This code tests that nodeToParent works OK:
// - It tests different anchor Points
// - It tests different children anchor points
CCSprite *back = CCSprite::create(s_back3);
addChild( back, -10);
back->setAnchorPoint( CCPointMake(0,0) );
CCSize backSize = back->getContentSize();
CCMenuItem *item = CCMenuItemImage::create(s_PlayNormal, s_PlaySelect);
CCMenu *menu = CCMenu::create(item, NULL);
menu->alignItemsVertically();
menu->setPosition( CCPointMake(backSize.width/2, backSize.height/2));
back->addChild(menu);
CCActionInterval* rot = CCRotateBy::create(5, 360);
CCAction* fe = CCRepeatForever::create( rot);
item->runAction( fe );
CCActionInterval* move = CCMoveBy::create(3, CCPointMake(200,0));
CCActionInterval* move_back = move->reverse();
CCFiniteTimeAction* seq = CCSequence::create( move, move_back, NULL);
CCAction* fe2 = CCRepeatForever::create((CCActionInterval*)seq);
back->runAction(fe2);
}
std::string NodeToWorld::title()
{
return "nodeToParent transform";
}
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//------------------------------------------------------------------
//
// CameraOrbitTest
//
//------------------------------------------------------------------
void CameraOrbitTest::onEnter()
{
TestCocosNodeDemo::onEnter();
CCDirector::sharedDirector()->setProjection(kCCDirectorProjection3D);
}
void CameraOrbitTest::onExit()
{
CCDirector::sharedDirector()->setProjection(kCCDirectorProjection2D);
TestCocosNodeDemo::onExit();
}
CameraOrbitTest::CameraOrbitTest()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSprite *p = CCSprite::create(s_back3);
addChild( p, 0);
p->setPosition( CCPointMake(s.width/2, s.height/2) );
p->setOpacity( 128 );
CCSprite* sprite;
CCOrbitCamera* orbit;
CCCamera* cam;
CCSize ss;
// LEFT
s = p->getContentSize();
sprite = CCSprite::create(s_pPathGrossini);
sprite->setScale(0.5f);
p->addChild(sprite, 0);
sprite->setPosition( CCPointMake(s.width/4*1, s.height/2) );
cam = sprite->getCamera();
orbit = CCOrbitCamera::create(2, 1, 0, 0, 360, 0, 0);
sprite->runAction( CCRepeatForever::create( orbit ) );
// CENTER
sprite = CCSprite::create(s_pPathGrossini);
sprite->setScale( 1.0f );
p->addChild(sprite, 0);
sprite->setPosition( CCPointMake(s.width/4*2, s.height/2) );
orbit = CCOrbitCamera::create(2, 1, 0, 0, 360, 45, 0);
sprite->runAction( CCRepeatForever::create( orbit ) );
// RIGHT
sprite = CCSprite::create(s_pPathGrossini);
sprite->setScale( 2.0f );
p->addChild(sprite, 0);
sprite->setPosition( CCPointMake(s.width/4*3, s.height/2) );
ss = sprite->getContentSize();
orbit = CCOrbitCamera::create(2, 1, 0, 0, 360, 90, -45),
sprite->runAction( CCRepeatForever::create(orbit) );
// PARENT
orbit = CCOrbitCamera::create(10, 1, 0, 0, 360, 0, 90);
p->runAction( CCRepeatForever::create( orbit ) );
setScale( 1 );
}
std::string CameraOrbitTest::title()
{
return "Camera Orbit test";
}
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//------------------------------------------------------------------
//
// CameraZoomTest
//
//------------------------------------------------------------------
void CameraZoomTest::onEnter()
{
TestCocosNodeDemo::onEnter();
CCDirector::sharedDirector()->setProjection(kCCDirectorProjection3D);
}
void CameraZoomTest::onExit()
{
CCDirector::sharedDirector()->setProjection(kCCDirectorProjection2D);
TestCocosNodeDemo::onExit();
}
CameraZoomTest::CameraZoomTest()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSprite *sprite;
CCCamera *cam;
// LEFT
sprite = CCSprite::create(s_pPathGrossini);
addChild( sprite, 0);
sprite->setPosition( CCPointMake(s.width/4*1, s.height/2) );
cam = sprite->getCamera();
cam->setEyeXYZ(0, 0, 415/2);
cam->setCenterXYZ(0, 0, 0);
// CENTER
sprite = CCSprite::create(s_pPathGrossini);
addChild( sprite, 0, 40);
sprite->setPosition(CCPointMake(s.width/4*2, s.height/2));
// RIGHT
sprite = CCSprite::create(s_pPathGrossini);
addChild( sprite, 0, 20);
sprite->setPosition(CCPointMake(s.width/4*3, s.height/2));
m_z = 0;
scheduleUpdate();
}
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void CameraZoomTest::update(float dt)
{
CCNode *sprite;
CCCamera *cam;
m_z += dt * 100;
sprite = getChildByTag(20);
cam = sprite->getCamera();
cam->setEyeXYZ(0, 0, m_z);
sprite = getChildByTag(40);
cam = sprite->getCamera();
cam->setEyeXYZ(0, 0, -m_z);
}
std::string CameraZoomTest::title()
{
return "Camera Zoom test";
}
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//------------------------------------------------------------------
//
// CameraCenterTest
//
//------------------------------------------------------------------
CameraCenterTest::CameraCenterTest()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSprite *sprite;
CCOrbitCamera *orbit;
// LEFT-TOP
sprite = CCSprite::create("Images/white-512x512.png");
addChild( sprite, 0);
sprite->setPosition(CCPointMake(s.width/5*1, s.height/5*1));
sprite->setColor(ccRED);
sprite->setTextureRect(CCRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(CCRepeatForever::create( orbit ));
// [sprite setAnchorPoint: CCPointMake(0,1));
// LEFT-BOTTOM
sprite = CCSprite::create("Images/white-512x512.png");
addChild( sprite, 0, 40);
sprite->setPosition(CCPointMake(s.width/5*1, s.height/5*4));
sprite->setColor(ccBLUE);
sprite->setTextureRect(CCRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(CCRepeatForever::create( orbit ));
// RIGHT-TOP
sprite = CCSprite::create("Images/white-512x512.png");
addChild( sprite, 0);
sprite->setPosition(CCPointMake(s.width/5*4, s.height/5*1));
sprite->setColor(ccYELLOW);
sprite->setTextureRect(CCRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(CCRepeatForever::create( orbit) );
// RIGHT-BOTTOM
sprite = CCSprite::create("Images/white-512x512.png");
addChild( sprite, 0, 40);
sprite->setPosition(CCPointMake(s.width/5*4, s.height/5*4));
sprite->setColor(ccGREEN);
sprite->setTextureRect(CCRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction( CCRepeatForever::create( orbit ) );
// CENTER
sprite = CCSprite::create("Images/white-512x512.png");
addChild( sprite, 0, 40);
sprite->setPosition(CCPointMake(s.width/2, s.height/2));
sprite->setColor(ccWHITE);
sprite->setTextureRect(CCRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(CCRepeatForever::create( orbit ) );
}
std::string CameraCenterTest::title()
{
return "Camera Center test";
}
std::string CameraCenterTest::subtitle()
{
return "Sprites should rotate at the same speed";
}
2011-02-23 16:47:25 +08:00
//------------------------------------------------------------------
//
// ConvertToNode
//
//------------------------------------------------------------------
ConvertToNode::ConvertToNode()
{
setTouchEnabled(true);
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCRotateBy* rotate = CCRotateBy::create(10, 360);
CCRepeatForever* action = CCRepeatForever::create(rotate);
for(int i = 0; i < 3; i++)
{
CCSprite *sprite = CCSprite::create("Images/grossini.png");
sprite->setPosition(ccp( s.width/4*(i+1), s.height/2));
CCSprite *point = CCSprite::create("Images/r1.png");
point->setScale(0.25f);
point->setPosition(sprite->getPosition());
addChild(point, 10, 100 + i);
switch(i)
{
case 0:
sprite->setAnchorPoint(CCPointZero);
break;
case 1:
sprite->setAnchorPoint(ccp(0.5f, 0.5f));
break;
case 2:
sprite->setAnchorPoint(ccp(1,1));
break;
}
point->setPosition(sprite->getPosition());
CCRepeatForever* copy = (CCRepeatForever*) action->copy();
copy->autorelease();
sprite->runAction(copy);
addChild(sprite, i);
}
}
void ConvertToNode::ccTouchesEnded(CCSet* touches, CCEvent *event)
{
for( CCSetIterator it = touches->begin(); it != touches->end(); ++it)
{
CCTouch* touch = (CCTouch*)(*it);
CCPoint location = touch->getLocation();
for( int i = 0; i < 3; i++)
{
CCNode *node = getChildByTag(100+i);
CCPoint p1, p2;
p1 = node->convertToNodeSpaceAR(location);
p2 = node->convertToNodeSpace(location);
CCLOG("AR: x=%.2f, y=%.2f -- Not AR: x=%.2f, y=%.2f", p1.x, p1.y, p2.x, p2.y);
}
}
}
std::string ConvertToNode::title()
{
return "Convert To Node Space";
}
std::string ConvertToNode::subtitle()
{
return "testing convertToNodeSpace / AR. Touch and see console";
}
/// NodeOpaqueTest
NodeOpaqueTest::NodeOpaqueTest()
{
CCSprite *background = NULL;
for (int i = 0; i < 50; i++)
{
background = CCSprite::create("Images/background1.png");
background->setGLServerState((ccGLServerState)(background->getGLServerState() & (~CC_GL_BLEND)));
background->setAnchorPoint(CCPointZero);
addChild(background);
}
}
std::string NodeOpaqueTest::title()
{
return "Node Opaque Test";
}
std::string NodeOpaqueTest::subtitle()
{
return "Node rendered with GL_BLEND disabled";
}
/// NodeNonOpaqueTest
NodeNonOpaqueTest::NodeNonOpaqueTest()
{
CCSprite *background = NULL;
for (int i = 0; i < 50; i++)
{
background = CCSprite::create("Images/background1.jpg");
background->setGLServerState((ccGLServerState)(background->getGLServerState() | CC_GL_BLEND));
background->setAnchorPoint(CCPointZero);
addChild(background);
}
}
std::string NodeNonOpaqueTest::title()
{
return "Node Non Opaque Test";
}
std::string NodeNonOpaqueTest::subtitle()
{
return "Node rendered with GL_BLEND enabled";
}
void CocosNodeTestScene::runThisTest()
{
CCLayer* pLayer = nextCocosNodeAction();
addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(this);
}